Base idle timeout on player->curup again, not current time

Idle timeout used to expire max_idle minutes after the last
player->curup update.  When we got rid of the idle thread in commit
08b94556 (v4.3.20), this got changed to "wait no more than max_idle
minutes for input".  Time spent computing and time spent blocked on
output no longer counts.  In particular, a connection can block
indefinitely on output since then.  Let's fix that.

Start with basing the input timeout on player->curup again.  The
missing output timeout will be added shortly.

Aside: since status() updates player->curup, the idle timer gets reset
when the update aborts a command.  Left for another day.
This commit is contained in:
Markus Armbruster 2012-03-10 13:51:39 +01:00
parent a96b400da3
commit ed1cbc97e6
5 changed files with 22 additions and 6 deletions

View file

@ -124,6 +124,24 @@ io_close(struct iop *iop, struct timeval *timeout)
free(iop);
}
void
io_timeout(struct timeval *timeout, time_t deadline)
{
struct timeval now;
gettimeofday(&now, NULL);
if (now.tv_sec >= deadline) {
/* deadline reached already */
timeout->tv_sec = 0;
timeout->tv_usec = 0;
} else {
/* deadline in future */
timeout->tv_sec = deadline - now.tv_sec - 1;
timeout->tv_usec = 999999 - now.tv_usec;
/* yes, this is 1usec early; sue me */
}
}
/*
* Read input from IOP and enqueue it.
* If TIMEOUT is non-null, wait at most that long for input to arrive.