Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -47,15 +47,13 @@ wipe(void)
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{
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struct sctstr sect;
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struct nstr_sect nstr;
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int vec[I_MAX + 1];
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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memset(vec, 0, sizeof(vec));
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while (nxtsct(&nstr, §)) {
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if (!player->owner)
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continue;
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putvec(VT_DIST, vec, (s_char *)§, EF_SECTOR);
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memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
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pr("Distribution thresholds wiped from %s\n",
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xyas(nstr.x, nstr.y, player->cnum));
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putsect(§);
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