From ee1a17a402c5d49f16c6c89e22c3ad0d14f82bff Mon Sep 17 00:00:00 2001 From: Markus Armbruster Date: Fri, 23 Dec 2005 13:24:45 +0000 Subject: [PATCH] Belatedly remove NUKEFAILDETONATE, NONUKES, NEUTRON, ORBIT, NO_LCMS, NO_HCMS, NO_OIL. Don't claim BLITZ implies NOFOOD. --- info/Options.t | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) diff --git a/info/Options.t b/info/Options.t index add10604..273037e2 100644 --- a/info/Options.t +++ b/info/Options.t @@ -7,7 +7,6 @@ The following options are from KSU code: SHOWPLANE: planes/units on ships/units up for trade are shown PINPOINT(etc): Missile exist which target ships instead of sectors SAIL: another way to automatically move ships (may also be buggy) -NUKEFAIL(etc): nukes on missiles that explode in launching may detonate DEMANDUPDATE: updates may be allowed on player demand UPDATESCHED: updates can be controlled by the 'hours' file. NITP @@ -23,17 +22,14 @@ TRADESHIPS: you can build/nav/scuttle trade ships to make money FUEL: ships need fuel to gain mobility RES_POP: Research affects max sector population. NOFOOD: No food is required. -BLITZ: Turns NOFOOD option on and players get infinite BTU's. -NONUKES: No nuclear weapons +BLITZ: Players get infinite BTU's. NO_PLAGUE: Plague is disabled. -NEUTRON: Enables neutron bombs FALLOUT: Sectors are damaged by radiation for a few updates after blast The following options were introduced in the Empire2 Server: HIDDEN: Hides information about countries you haven't contacted LOSE_CONTACT: In HIDDEN, lose contact after a few updates -ORBIT: Satellites can orbit the planet BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs INTERDICT_ATT: Interdict units & mil as they move in after an attack @@ -52,9 +48,6 @@ MARKET: Time-delay market and trade. LOANS: Allows S&L type interaction between countries. LANDSPIES: Creates land unit style spies. NO_FORT_FIRE: Forts cannot fire. -NO_LCMS: The game doesn't need lcms to be played. -NO_HCMS: The game doesn't need hcms to be played. -NO_OIL: The game doesn't need oil to be played. TECH_POP: Technology costs more to make as your civilian population grows past 50,000 civilians. TREATIES: Sign treaties with your friends and enemies, and breaking of