Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -166,8 +166,7 @@ tran_nuke(void)
if (land.lnd_own == player->cnum)
tot_mil += total_mil(&land);
}
if ((getvar(V_MILIT, (s_char *)&sect, EF_SECTOR) + tot_mil) * 10
< getvar(V_CIVIL, (s_char *)&sect, EF_SECTOR)) {
if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
pr("Military control required to move goods.\n");
return RET_FAIL;
}
@ -282,8 +281,7 @@ tran_plane(void)
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, (s_char *)&land))
tot_mil += total_mil(&land);
if ((getvar(V_MILIT, (s_char *)&sect, EF_SECTOR) + tot_mil) * 10
< getvar(V_CIVIL, (s_char *)&sect, EF_SECTOR)) {
if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
pr("Military control required to move goods.\n");
return RET_FAIL;
}