Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
This commit is contained in:
parent
ba86513b01
commit
eccc5cb7d7
86 changed files with 853 additions and 1226 deletions
|
@ -62,8 +62,7 @@ military_control(struct sctstr *sp)
|
|||
if (land.lnd_own == sp->sct_own)
|
||||
tot_mil += total_mil(&land);
|
||||
}
|
||||
if ((getvar(V_MILIT, (s_char *)sp, EF_SECTOR) + tot_mil) * 10
|
||||
< getvar(V_CIVIL, (s_char *)sp, EF_SECTOR))
|
||||
if ((sp->sct_item[I_MILIT] + tot_mil) * 10 < sp->sct_item[I_CIVIL])
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue