march attack assault: Hit mines like ships do
When ships enter a sector with sea mines, any minesweepers sweep, then hit mines, and finally all ships (including the minesweepers) hit mines. Sweeping in a sector (navigate sub-command 'm') works the same without the final step. When land units enter a sector with land mines, any engineers sweep, and then all land units (including the engineers) hit mines. Sweeping in a sector (march sub-command 'm') works the same, which means non-engineers can hit mines then. Broken in Empire 2. Actually broken for ships too then. 4.0.17 fixed ships, but neglected to fix land units. Change the land unit code to work like the ship code. Fixes march sub-command 'm' not to expose non-engineers to mines. Changes march, attack and assault with option INTERDICT_ATT enabled to expose engineers twice. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -173,7 +173,7 @@ extern int lnd_sabo(struct lndstr *, short *);
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extern double lnd_fire_range(struct lndstr *);
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/* src/lib/subs/lndsub.c */
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extern void lnd_sweep(struct emp_qelem *, int, int, natid);
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extern int lnd_sweep(struct emp_qelem *, int, int, natid);
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extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
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extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
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extern struct ulist *lnd_insque(struct lndstr *, struct emp_qelem *);
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