Drop last parameter of shp_hit_mine() and lnd_hit_mine()
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a90b3e8819
commit
ef7ea8934f
2 changed files with 8 additions and 8 deletions
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@ -53,7 +53,7 @@
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#include "unit.h"
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static int shp_check_one_mines(struct ulist *);
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static int shp_hit_mine(struct shpstr *, struct mchrstr *);
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static int shp_hit_mine(struct shpstr *);
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static void shp_mess(char *, struct ulist *);
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void
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@ -241,7 +241,7 @@ shp_check_one_mines(struct ulist *mlp)
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return 0;
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if (chance(DMINE_HITCHANCE(sect.sct_mines))) {
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actor = mlp->unit.ship.shp_own;
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shp_hit_mine(&mlp->unit.ship, ((struct mchrstr *)mlp->chrp));
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shp_hit_mine(&mlp->unit.ship);
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sect.sct_mines--;
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if (map_set(actor, sect.sct_x, sect.sct_y, 'X', 0))
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writemap(actor);
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@ -687,7 +687,7 @@ shp_hardtarget(struct shpstr *sp)
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}
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static int
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shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp)
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shp_hit_mine(struct shpstr *sp)
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{
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double m;
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@ -697,7 +697,7 @@ shp_hit_mine(struct shpstr *sp, struct mchrstr *mcp)
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nreport(sp->shp_own, N_HIT_MINE, 0, 1);
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m = MINE_DAMAGE();
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if (mcp->m_flags & M_SWEEP)
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if (mchr[sp->shp_uid].m_flags & M_SWEEP)
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m /= 2.0;
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shipdamage(sp, ldround(m, 1));
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