diff --git a/info/Interception.t b/info/Interception.t index fdd9a629..0fc48320 100644 --- a/info/Interception.t +++ b/info/Interception.t @@ -1,5 +1,5 @@ .TH Concept Interception -.NA Interception "How plane interdiction works" +.NA Interception "How plane interception works" .LV Expert .s1 Each time an enemy plane (i.e. a plane owned by a country that your are @@ -9,7 +9,7 @@ have with the intercept ability will intercept them if: .NF a) The incoming plane is not stealthy, or is detected. b) The sector is within 1/2 the interceptor's range (as modified -by rangeedit) + by the range command) b) They have mobility c) Their efficiency is 40 or more d) They are at an appropriate place: @@ -23,7 +23,9 @@ e) There is petrol there equal to 1/2 the plane's fuel rating. (rounded down) .FI .s1 -Before planes scramble to intercept incoming planes, any SAMs in range +Before planes scramble to intercept incoming planes, flak fires (see +info Flak), air defense missions are executed (see info mission), and +any SAMs in range will be launched. One SAM is launched at each incoming plane that cost at least $1000 to build. See below for the damage that the SAM does to the plane it hits. @@ -34,7 +36,7 @@ i.e. 1 plane will be intercepted by 2 (if available), 2 by 3, numbered planes intercept first. Incoming missiles will only be intercepted by ABM's .s1 -Once the roster of attackers & intercepters is determined, attackers +Once the roster of attackers & interceptors is determined, attackers and interceptors dogfight. First escorts & interceptors fight, then planes being escorted & surviving non-aborted interceptors. .s1 @@ -121,4 +123,4 @@ intercept them a total of three times in that sector. Note that a 'target sector' is a sector that is the target of a bombing or para mission. Merely having ships in a sector will not cause interception of planes flying over. .s1 -.SA "Plane-types, plane, fly, recon, bomb, range, Planes, Missions" +.SA "Plane-types, plane, fly, recon, bomb, range, mission, Flak, Planes"