Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -72,8 +72,7 @@ sect_damage(struct sctstr *sp, int dam, struct emp_qelem *list)
if (sp->sct_mobil > 0)
sp->sct_mobil = damage((int)sp->sct_mobil, dam);
sp->sct_nv = vl_damage(dam,
sp->sct_vtype, sp->sct_vamt, (int)sp->sct_nv);
item_damage(dam, sp->sct_item);
if (opt_EASY_BRIDGES == 0) {
if (sp->sct_effic < 20 && sp->sct_type == SCT_BHEAD)
bridgefall(sp, list);