(force): Change to create update thread instead of calling
empth_sleep() as the empth_sleep() can not be aborted for an update. (update_force): New.
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3 changed files with 17 additions and 9 deletions
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@ -51,5 +51,6 @@ void player_kill_idle(void *);
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void update_main(void *);
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void update_sched(void *);
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void shutdown_sequence(void *);
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void update_force(void *);
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#endif
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