prod() duplicates materials_cost(), clean up
Rename materials_cost() to prod_materials_cost(), give external linkage, use it in prod().
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4 changed files with 15 additions and 22 deletions
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@ -27,7 +27,7 @@
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* produce.c: Produce goodies
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*
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* Known contributors to this file:
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* Markus Armbruster, 2004-2010
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* Markus Armbruster, 2004-2013
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*/
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#include <config.h>
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@ -39,7 +39,6 @@
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#include "update.h"
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static void materials_charge(struct pchrstr *, short *, int);
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static int materials_cost(struct pchrstr *, short *, int *);
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static char *levelnames[] = {
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"Technology", "Research", "Education", "Happiness"
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@ -73,7 +72,8 @@ produce(struct natstr *np, struct sctstr *sp, short *vec, int work,
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*amount = 0;
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*cost = 0;
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if ((material_limit = materials_cost(product, vec, &unit_work)) <= 0)
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material_limit = prod_materials_cost(product, vec, &unit_work);
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if (material_limit <= 0)
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return 0;
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/*
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* calculate production efficiency.
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@ -172,8 +172,12 @@ produce(struct natstr *np, struct sctstr *sp, short *vec, int work,
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return 0;
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}
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static int
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materials_cost(struct pchrstr *pp, short *vec, int *costp)
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/*
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* Return how much of product PP can be made from materials VEC[].
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* Store amount of work per unit in *COSTP.
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*/
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int
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prod_materials_cost(struct pchrstr *pp, short vec[], int *costp)
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{
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int count;
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int cost;
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