Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -70,7 +70,6 @@ sona(void)
int dist;
int x, y;
int cx, cy;
int mines;
int changed = 0;
int row;
/* Where these are used are non-re-entrant, so we keep 'em around */
@ -147,10 +146,10 @@ sona(void)
continue;
}
if (ship.shp_tech >= 310 && sect.sct_type == SCT_WATER) {
mines = getvar(V_MINE, (s_char *)&sect, EF_SECTOR);
if (mines) {
if (sect.sct_mines) {
pr("Sonar detects %d mines in %s!\n",
mines, xyas(sect.sct_x, sect.sct_y, player->cnum));
sect.sct_mines,
xyas(sect.sct_x, sect.sct_y, player->cnum));
rad[ns.dy][ns.dx] = 'X';
}
}