Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -47,15 +47,13 @@ wipe(void)
{
struct sctstr sect;
struct nstr_sect nstr;
int vec[I_MAX + 1];
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
memset(vec, 0, sizeof(vec));
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
putvec(VT_DIST, vec, (s_char *)&sect, EF_SECTOR);
memset(sect.sct_dist, 0, sizeof(sect.sct_dist));
pr("Distribution thresholds wiped from %s\n",
xyas(nstr.x, nstr.y, player->cnum));
putsect(&sect);