Sectors need space for items, deliveries and distribution thresholds.

To save space, the ancients invented `variables': a collection of
key-value pairs, missing means zero value, space for `enough' keys.
This complicates the code, as assigning to a `variable' can fail for
lack of space.  Over time, `enough' increased, and for quite some time
now `variables' have been *wasting* space.  This changeset replaces
them, except in struct mchrstr, struct lchrstr and struct pchrstr,
where they are read-only, and will be replaced later.  It is only a
first step; further cleanup is required.  To simplify and minimize
this necessarily huge changeset, the new item[] arrays have an unused
slot 0, and the old variable types V_CIVIL, ... are still defined, but
must have the same values as the item types I_CIVIL, ...
This commit is contained in:
Markus Armbruster 2004-03-03 16:54:22 +00:00
parent ba86513b01
commit eccc5cb7d7
86 changed files with 853 additions and 1226 deletions

View file

@ -65,12 +65,8 @@ prepare_sects(int etu, int *bp)
if (opt_FALLOUT) {
if (!player->simulation) {
/* First, we determine which sectors to process fallout in */
for (n = 0; NULL != (sp = getsectid(n)); n++) {
if (getvar(V_FALLOUT, (s_char *)sp, EF_SECTOR))
sp->sct_updated = 1;
else
sp->sct_updated = 0;
}
for (n = 0; NULL != (sp = getsectid(n)); n++)
sp->sct_updated = sp->sct_fallout != 0;
/* Next, we process the fallout there */
for (n = 0; NULL != (sp = getsectid(n)); n++)
if (sp->sct_updated)
@ -81,7 +77,7 @@ prepare_sects(int etu, int *bp)
spread_fallout(sp, etu);
/* Next, we decay the fallout */
for (n = 0; NULL != (sp = getsectid(n)); n++)
if (getvar(V_FALLOUT, (s_char *)sp, EF_SECTOR))
if (sp->sct_fallout)
decay_fallout(sp, etu);
}
}
@ -158,13 +154,13 @@ upd_slmilcosts(natid n, int etu)
for (i = 0; NULL != (sp = getshipp(i)); i++) {
if (!sp->shp_own || sp->shp_own != n)
continue;
if ((mil = getvar(V_MILIT, (s_char *)sp, EF_SHIP)) > 0)
if ((mil = sp->shp_item[I_MILIT]) > 0)
totalmil += mil;
}
for (i = 0; NULL != (lp = getlandp(i)); i++) {
if (!lp->lnd_own || lp->lnd_own != n)
continue;
if ((mil = getvar(V_MILIT, (s_char *)lp, EF_LAND)) > 0)
if ((mil = lp->lnd_item[I_MILIT]) > 0)
totalmil += mil;
}
mil_pay = totalmil * etu * money_mil;