Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -63,7 +63,7 @@ thre(void)
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return RET_SYN;
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if (!snxtsct(&nstr, player->argp[2]))
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return RET_SYN;
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type = V_DIST(ip->i_vtype & (~VT_TYPE));
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type = ip->i_vtype;
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if (player->argp[3] && *player->argp[3] &&
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(*player->argp[3] < '0' || *player->argp[3] > '9')) {
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pr("Threshold must be a number\n");
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@ -72,7 +72,7 @@ thre(void)
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while (!player->aborted && nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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val = getvar(type, (s_char *)§, EF_SECTOR);
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val = sect.sct_dist[type];
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if (val > 0)
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sprintf(prompt, "%s %s old threshold %d new? ",
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xyas(nstr.x, nstr.y, player->cnum),
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@ -98,9 +98,7 @@ thre(void)
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if (val > 0 && (player->argp[3] != 0 && *player->argp[3] != 0))
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pr("%s old threshold %d\n",
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xyas(nstr.x, nstr.y, player->cnum), val);
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if (putvar(type, thresh, (s_char *)§, EF_SECTOR) < 0)
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pr("No room for threshold in %s\n",
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xyas(nstr.x, nstr.y, player->cnum));
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sect.sct_dist[type] = thresh;
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putsect(§);
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}
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return RET_OK;
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