(tran_nuke, tran_plane, set, sell, move): Use military_control().

(tran_plane): Fix message for attempting to transport a plane in a
sector not owned by the player.
This commit is contained in:
Markus Armbruster 2004-08-19 18:12:28 +00:00
parent 766538bc2f
commit ef0060ec57
4 changed files with 17 additions and 79 deletions

View file

@ -95,15 +95,7 @@ move(void)
* goodies in occupied territory.
*/
if (!istest && sect.sct_oldown != player->cnum && vtype != I_MILIT) {
int tot_mil = 0;
struct nstr_item ni;
struct lndstr land;
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, (s_char *)&land)) {
if (land.lnd_own == player->cnum)
tot_mil += total_mil(&land);
}
if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
if (!military_control(&sect)) {
pr("Military control required to move goods.\n");
return RET_FAIL;
}

View file

@ -128,26 +128,10 @@ sell(void)
if (price > 1000.0) /* Inf can cause overflow */
price = 1000.0; /* bailey@math-cs.kent.edu */
totalcom = 0;
/*
* military control necessary to sell
* goodies in occupied territory.
*/
if (sect.sct_oldown != player->cnum) {
int tot_mil = 0;
struct nstr_item ni;
struct lndstr land;
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, (s_char *)&land)) {
if (land.lnd_own == player->cnum)
tot_mil += total_mil(&land);
}
if (((tot_mil + sect.sct_item[I_MILIT]) * 10)
< sect.sct_item[I_CIVIL]) {
if (!military_control(&sect)) {
pr("Military control required to sell goods.\n");
return RET_FAIL;
}
}
if ((amt = sect.sct_item[ip->i_vtype]) == 0) {
pr("You don't have any %s to sell there.\n", ip->i_name);
return RET_FAIL;

View file

@ -96,25 +96,10 @@ set(void)
if (!player->owner && !player->god)
continue;
getsect(item.gen.trg_x, item.gen.trg_y, &sect);
/*
* military control necessary to sell
* goodies in occupied territory.
*/
if (sect.sct_oldown != player->cnum && !player->god) {
int tot_mil = 0;
struct nstr_item ni;
struct lndstr land;
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, (s_char *)&land)) {
if (land.lnd_own == player->cnum)
tot_mil += total_mil(&land);
}
if (tot_mil + sect.sct_item[I_MILIT] * 10
< sect.sct_item[I_CIVIL]) {
if (!military_control(&sect)) {
pr("Military control required to sell goods.\n");
return RET_FAIL;
}
}
trade.trd_type = type;
sprintf(prompt, "%s #%d; Price? ",
trade_nameof(&trade, &item), ni.cur);

View file

@ -153,24 +153,10 @@ tran_nuke(void)
else
return RET_FAIL;
}
/*
* military control necessary to move
* goodies in occupied territory.
*/
if (sect.sct_oldown != player->cnum) {
int tot_mil = 0;
struct nstr_item ni;
struct lndstr land;
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, (s_char *)&land)) {
if (land.lnd_own == player->cnum)
tot_mil += total_mil(&land);
}
if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
pr("Military control required to move goods.\n");
if (!military_control(&sect)) {
pr("Military control required to move nukes.\n");
return RET_FAIL;
}
}
dam = 0;
mcost = move_ground((s_char *)&nuke, &sect, &endsect,
(double)ncp->n_weight * moving,
@ -269,22 +255,13 @@ tran_plane(void)
/* no planes */
return RET_FAIL;
}
getsect(srcx, srcy, &sect);
/*
* military control necessary to move
* goodies in occupied territory.
*/
if (sect.sct_oldown != player->cnum) {
int tot_mil = 0;
struct nstr_item ni;
struct lndstr land;
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
while (nxtitem(&ni, (s_char *)&land))
tot_mil += total_mil(&land);
if ((sect.sct_item[I_MILIT] + tot_mil) * 10 < sect.sct_item[I_CIVIL]) {
pr("Military control required to move goods.\n");
if (!getsect(srcx, srcy, &sect) || !player->owner) {
pr("You don't own %s\n", xyas(srcx, srcy, player->cnum));
return RET_FAIL;
}
if (!military_control(&sect)) {
pr("Military control required to move planes.\n");
return RET_FAIL;
}
dam = 1;
mcost = move_ground((s_char *)&plane, &sect, &endsect,