Sectors need space for items, deliveries and distribution thresholds.
To save space, the ancients invented `variables': a collection of key-value pairs, missing means zero value, space for `enough' keys. This complicates the code, as assigning to a `variable' can fail for lack of space. Over time, `enough' increased, and for quite some time now `variables' have been *wasting* space. This changeset replaces them, except in struct mchrstr, struct lchrstr and struct pchrstr, where they are read-only, and will be replaced later. It is only a first step; further cleanup is required. To simplify and minimize this necessarily huge changeset, the new item[] arrays have an unused slot 0, and the old variable types V_CIVIL, ... are still defined, but must have the same values as the item types I_CIVIL, ...
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86 changed files with 853 additions and 1226 deletions
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@ -64,13 +64,13 @@ revolt(struct sctstr *sp)
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int n;
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int target;
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che_combo = getvar(V_CHE, (s_char *)sp, EF_SECTOR);
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che_combo = sp->sct_che;
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che = get_che_value(che_combo);
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target = get_che_cnum(che_combo);
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if (che_combo != 0 && (target != sp->sct_own || che >= CHE_MAX))
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return;
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civ = getvar(V_CIVIL, (s_char *)sp, EF_SECTOR);
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uw = getvar(V_UW, (s_char *)sp, EF_SECTOR);
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civ = sp->sct_item[I_CIVIL];
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uw = sp->sct_item[I_UW];
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if (che > (civ + uw) * 3)
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return;
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che_uw = 0;
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@ -100,11 +100,11 @@ revolt(struct sctstr *sp)
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uw -= che_uw;
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set_che_cnum(che_combo, sp->sct_own);
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set_che_value(che_combo, che);
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putvar(V_CHE, (int)che_combo, (s_char *)sp, EF_SECTOR);
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sp->sct_che = che_combo;
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if (che_civ > 0)
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putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
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sp->sct_item[I_CIVIL] = civ;
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if (che_uw > 0)
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putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
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sp->sct_item[I_UW] = uw;
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#ifdef DEBUG
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logerror("(#%d) %d che fired up in %s",
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sp->sct_own, che, ownxy(sp));
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@ -166,7 +166,7 @@ guerrilla(struct sctstr *sp)
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recruit = 0;
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convert = 0;
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move = 0;
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if ((n = getvar(V_CHE, (s_char *)sp, EF_SECTOR)) <= 0)
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if ((n = sp->sct_che) <= 0)
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return;
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che_combo = n;
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if (getvec(VT_ITEM, vec, (s_char *)sp, EF_SECTOR) <= 0)
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@ -213,7 +213,7 @@ guerrilla(struct sctstr *sp)
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/* Security forces killed all the che */
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if (che <= 0) {
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putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
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sp->sct_che = 0;
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return;
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}
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@ -227,8 +227,8 @@ guerrilla(struct sctstr *sp)
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/* target nation has dissolved: che's retire. */
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logerror("%d Che targeted at country %d retiring", che, target);
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civ += che;
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putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
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putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
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sp->sct_che = 0;
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sp->sct_item[I_CIVIL] = civ;
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return;
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}
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@ -352,9 +352,9 @@ guerrilla(struct sctstr *sp)
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sp->sct_newtype = SCT_AGRI;
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n = civ / 20;
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civ -= n;
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putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
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putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
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putvar(V_MILIT, n, (s_char *)sp, EF_SECTOR);
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sp->sct_item[I_CIVIL] = civ;
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sp->sct_item[I_UW] = uw;
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sp->sct_item[I_MILIT] = n;
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move++;
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recruit = 0;
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if (sp->sct_own)
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@ -378,14 +378,14 @@ guerrilla(struct sctstr *sp)
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n = CHE_MAX - che;
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che += n;
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civ -= n;
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putvar(V_CIVIL, civ, (s_char *)sp, EF_SECTOR);
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sp->sct_item[I_CIVIL] = civ;
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}
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n = uw * (random() % 3) / 200;
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if (n + che > CHE_MAX)
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n = CHE_MAX - che;
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che += n;
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uw -= n;
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putvar(V_UW, uw, (s_char *)sp, EF_SECTOR);
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sp->sct_item[I_UW] = uw;
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}
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domove:
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if (move && che > 0) {
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@ -402,14 +402,14 @@ guerrilla(struct sctstr *sp)
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continue;
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if (nsp->sct_own != target)
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continue;
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if ((val = getvar(V_CHE, (s_char *)nsp, EF_SECTOR)) > 0) {
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if ((val = nsp->sct_che) > 0) {
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che_combo = val;
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if (get_che_cnum(che_combo) != target)
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continue;
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if (get_che_value(che_combo) + che > CHE_MAX)
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continue;
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}
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val = getvar(V_MILIT, (s_char *)nsp, EF_SECTOR);
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val = nsp->sct_item[I_MILIT];
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/* don't give che more precise info than spy */
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val = roundintby(val, 10);
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/* inject a modicum of indeterminism; also
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@ -422,20 +422,20 @@ guerrilla(struct sctstr *sp)
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}
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/* if we found a nice sector, go there */
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if (nicest_sp != 0) {
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che_combo = getvar(V_CHE, (s_char *)nicest_sp, EF_SECTOR);
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che_combo = nicest_sp->sct_che;
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che += get_che_value(che_combo);
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set_che_value(che_combo, che);
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set_che_cnum(che_combo, target);
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putvar(V_CHE, (int)che_combo, (s_char *)nicest_sp, EF_SECTOR);
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nicest_sp->sct_che = che_combo;
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che = 0;
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}
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}
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if (che > 0) {
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set_che_value(che_combo, che);
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set_che_cnum(che_combo, target);
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putvar(V_CHE, (int)che_combo, (s_char *)sp, EF_SECTOR);
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sp->sct_che = che_combo;
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} else
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putvar(V_CHE, 0, (s_char *)sp, EF_SECTOR);
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sp->sct_che = 0;
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if (mc > 0 || cc > 0) {
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/* don't tell who won just to be mean */
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wu(0, target,
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@ -456,13 +456,13 @@ take_casualties(struct sctstr *sp, int mc)
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struct nstr_item ni;
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/* casualties come out of mil first */
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orig_mil = getvar(V_MILIT, (s_char *)sp, EF_SECTOR);
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orig_mil = sp->sct_item[I_MILIT];
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if (mc <= orig_mil) {
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putvar(V_MILIT, (orig_mil - mc), (s_char *)sp, EF_SECTOR);
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sp->sct_item[I_MILIT] = orig_mil - mc;
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return;
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}
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putvar(V_MILIT, 0, (s_char *)sp, EF_SECTOR);
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sp->sct_item[I_MILIT] = 0;
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/* remaining casualites */
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mc -= orig_mil;
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