Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -72,8 +72,7 @@ sect_damage(struct sctstr *sp, int dam, struct emp_qelem *list)
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if (sp->sct_mobil > 0)
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sp->sct_mobil = damage((int)sp->sct_mobil, dam);
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sp->sct_nv = vl_damage(dam,
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sp->sct_vtype, sp->sct_vamt, (int)sp->sct_nv);
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item_damage(dam, sp->sct_item);
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if (opt_EASY_BRIDGES == 0) {
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if (sp->sct_effic < 20 && sp->sct_type == SCT_BHEAD)
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bridgefall(sp, list);
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