Don't log out player when update aborts a command with pthreads

pthread.c's empth_select() returned -1 when empth_wakeup() interrupted
select().  The failure then got propagated all the way up, and the
player got logged out.  Fix by returning 0 in that case.  While there,
retry on EINTR, to match LWP.  Also clarify comments.
This commit is contained in:
Markus Armbruster 2009-03-01 11:34:50 +01:00
parent 5073b022fd
commit eea9e76bf8
3 changed files with 21 additions and 16 deletions

View file

@ -110,11 +110,11 @@ io_close(struct iop *iop)
}
/*
* Return number of bytes read on success, zero on timeout or EOF, -1
* on error, with errno set appropriately. In particular, return -1
* with errno set to EAGAIN or EWOULDBLOCK when no data is available
* for non-blocking input (WAITFORINPUT false). Use io_eof() to
* distinguish timeout from EOF.
* Return number of bytes read on success, zero on timeout, early
* wakeup or EOF, -1 on error, with errno set appropriately. In
* particular, return -1 with errno set to EAGAIN or EWOULDBLOCK when
* no data is available for non-blocking input (WAITFORINPUT false).
* Use io_eof() to distinguish timeout and early wakeup from EOF.
*/
int
io_input(struct iop *iop, int waitforinput)