Remove thoroughly obsolete info on estimated odds
The code to estimate odds and ask for confirmation was disabled in 4.0.0, and removed for good in 4.3.4.
This commit is contained in:
parent
74dc4b9e3a
commit
f0cd142fa3
1 changed files with 2 additions and 32 deletions
|
@ -14,7 +14,7 @@ just apply it to a land unit instead of a ship.
|
||||||
A combat has 15 steps:
|
A combat has 15 steps:
|
||||||
(1) Ask the aggressor for the target sector/ship.
|
(1) Ask the aggressor for the target sector/ship.
|
||||||
(2) Ask the aggressor further details about the offensive force.
|
(2) Ask the aggressor further details about the offensive force.
|
||||||
(3) Estimate the odds and possibly ask the aggressor for confirmation.
|
(3) Compute initial strengths.
|
||||||
(4) Move reacting defensive units to the target sector.
|
(4) Move reacting defensive units to the target sector.
|
||||||
(5) Calculate defensive support.
|
(5) Calculate defensive support.
|
||||||
(6) Fight.
|
(6) Fight.
|
||||||
|
@ -101,7 +101,7 @@ q - quit attack
|
||||||
? - print this help message
|
? - print this help message
|
||||||
.FI
|
.FI
|
||||||
.s1
|
.s1
|
||||||
.L "(3) Estimate the odds and possibly ask the aggressor for confirmation."
|
.L "(3) Compute initial strengths."
|
||||||
.NF
|
.NF
|
||||||
The offense strength of your land units is mil * off where "mil" is the
|
The offense strength of your land units is mil * off where "mil" is the
|
||||||
number of mil in the unit, and "off" is the offense multiplier of the
|
number of mil in the unit, and "off" is the offense multiplier of the
|
||||||
|
@ -131,36 +131,6 @@ sector stats). Ships have a defense value of 1 + def/100 (see show
|
||||||
ship stats). You can use the "strength" command to see the defense
|
ship stats). You can use the "strength" command to see the defense
|
||||||
strength of your sectors.
|
strength of your sectors.
|
||||||
.s1
|
.s1
|
||||||
Now, when your scouts estimate the defense strength, they only count
|
|
||||||
land units and mil that they see. If your scouts didn't notice the
|
|
||||||
efficiency of the defending units, then they assume that they are at
|
|
||||||
100% efficiency. Your scouts also assume that none of the enemy units
|
|
||||||
are fortified. Once your scouts have come up with an "estimated
|
|
||||||
defense strength", then that number is compared with your offense
|
|
||||||
strength. The
|
|
||||||
output so far might look like this:
|
|
||||||
.EX attack -14,2
|
|
||||||
.NF
|
|
||||||
-14,2 is a 100% 5 harbor with approximately 0 military.
|
|
||||||
Number of mil from headquarters at -15,3 (max 108) : 10
|
|
||||||
cavalry #7 has a base attack value of 44
|
|
||||||
attack with cavalry #7 in -15,3 (~ 100%) [ynYNq?] y
|
|
||||||
cavalry #24 has a base attack value of 44
|
|
||||||
|
|
||||||
Initial attack strength: 108
|
|
||||||
Scouts report defending unit: inf1 infantry 1 #22 (efficiency 71, tech 169)
|
|
||||||
Scouts report defending unit: inf2 infantry 2 #41 (efficiency 94, tech 169)
|
|
||||||
Scouts report defending unit: inf2 infantry 2 #42 (efficiency 94, tech 173)
|
|
||||||
Scouts report defending unit: inf2 infantry 2 #43 (efficiency 65, tech 139)
|
|
||||||
Estimated defense strength: 1118
|
|
||||||
Estimated odds: 8%
|
|
||||||
|
|
||||||
.FI
|
|
||||||
.s1
|
|
||||||
Note that your estimated odds are calculated before any enemy units
|
|
||||||
have reacted, and before support multipliers are calculated, so they
|
|
||||||
will not be particularly accurate.
|
|
||||||
.s1
|
|
||||||
.L "(4) Move reacting defensive units to the target sector."
|
.L "(4) Move reacting defensive units to the target sector."
|
||||||
.s1
|
.s1
|
||||||
If the target is not a mountain, then defensive units in nearby
|
If the target is not a mountain, then defensive units in nearby
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue