prod() duplicates materials_cost(), clean up

Rename materials_cost() to prod_materials_cost(), give external
linkage, use it in prod().
This commit is contained in:
Markus Armbruster 2013-05-03 20:52:02 +02:00
parent ac60160355
commit f0927e7f64
4 changed files with 15 additions and 22 deletions

View file

@ -27,7 +27,7 @@
* produce.c: Produce goodies
*
* Known contributors to this file:
* Markus Armbruster, 2004-2010
* Markus Armbruster, 2004-2013
*/
#include <config.h>
@ -39,7 +39,6 @@
#include "update.h"
static void materials_charge(struct pchrstr *, short *, int);
static int materials_cost(struct pchrstr *, short *, int *);
static char *levelnames[] = {
"Technology", "Research", "Education", "Happiness"
@ -73,7 +72,8 @@ produce(struct natstr *np, struct sctstr *sp, short *vec, int work,
*amount = 0;
*cost = 0;
if ((material_limit = materials_cost(product, vec, &unit_work)) <= 0)
material_limit = prod_materials_cost(product, vec, &unit_work);
if (material_limit <= 0)
return 0;
/*
* calculate production efficiency.
@ -172,8 +172,12 @@ produce(struct natstr *np, struct sctstr *sp, short *vec, int work,
return 0;
}
static int
materials_cost(struct pchrstr *pp, short *vec, int *costp)
/*
* Return how much of product PP can be made from materials VEC[].
* Store amount of work per unit in *COSTP.
*/
int
prod_materials_cost(struct pchrstr *pp, short vec[], int *costp)
{
int count;
int cost;