Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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ba86513b01
commit
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86 changed files with 853 additions and 1226 deletions
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@ -87,14 +87,14 @@ torp(void)
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continue;
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if ((mchr[(int)sub.shp_type].m_flags & M_TORP) == 0)
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continue;
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shells = getvar(V_SHELL, (s_char *)&sub, EF_SHIP);
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shells = sub.shp_item[I_SHELL];
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if (shells < 3)
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shells +=
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supply_commod(sub.shp_own, sub.shp_x, sub.shp_y, I_SHELL,
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3 - shells);
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if (getvar(V_GUN, (s_char *)&sub, EF_SHIP) == 0 || shells < 3)
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if (sub.shp_item[I_GUN] == 0 || shells < 3)
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continue;
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if (getvar(V_MILIT, (s_char *)&sub, EF_SHIP) < 1)
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if (sub.shp_item[I_MILIT] < 1)
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continue;
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if (sub.shp_effic < 60)
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continue;
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@ -115,16 +115,16 @@ torp(void)
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mchr[(int)sub.shp_type].m_name);
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continue;
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}
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shells = getvar(V_SHELL, (s_char *)&sub, EF_SHIP);
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shells = sub.shp_item[I_SHELL];
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if (shells < 3)
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shells +=
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supply_commod(sub.shp_own, sub.shp_x, sub.shp_y, I_SHELL,
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3 - shells);
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if (getvar(V_GUN, (s_char *)&sub, EF_SHIP) == 0 || shells < 3) {
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if (sub.shp_item[I_GUN] == 0 || shells < 3) {
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pr("Ship #%d has insufficient armament\n", sub.shp_uid);
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continue;
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}
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if (getvar(V_MILIT, (s_char *)&sub, EF_SHIP) < 1) {
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if (sub.shp_item[I_MILIT] < 1) {
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pr("Ship #%d has insufficient crew\n", sub.shp_uid);
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continue;
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}
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@ -170,7 +170,7 @@ torp(void)
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erange = (double)roundrange(erange);
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pr("Effective torpedo range is %.1f\n", erange);
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shells -= 3;
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putvar(V_SHELL, shells, (s_char *)&sub, EF_SHIP);
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sub.shp_item[I_SHELL] = shells;
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putship(sub.shp_uid, &sub);
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mcp = &mchr[(int)sub.shp_type];
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mobcost = sub.shp_effic * 0.01 * sub.shp_speed;
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@ -349,10 +349,10 @@ fire_dchrg(struct shpstr *sp, struct shpstr *targ, int ntargets)
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int gun;
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double guneff;
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shells = getvar(V_SHELL, (s_char *)sp, EF_SHIP);
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gun = getvar(V_GUN, (s_char *)sp, EF_SHIP);
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shells = sp->shp_item[I_SHELL];
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gun = sp->shp_item[I_GUN];
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gun = min(gun, sp->shp_glim);
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gun = min(gun, getvar(V_MILIT, (s_char *)sp, EF_SHIP) / 2);
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gun = min(gun, sp->shp_item[I_MILIT] / 2);
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shells +=
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supply_commod(sp->shp_own, sp->shp_x, sp->shp_y, I_SHELL,
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@ -364,7 +364,7 @@ fire_dchrg(struct shpstr *sp, struct shpstr *targ, int ntargets)
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/* ok, all set.. now, we shoot */
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shells -= ldround(((double)gun) / 2.0, 1);
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putvar(V_SHELL, shells, (s_char *)sp, EF_SHIP);
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sp->shp_item[I_SHELL] = shells;
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putship(sp->shp_uid, sp);
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guneff = seagun(sp->shp_effic, gun);
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@ -407,16 +407,16 @@ fire_torp(struct shpstr *sp, struct shpstr *targ, int range, int ntargets)
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double mobcost;
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struct mchrstr *mcp;
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shells = getvar(V_SHELL, (s_char *)sp, EF_SHIP);
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shells = sp->shp_item[I_SHELL];
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if (shells < 3)
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shells += supply_commod(sp->shp_own, sp->shp_x, sp->shp_y, I_SHELL,
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3 - shells);
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if (getvar(V_GUN, (s_char *)sp, EF_SHIP) == 0 || shells < 3)
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if (sp->shp_item[I_GUN] == 0 || shells < 3)
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return 0;
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if (getvar(V_MILIT, (s_char *)sp, EF_SHIP) < 1)
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if (sp->shp_item[I_MILIT] < 1)
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return 0;
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if (sp->shp_effic < 60)
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@ -427,7 +427,7 @@ fire_torp(struct shpstr *sp, struct shpstr *targ, int range, int ntargets)
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/* All set.. fire! */
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shells -= 3;
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putvar(V_SHELL, shells, (s_char *)sp, EF_SHIP);
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sp->shp_item[I_SHELL] = shells;
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putship(sp->shp_uid, sp);
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mcp = &mchr[(int)sp->shp_type];
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