(tran_nuke, tran_plane, set, sell, move): Use military_control().
(tran_plane): Fix message for attempting to transport a plane in a sector not owned by the player.
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766538bc2f
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4 changed files with 17 additions and 79 deletions
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@ -95,15 +95,7 @@ move(void)
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* goodies in occupied territory.
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*/
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if (!istest && sect.sct_oldown != player->cnum && vtype != I_MILIT) {
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int tot_mil = 0;
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struct nstr_item ni;
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land)) {
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if (land.lnd_own == player->cnum)
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tot_mil += total_mil(&land);
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}
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if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
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if (!military_control(§)) {
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pr("Military control required to move goods.\n");
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return RET_FAIL;
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}
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@ -128,26 +128,10 @@ sell(void)
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if (price > 1000.0) /* Inf can cause overflow */
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price = 1000.0; /* bailey@math-cs.kent.edu */
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totalcom = 0;
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/*
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* military control necessary to sell
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* goodies in occupied territory.
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*/
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if (sect.sct_oldown != player->cnum) {
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int tot_mil = 0;
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struct nstr_item ni;
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land)) {
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if (land.lnd_own == player->cnum)
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tot_mil += total_mil(&land);
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}
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if (((tot_mil + sect.sct_item[I_MILIT]) * 10)
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< sect.sct_item[I_CIVIL]) {
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if (!military_control(§)) {
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pr("Military control required to sell goods.\n");
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return RET_FAIL;
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}
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}
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if ((amt = sect.sct_item[ip->i_vtype]) == 0) {
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pr("You don't have any %s to sell there.\n", ip->i_name);
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return RET_FAIL;
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@ -96,25 +96,10 @@ set(void)
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if (!player->owner && !player->god)
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continue;
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getsect(item.gen.trg_x, item.gen.trg_y, §);
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/*
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* military control necessary to sell
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* goodies in occupied territory.
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*/
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if (sect.sct_oldown != player->cnum && !player->god) {
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int tot_mil = 0;
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struct nstr_item ni;
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land)) {
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if (land.lnd_own == player->cnum)
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tot_mil += total_mil(&land);
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}
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if (tot_mil + sect.sct_item[I_MILIT] * 10
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< sect.sct_item[I_CIVIL]) {
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if (!military_control(§)) {
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pr("Military control required to sell goods.\n");
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return RET_FAIL;
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}
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}
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trade.trd_type = type;
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sprintf(prompt, "%s #%d; Price? ",
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trade_nameof(&trade, &item), ni.cur);
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@ -153,24 +153,10 @@ tran_nuke(void)
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else
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return RET_FAIL;
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}
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/*
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* military control necessary to move
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* goodies in occupied territory.
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*/
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if (sect.sct_oldown != player->cnum) {
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int tot_mil = 0;
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struct nstr_item ni;
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land)) {
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if (land.lnd_own == player->cnum)
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tot_mil += total_mil(&land);
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}
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if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
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pr("Military control required to move goods.\n");
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if (!military_control(§)) {
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pr("Military control required to move nukes.\n");
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return RET_FAIL;
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}
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}
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dam = 0;
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mcost = move_ground((s_char *)&nuke, §, &endsect,
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(double)ncp->n_weight * moving,
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@ -269,22 +255,13 @@ tran_plane(void)
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/* no planes */
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return RET_FAIL;
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}
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getsect(srcx, srcy, §);
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/*
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* military control necessary to move
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* goodies in occupied territory.
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*/
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if (sect.sct_oldown != player->cnum) {
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int tot_mil = 0;
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struct nstr_item ni;
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struct lndstr land;
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snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
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while (nxtitem(&ni, (s_char *)&land))
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tot_mil += total_mil(&land);
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if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
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pr("Military control required to move goods.\n");
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if (!getsect(srcx, srcy, §) || !player->owner) {
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pr("You don't own %s\n", xyas(srcx, srcy, player->cnum));
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return RET_FAIL;
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}
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if (!military_control(§)) {
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pr("Military control required to move planes.\n");
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return RET_FAIL;
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}
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dam = 1;
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mcost = move_ground((s_char *)&plane, §, &endsect,
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