(tran_nuke, tran_plane, set, sell, move): Use military_control().
(tran_plane): Fix message for attempting to transport a plane in a sector not owned by the player.
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4 changed files with 17 additions and 79 deletions
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@ -128,25 +128,9 @@ sell(void)
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if (price > 1000.0) /* Inf can cause overflow */
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price = 1000.0; /* bailey@math-cs.kent.edu */
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totalcom = 0;
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/*
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* military control necessary to sell
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* goodies in occupied territory.
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*/
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if (sect.sct_oldown != player->cnum) {
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int tot_mil = 0;
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struct nstr_item ni;
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land)) {
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if (land.lnd_own == player->cnum)
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tot_mil += total_mil(&land);
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}
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if (((tot_mil + sect.sct_item[I_MILIT]) * 10)
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< sect.sct_item[I_CIVIL]) {
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pr("Military control required to sell goods.\n");
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return RET_FAIL;
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}
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if (!military_control(§)) {
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pr("Military control required to sell goods.\n");
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return RET_FAIL;
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}
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if ((amt = sect.sct_item[ip->i_vtype]) == 0) {
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pr("You don't have any %s to sell there.\n", ip->i_name);
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