Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -279,19 +279,19 @@ retreat_ship1(struct shpstr *sp, s_char code, int orig)
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if (stopping)
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continue;
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mines = getvar(V_MINE, (s_char *)§, EF_SECTOR);
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mines = sect.sct_mines;
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if ((mcp->m_flags & M_SWEEP) && mines > 0 && !player->owner) {
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max = vl_find(V_SHELL, mcp->m_vtype,
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mcp->m_vamt, (int)mcp->m_nv);
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shells = getvar(V_SHELL, (s_char *)sp, EF_SHIP);
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shells = sp->shp_item[I_SHELL];
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for (m = 0; mines > 0 && m < 5; m++) {
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if (chance(0.66)) {
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mines--;
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shells = min(max, shells + 1);
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}
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}
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putvar(V_MINE, mines, (s_char *)§, EF_SECTOR);
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putvar(V_SHELL, shells, (s_char *)sp, EF_SHIP);
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sect.sct_mines = mines;
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sect.sct_item[I_SHELL] = shells;
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putsect(§);
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}
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if (mines > 0 && !player->owner && chance(DMINE_HITCHANCE(mines))) {
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@ -303,7 +303,7 @@ retreat_ship1(struct shpstr *sp, s_char code, int orig)
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m = MINE_DAMAGE();
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shipdamage(sp, m);
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mines--;
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putvar(V_MINE, mines, (s_char *)§, EF_SECTOR);
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sect.sct_mines = mines;
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putsect(§);
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if (sp->shp_effic < SHIP_MINEFF)
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time_to_stop = 1;
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@ -519,20 +519,20 @@ retreat_land1(struct lndstr *lp, s_char code, int orig)
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if (stopping)
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continue;
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mines = getvar(V_MINE, (s_char *)§, EF_SECTOR);
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mines = sect.sct_mines;
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if ((lcp->l_flags & L_ENGINEER) && mines > 0 &&
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(sect.sct_oldown != lp->lnd_own)) {
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max = vl_find(V_SHELL, lcp->l_vtype,
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lcp->l_vamt, (int)lcp->l_nv);
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shells = getvar(V_SHELL, (s_char *)lp, EF_LAND);
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shells = lp->lnd_item[I_SHELL];
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for (m = 0; mines > 0 && m < 5; m++) {
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if (chance(0.66)) {
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mines--;
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shells = min(max, shells + 1);
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}
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}
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putvar(V_MINE, mines, (s_char *)§, EF_SECTOR);
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putvar(V_SHELL, shells, (s_char *)lp, EF_LAND);
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sect.sct_mines = mines;
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lp->lnd_item[I_SHELL] = shells;
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putsect(§);
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}
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if (mines > 0 && (sect.sct_oldown != lp->lnd_own) &&
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@ -546,7 +546,7 @@ retreat_land1(struct lndstr *lp, s_char code, int orig)
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m = MINE_LDAMAGE();
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landdamage(lp, m);
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mines--;
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putvar(V_MINE, mines, (s_char *)§, EF_SECTOR);
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sect.sct_mines = mines;
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putsect(§);
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if (lp->lnd_effic < LAND_MINEFF)
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time_to_stop = 1;
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