Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -65,12 +65,8 @@ prepare_sects(int etu, int *bp)
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if (opt_FALLOUT) {
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if (!player->simulation) {
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/* First, we determine which sectors to process fallout in */
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for (n = 0; NULL != (sp = getsectid(n)); n++) {
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if (getvar(V_FALLOUT, (s_char *)sp, EF_SECTOR))
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sp->sct_updated = 1;
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else
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sp->sct_updated = 0;
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}
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for (n = 0; NULL != (sp = getsectid(n)); n++)
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sp->sct_updated = sp->sct_fallout != 0;
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/* Next, we process the fallout there */
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for (n = 0; NULL != (sp = getsectid(n)); n++)
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if (sp->sct_updated)
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@ -81,7 +77,7 @@ prepare_sects(int etu, int *bp)
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spread_fallout(sp, etu);
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/* Next, we decay the fallout */
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for (n = 0; NULL != (sp = getsectid(n)); n++)
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if (getvar(V_FALLOUT, (s_char *)sp, EF_SECTOR))
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if (sp->sct_fallout)
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decay_fallout(sp, etu);
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}
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}
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@ -158,13 +154,13 @@ upd_slmilcosts(natid n, int etu)
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for (i = 0; NULL != (sp = getshipp(i)); i++) {
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if (!sp->shp_own || sp->shp_own != n)
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continue;
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if ((mil = getvar(V_MILIT, (s_char *)sp, EF_SHIP)) > 0)
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if ((mil = sp->shp_item[I_MILIT]) > 0)
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totalmil += mil;
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}
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for (i = 0; NULL != (lp = getlandp(i)); i++) {
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if (!lp->lnd_own || lp->lnd_own != n)
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continue;
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if ((mil = getvar(V_MILIT, (s_char *)lp, EF_LAND)) > 0)
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if ((mil = lp->lnd_item[I_MILIT]) > 0)
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totalmil += mil;
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}
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mil_pay = totalmil * etu * money_mil;
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