Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -84,8 +84,8 @@ checksect(struct sctstr *sp)
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if (sp->sct_mobil > 127)
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sp->sct_mobil = 0;
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mil = getvar(V_MILIT, (s_char *)sp, EF_SECTOR);
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civs = getvar(V_CIVIL, (s_char *)sp, EF_SECTOR);
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mil = sp->sct_item[I_MILIT];
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civs = sp->sct_item[I_CIVIL];
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if (sp->sct_own == sp->sct_oldown)
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loyalcivs = civs;
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else
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