Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -214,20 +214,17 @@ setsector(void)
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
while (nxtsct(&nstr, &sect) > 0) {
int mines;
if (!(p = getstarg(player->argp[3], "What value : ", buf))
|| (*p == '\0'))
return RET_SYN;
amt = atoi(p);
mines = getvar(V_MINE, (s_char *)&sect, EF_SECTOR);
current = mines;
current = sect.sct_mines;
current += amt;
if (current < 0)
current = 0;
if (sect.sct_own != 0)
resnoise(&sect, 1, "Mines", (int)mines, current);
putvar(V_MINE, current, (s_char *)&sect, EF_SECTOR);
resnoise(&sect, 1, "Mines", sect.sct_mines, current);
sect.sct_mines = current;
putsect(&sect);
}
break;