Clean up unobvious coordinate system use in detonate()
Use the obviously correct player->cnum instead of own. They're actually equal here.
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efd3940322
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1 changed files with 6 additions and 4 deletions
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@ -186,7 +186,7 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
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if (own == player->cnum) {
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pr("%s at %s reports %d%% damage\n",
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prplane(&plane),
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xyas(plane.pln_x, plane.pln_y, own), damage);
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xyas(plane.pln_x, plane.pln_y, player->cnum), damage);
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} else {
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mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
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cname(player->cnum), damage,
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@ -228,7 +228,8 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
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land_damage(&land, damage);
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if (own == player->cnum) {
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pr("%s at %s reports %d%% damage\n",
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prland(&land), xyas(land.lnd_x, land.lnd_y, own), damage);
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prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum),
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damage);
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} else {
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mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
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cname(player->cnum), damage,
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@ -264,7 +265,8 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
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ship_damage(&ship, damage);
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if (own == player->cnum) {
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pr("%s at %s reports %d%% damage\n",
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prship(&ship), xyas(ship.shp_x, ship.shp_y, own), damage);
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prship(&ship), xyas(ship.shp_x, ship.shp_y, player->cnum),
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damage);
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} else {
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mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
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cname(player->cnum), damage, prship(&ship),
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@ -284,7 +286,7 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
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nuke.nuk_effic = 0;
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if (own == player->cnum) {
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pr("%s at %s destroyed\n",
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prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, own));
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prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, player->cnum));
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} else {
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mpr(own, "%s nuclear device destroyed %s at %s\n",
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cname(player->cnum), prnuke(&nuke),
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