subs: Factor lnd_check_mar() out of lnd_mar_one_sector()
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
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7fa0334c25
commit
f0e6551461
2 changed files with 43 additions and 22 deletions
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@ -136,6 +136,12 @@ enum {
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LND_AIROPS_EFF = 50 /* min. efficiency for air ops */
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};
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enum lnd_stuck {
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LND_STUCK_NOT, /* not stuck */
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LND_STUCK_NO_RAIL, /* land needs rail */
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LND_STUCK_IMPASSABLE /* sector type not marchable */
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};
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extern float l_att(struct lchrstr *, int);
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extern float l_def(struct lchrstr *, int);
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extern int l_vul(struct lchrstr *, int);
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@ -172,6 +178,7 @@ extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
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extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
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extern struct ulist *lnd_insque(struct lndstr *, struct emp_qelem *);
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extern int lnd_check_mines(struct emp_qelem *);
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extern enum lnd_stuck lnd_check_mar(struct lndstr *, struct sctstr *);
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extern double lnd_pathcost(struct lndstr *, double);
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extern int lnd_mobtype(struct lndstr *);
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extern double lnd_mobcost(struct lndstr *, struct sctstr *);
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@ -695,6 +695,17 @@ lnd_stays(natid actor, char *str, struct ulist *llp)
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lnd_mar_put_one(llp);
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}
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/* Return whether and why SP would be stuck in SECTP. */
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enum lnd_stuck
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lnd_check_mar(struct lndstr *lp, struct sctstr *sectp)
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{
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if (dchr[sectp->sct_type].d_mob0 < 0)
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return LND_STUCK_IMPASSABLE;
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if (lnd_mobtype(lp) == MOB_RAIL && !SCT_HAS_RAIL(sectp))
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return LND_STUCK_NO_RAIL;
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return LND_STUCK_NOT;
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}
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static int
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lnd_count(struct emp_qelem *list)
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{
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@ -953,6 +964,7 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
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coord dy;
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coord newx;
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coord newy;
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enum lnd_stuck stuck;
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int stopping = 0;
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int visible;
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int stop;
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@ -975,29 +987,31 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor,
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newy = ynorm(llp->unit.land.lnd_y + dy);
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getsect(newx, newy, §);
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rel = relations_with(sect.sct_own, actor);
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if ((rel != ALLIED && sect.sct_own
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&& !(lchr[llp->unit.land.lnd_type].l_flags & L_SPY))
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|| dchr[sect.sct_type].d_mob0 < 0) {
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if (together) {
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mpr(actor, "can't go to %s\n", xyas(newx, newy, actor));
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return 1;
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} else {
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sprintf(dp, "can't go to %s", xyas(newx, newy, actor));
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lnd_stays(actor, dp, llp);
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continue;
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}
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}
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if (!SCT_HAS_RAIL(§)
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&& lnd_mobtype(&llp->unit.land) == MOB_RAIL) {
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if (together) {
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mpr(actor, "no rail system in %s\n",
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xyas(newx, newy, actor));
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return 1;
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} else {
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sprintf(dp, "has no rail system in %s",
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stuck = lnd_check_mar(&llp->unit.land, §);
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if (stuck != LND_STUCK_NOT
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|| (sect.sct_own && rel != ALLIED
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&& !(lchr[llp->unit.land.lnd_type].l_flags & L_SPY))) {
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if (stuck == LND_STUCK_NO_RAIL
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&& (!sect.sct_own || rel == ALLIED)) {
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if (together) {
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mpr(actor, "no rail system in %s\n",
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xyas(newx, newy, actor));
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lnd_stays(actor, dp, llp);
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continue;
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return 1;
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} else {
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sprintf(dp, "has no rail system in %s",
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xyas(newx, newy, actor));
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lnd_stays(actor, dp, llp);
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continue;
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}
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} else {
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if (together) {
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mpr(actor, "can't go to %s\n", xyas(newx, newy, actor));
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return 1;
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} else {
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sprintf(dp, "can't go to %s", xyas(newx, newy, actor));
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lnd_stays(actor, dp, llp);
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continue;
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}
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}
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}
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/* Note we check would_abandon first because we don't want
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