Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -166,8 +166,7 @@ tran_nuke(void)
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if (land.lnd_own == player->cnum)
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tot_mil += total_mil(&land);
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}
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if ((getvar(V_MILIT, (s_char *)§, EF_SECTOR) + tot_mil) * 10
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< getvar(V_CIVIL, (s_char *)§, EF_SECTOR)) {
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if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
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pr("Military control required to move goods.\n");
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return RET_FAIL;
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}
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@ -282,8 +281,7 @@ tran_plane(void)
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land))
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tot_mil += total_mil(&land);
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if ((getvar(V_MILIT, (s_char *)§, EF_SECTOR) + tot_mil) * 10
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< getvar(V_CIVIL, (s_char *)§, EF_SECTOR)) {
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if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
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pr("Military control required to move goods.\n");
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return RET_FAIL;
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}
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