Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -61,7 +61,6 @@ stre(void)
double dtotal, r_total, eff;
struct combat def[1];
int dummy;
int mines;
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
@ -96,12 +95,11 @@ stre(void)
def->own = 0;
eff = att_combat_eff(def);
if (sect.sct_own == sect.sct_oldown) {
mines = getvar(V_MINE, (s_char *)&sect, EF_SECTOR);
if (mines > 0)
pr("%7d", mines);
if (sect.sct_mines > 0)
pr("%7d", sect.sct_mines);
else
pr("%7s", "");
eff *= (1.0 + min(mines, 20) * 0.02);
eff *= (1.0 + min(sect.sct_mines, 20) * 0.02);
} else {
pr("%7s", "?");
}