Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -103,7 +103,7 @@ detonate(struct plnstr *pp, int x, int y)
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continue;
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}
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if (opt_FALLOUT)
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fallout = getvar(V_FALLOUT, (s_char *)§, EF_SECTOR);
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fallout = sect.sct_fallout;
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sect_damage(§, damage, 0);
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if (sect.sct_x == x && sect.sct_y == y)
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retval = damage;
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@ -112,7 +112,7 @@ detonate(struct plnstr *pp, int x, int y)
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fallout += damage * 30;
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else
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fallout += damage * 3;
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putvar(V_FALLOUT, fallout, (s_char *)§, EF_SECTOR);
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sect.sct_fallout = fallout;
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}
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if (damage > 100) {
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makelost(EF_SECTOR, sect.sct_own, 0, sect.sct_x, sect.sct_y);
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