Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -249,11 +249,11 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, natid actor)
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mlp->mobil -= mobcost;
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mlp->ship.shp_mobil = (int)mlp->mobil;
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putship(mlp->ship.shp_uid, &mlp->ship);
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if (!(mines = getvar(V_MINE, (s_char *)§, EF_SECTOR)))
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if (!(mines = sect.sct_mines))
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continue;
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max = vl_find(V_SHELL, mlp->mcp->m_vtype,
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mlp->mcp->m_vamt, (int)mlp->mcp->m_nv);
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shells = getvar(V_SHELL, (s_char *)&mlp->ship, EF_SHIP);
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shells = mlp->ship.shp_item[I_SHELL];
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for (m = 0; mines > 0 && m < 5; m++) {
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if (chance(0.66)) {
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mpr(actor, "Sweep...\n");
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@ -262,8 +262,8 @@ shp_sweep(struct emp_qelem *ship_list, int verbose, natid actor)
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changed |= map_set(actor, sect.sct_x, sect.sct_y, 'X', 0);
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}
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}
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putvar(V_MINE, mines, (s_char *)§, EF_SECTOR);
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putvar(V_SHELL, shells, (s_char *)&mlp->ship, EF_SHIP);
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sect.sct_mines = mines;
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mlp->ship.shp_item[I_SHELL] = shells;
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if (shp_check_one_mines(mlp)) {
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stopping = 1;
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emp_remque(qp);
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@ -281,23 +281,21 @@ static int
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shp_check_one_mines(struct mlist *mlp)
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{
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struct sctstr sect;
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int mines;
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int changed = 0;
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int actor;
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getsect(mlp->ship.shp_x, mlp->ship.shp_y, §);
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if (sect.sct_type != SCT_WATER)
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return 0;
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if (!(mines = getvar(V_MINE, (s_char *)§, EF_SECTOR)))
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if (!sect.sct_mines)
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return 0;
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if (chance(DMINE_HITCHANCE(mines))) {
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if (chance(DMINE_HITCHANCE(sect.sct_mines))) {
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actor = mlp->ship.shp_own;
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shp_hit_mine(&mlp->ship, mlp->mcp);
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mines--;
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sect.sct_mines--;
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changed |= map_set(actor, sect.sct_x, sect.sct_y, 'X', 0);
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if (changed)
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writemap(actor);
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putvar(V_MINE, mines, (s_char *)§, EF_SECTOR);
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putsect(§);
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putship(mlp->ship.shp_uid, (s_char *)&mlp->ship);
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if (!mlp->ship.shp_own)
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@ -669,7 +667,7 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
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continue;
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if (fsect.sct_type != SCT_FORTR)
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continue;
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gun = getvar(V_GUN, (s_char *)&fsect, EF_SECTOR);
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gun = fsect.sct_item[I_GUN];
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if (gun < 1)
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continue;
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range = tfactfire(fsect.sct_own, (double)min(gun, 7));
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@ -679,16 +677,16 @@ shp_fort_interdiction(struct emp_qelem *list, coord newx, coord newy,
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trange = mapdist(newx, newy, fsect.sct_x, fsect.sct_y);
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if (trange > range2)
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continue;
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if (getvar(V_MILIT, (s_char *)&fsect, EF_SECTOR) < 5)
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if (fsect.sct_item[I_MILIT] < 5)
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continue;
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shell = getvar(V_SHELL, (s_char *)&fsect, EF_SECTOR);
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shell = fsect.sct_item[I_SHELL];
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if (shell < 1)
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shell += supply_commod(fsect.sct_own,
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fsect.sct_x, fsect.sct_y, I_SHELL, 1);
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if (shell < 1)
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continue;
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shell--;
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putvar(V_SHELL, shell, (s_char *)&fsect, EF_SECTOR);
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fsect.sct_item[I_SHELL] = shell;
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putsect(&fsect);
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if (gun > 7)
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gun = 7;
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@ -983,7 +981,7 @@ shp_missile_defense(coord dx, coord dy, natid bombown, int hardtarget)
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ship.shp_uid);
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mpr(ship.shp_own, "%d%% hitchance...", hitchance);
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/* use ammo */
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putvar(V_SHELL, vec[I_SHELL] - 2, (caddr_t)&ship, EF_SHIP);
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ship.shp_item[I_SHELL] = vec[I_SHELL] - 2;
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putship(ship.shp_uid, &ship);
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if (roll(100) <= hitchance) {
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