Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -70,7 +70,6 @@ sona(void)
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int dist;
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int x, y;
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int cx, cy;
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int mines;
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int changed = 0;
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int row;
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/* Where these are used are non-re-entrant, so we keep 'em around */
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@ -147,10 +146,10 @@ sona(void)
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continue;
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}
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if (ship.shp_tech >= 310 && sect.sct_type == SCT_WATER) {
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mines = getvar(V_MINE, (s_char *)§, EF_SECTOR);
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if (mines) {
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if (sect.sct_mines) {
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pr("Sonar detects %d mines in %s!\n",
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mines, xyas(sect.sct_x, sect.sct_y, player->cnum));
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sect.sct_mines,
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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rad[ns.dy][ns.dx] = 'X';
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}
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}
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