edit: Teleport planes and land units to carrier on load
Edit lets deities load units onto remote carriers, resulting in a carriers having cargo in another sector. Not good. Cargo gets teleported to its carrier belatedly when the carrier moves. Better let edit take care of the teleport. Also tell the deity that he just caused a teleport. Necessary to give the deity a chance to catch unexpected changes, e.g. a player moving a plane right before the deity edits it. Watching out for such changes is especially important with non-interactive edit. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
3dceefbbc9
commit
ef2e2d08a2
6 changed files with 43 additions and 13 deletions
|
@ -28,7 +28,7 @@
|
||||||
*
|
*
|
||||||
* Known contributors to this file:
|
* Known contributors to this file:
|
||||||
* Ron Koenderink, 2006-2007
|
* Ron Koenderink, 2006-2007
|
||||||
* Markus Armbruster, 2006-2011
|
* Markus Armbruster, 2006-2013
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#ifndef UNIT_H
|
#ifndef UNIT_H
|
||||||
|
@ -59,6 +59,7 @@ extern void unit_list(struct emp_qelem *);
|
||||||
extern void unit_put(struct emp_qelem *list, natid actor);
|
extern void unit_put(struct emp_qelem *list, natid actor);
|
||||||
extern char *unit_path(int, struct empobj *, char *, size_t);
|
extern char *unit_path(int, struct empobj *, char *, size_t);
|
||||||
extern void unit_view(struct emp_qelem *);
|
extern void unit_view(struct emp_qelem *);
|
||||||
|
extern void unit_teleport(struct empobj *, coord, coord);
|
||||||
extern int unit_update_cargo(struct empobj *);
|
extern int unit_update_cargo(struct empobj *);
|
||||||
extern void unit_drop_cargo(struct empobj *, natid);
|
extern void unit_drop_cargo(struct empobj *, natid);
|
||||||
extern void unit_give_away(struct empobj *, natid, natid);
|
extern void unit_give_away(struct empobj *, natid, natid);
|
||||||
|
|
|
@ -157,7 +157,16 @@ divine_load_unload(struct empobj *unit, int type, int uid, char *act)
|
||||||
void
|
void
|
||||||
divine_load(struct empobj *unit, int type, int uid)
|
divine_load(struct empobj *unit, int type, int uid)
|
||||||
{
|
{
|
||||||
|
union empobj_storage carrier;
|
||||||
|
|
||||||
divine_load_unload(unit, type, uid, "loaded onto");
|
divine_load_unload(unit, type, uid, "loaded onto");
|
||||||
|
if (get_empobj(type, uid, &carrier)
|
||||||
|
&& (unit->x != carrier.gen.x || unit->y != carrier.gen.y)) {
|
||||||
|
pr("%s teleported from %s to %s!",
|
||||||
|
unit_nameof(unit), xyas(unit->x, unit->y, player->cnum),
|
||||||
|
xyas(carrier.gen.x, carrier.gen.y, player->cnum));
|
||||||
|
unit_teleport(unit, carrier.gen.x, carrier.gen.y);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
|
|
@ -28,7 +28,7 @@
|
||||||
*
|
*
|
||||||
* Known contributors to this file:
|
* Known contributors to this file:
|
||||||
* Ron Koenderink, 2007
|
* Ron Koenderink, 2007
|
||||||
* Markus Armbruster, 2009-2011
|
* Markus Armbruster, 2009-2013
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <config.h>
|
#include <config.h>
|
||||||
|
@ -238,6 +238,21 @@ unit_view(struct emp_qelem *list)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Teleport UNIT to X,Y.
|
||||||
|
* If UNIT's mission op-area is centered on it, keep it centered.
|
||||||
|
*/
|
||||||
|
void
|
||||||
|
unit_teleport(struct empobj *unit, coord x, coord y)
|
||||||
|
{
|
||||||
|
if (unit->opx == unit->x && unit->opy == unit->y) {
|
||||||
|
unit->opx = x;
|
||||||
|
unit->opy = y;
|
||||||
|
}
|
||||||
|
unit->x = x;
|
||||||
|
unit->y = y;
|
||||||
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Update cargo of CARRIER for movement or destruction.
|
* Update cargo of CARRIER for movement or destruction.
|
||||||
* If the carrier is destroyed, destroy its cargo (planes, land units,
|
* If the carrier is destroyed, destroy its cargo (planes, land units,
|
||||||
|
@ -257,17 +272,11 @@ unit_update_cargo(struct empobj *carrier)
|
||||||
for (cargo_type = EF_PLANE; cargo_type <= EF_NUKE; cargo_type++) {
|
for (cargo_type = EF_PLANE; cargo_type <= EF_NUKE; cargo_type++) {
|
||||||
snxtitem_cargo(&ni, cargo_type, carrier->ef_type, carrier->uid);
|
snxtitem_cargo(&ni, cargo_type, carrier->ef_type, carrier->uid);
|
||||||
while (nxtitem(&ni, &obj)) {
|
while (nxtitem(&ni, &obj)) {
|
||||||
if (!carrier->own) {
|
if (carrier->own)
|
||||||
|
unit_teleport(&obj.gen, carrier->x, carrier->y);
|
||||||
|
else {
|
||||||
mpr(obj.gen.own, "%s lost!\n", unit_nameof(&obj.gen));
|
mpr(obj.gen.own, "%s lost!\n", unit_nameof(&obj.gen));
|
||||||
obj.gen.effic = 0;
|
obj.gen.effic = 0;
|
||||||
} else {
|
|
||||||
/* mission op-area centered on the obj travels with it */
|
|
||||||
if (obj.gen.opx == obj.gen.x && obj.gen.opy == obj.gen.y) {
|
|
||||||
obj.gen.opx = carrier->x;
|
|
||||||
obj.gen.opy = carrier->y;
|
|
||||||
}
|
|
||||||
obj.gen.x = carrier->x;
|
|
||||||
obj.gen.y = carrier->y;
|
|
||||||
}
|
}
|
||||||
put_empobj(cargo_type, obj.gen.uid, &obj);
|
put_empobj(cargo_type, obj.gen.uid, &obj);
|
||||||
n++;
|
n++;
|
||||||
|
|
|
@ -252,7 +252,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range
|
||||||
1 98 1 -1 0 10 0 0 100 0 0 none 0 "" 9 0 -1 -1 () 0 0.00000
|
1 98 1 -1 0 10 0 0 100 0 0 none 0 "" 9 0 -1 -1 () 0 0.00000
|
||||||
2 2 3 -1 0 10 -127 0 50 0 0 none 0 "" 0 0 -1 -1 (airburst) 0 0.00000
|
2 2 3 -1 0 10 -127 0 50 0 0 none 0 "" 0 0 -1 -1 (airburst) 0 0.00000
|
||||||
3 3 1 -1 0 10 -127 0 50 0 0 none 0 "a" 0 0 3 -1 () 0 0.00000
|
3 3 1 -1 0 10 -127 0 50 0 0 none 0 "a" 0 0 3 -1 () 0 0.00000
|
||||||
4 3 1 -1 0 100 127 0 32767 0 0 none 0 "" 18 0 -1 4 () 0 0.00000
|
4 3 3 -1 0 100 127 0 32767 0 0 none 0 "" 18 0 -1 4 () 0 0.00000
|
||||||
5 3 1 -1 0 100 127 0 32767 0 0 none 0 "" 18 0 -1 -1 () 0 0.00000
|
5 3 1 -1 0 100 127 0 32767 0 0 none 0 "" 18 0 -1 -1 () 0 0.00000
|
||||||
6 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
|
6 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
|
||||||
7 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
|
7 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
|
||||||
|
@ -305,7 +305,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
|
||||||
1 98 1 -1 6 10 0 0 100 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
1 98 1 -1 6 10 0 0 100 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
2 2 3 -1 6 10 -127 0 50 0 0 none 0 "" -1 0 0 (group) "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
2 2 3 -1 6 10 -127 0 50 0 0 none 0 "" -1 0 0 (group) "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
3 3 1 -1 6 10 -127 0 50 0 0 none 0 "a" 3 0 0 (injured) "jj" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
3 3 1 -1 6 10 -127 0 50 0 0 none 0 "a" 3 0 0 (injured) "jj" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
4 3 1 -1 6 100 127 0 32767 0 0 none 0 "" -1 127 100 () "" 0 25 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 4 0
|
4 3 3 -1 6 100 127 0 32767 0 0 none 0 "" 2 127 100 () "" 0 25 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
5 3 1 -1 6 100 127 0 32767 0 0 none 0 "" -1 127 100 () "" 0 25 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
5 3 1 -1 6 100 127 0 32767 0 0 none 0 "" -1 127 100 () "" 0 25 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
6 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
6 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
7 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
7 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
|
||||||
|
|
|
@ -311,6 +311,9 @@ unit_carrier('land', 'S', 'Y');
|
||||||
# special case: move carrier's cargo away
|
# special case: move carrier's cargo away
|
||||||
edit('plane', 4, 'l', '5,1');
|
edit('plane', 4, 'l', '5,1');
|
||||||
|
|
||||||
|
# special case: load teleports to carrier
|
||||||
|
edit('land', 4, 'S', 2);
|
||||||
|
|
||||||
# interactive edit
|
# interactive edit
|
||||||
iedit('ship', 0, 'M 2', 'm 1', 'f 1');
|
iedit('ship', 0, 'M 2', 'm 1', 'f 1');
|
||||||
iedit('ship', 0, 'R n', 'R ""');
|
iedit('ship', 0, 'R n', 'R ""');
|
||||||
|
|
|
@ -1234,6 +1234,12 @@
|
||||||
Play#0 output Play#0 1 Can't move f1 Sopwith Camel #4 while it's loaded
|
Play#0 output Play#0 1 Can't move f1 Sopwith Camel #4 while it's loaded
|
||||||
Play#0 output Play#0 1 command failed
|
Play#0 output Play#0 1 command failed
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
|
Play#0 input edit u 4 S 2
|
||||||
|
Play#0 command edit
|
||||||
|
Play#0 output Play#0 1 sup supply #4 unloaded from land #4
|
||||||
|
Play#0 output Play#0 1 sup supply #4 loaded onto ship #2
|
||||||
|
Play#0 output Play#0 1 sup supply #4 teleported from 1,-1 to 3,-1!
|
||||||
|
Play#0 output Play#0 6 0 640
|
||||||
Play#0 input edit s 0
|
Play#0 input edit s 0
|
||||||
Play#0 command edit
|
Play#0 command edit
|
||||||
Play#0 output Play#0 1 POGO (#0) cs cargo ship (#0)
|
Play#0 output Play#0 1 POGO (#0) cs cargo ship (#0)
|
||||||
|
@ -1708,6 +1714,8 @@
|
||||||
Play#0 output Play#0 1 sup supply #4 loaded onto ship #4 by an act of POGO!
|
Play#0 output Play#0 1 sup supply #4 loaded onto ship #4 by an act of POGO!
|
||||||
Play#0 output Play#0 1 sup supply #4 unloaded from ship #4 by an act of POGO!
|
Play#0 output Play#0 1 sup supply #4 unloaded from ship #4 by an act of POGO!
|
||||||
Play#0 output Play#0 1 sup supply #4 loaded onto land #4 by an act of POGO!
|
Play#0 output Play#0 1 sup supply #4 loaded onto land #4 by an act of POGO!
|
||||||
|
Play#0 output Play#0 1 sup supply #4 unloaded from land #4 by an act of POGO!
|
||||||
|
Play#0 output Play#0 1 sup supply #4 loaded onto ship #2 by an act of POGO!
|
||||||
Play#0 output Play#0 1 Military reserves changed from 0 to 2147483647 by an act of POGO
|
Play#0 output Play#0 1 Military reserves changed from 0 to 2147483647 by an act of POGO
|
||||||
Play#0 output Play#0 1 Money changed from 0 to 2147483647 by an act of POGO
|
Play#0 output Play#0 1 Money changed from 0 to 2147483647 by an act of POGO
|
||||||
Play#0 output Play#0 6 0 640
|
Play#0 output Play#0 6 0 640
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue