Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
This commit is contained in:
parent
ba86513b01
commit
eccc5cb7d7
86 changed files with 853 additions and 1226 deletions
|
@ -49,10 +49,24 @@
|
|||
#include "gen.h"
|
||||
#include "subs.h"
|
||||
|
||||
void
|
||||
item_damage(int pct, u_short *item)
|
||||
{
|
||||
int i, lose;
|
||||
|
||||
for (i = 1; i <= I_MAX; ++i) {
|
||||
if (opt_SUPER_BARS && i == I_BAR)
|
||||
continue;
|
||||
lose = roundavg((double)item[i] * pct * 0.01);
|
||||
if (i == I_CIVIL || i == I_MILIT || i == I_UW)
|
||||
lose = ldround(people_damage * lose, 1);
|
||||
item[i] = item[i] >= lose ? item[i] - lose : 0;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
ship_damage(struct shpstr *sp, int dam)
|
||||
{
|
||||
|
||||
if (dam <= 0)
|
||||
return;
|
||||
if (dam > 100)
|
||||
|
@ -65,8 +79,7 @@ ship_damage(struct shpstr *sp, int dam)
|
|||
sp->shp_mobil = damage((int)sp->shp_mobil, dam);
|
||||
if (opt_FUEL && sp->shp_fuel)
|
||||
sp->shp_fuel = damage((int)sp->shp_fuel, dam);
|
||||
sp->shp_nv = vl_damage(dam, sp->shp_vtype, sp->shp_vamt,
|
||||
(int)sp->shp_nv);
|
||||
item_damage(dam, sp->shp_item);
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -93,8 +106,7 @@ land_damage(struct lndstr *lp, int dam)
|
|||
lp->lnd_mobil = damage((int)lp->lnd_mobil, dam);
|
||||
if (opt_FUEL && lp->lnd_fuel)
|
||||
lp->lnd_fuel = damage((int)lp->lnd_fuel, dam);
|
||||
lp->lnd_nv = vl_damage(dam, lp->lnd_vtype, lp->lnd_vamt,
|
||||
(int)lp->lnd_nv);
|
||||
item_damage(dam, lp->lnd_item);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue