march attack assault: Hit mines like ships do
When ships enter a sector with sea mines, any minesweepers sweep, then hit mines, and finally all ships (including the minesweepers) hit mines. Sweeping in a sector (navigate sub-command 'm') works the same without the final step. When land units enter a sector with land mines, any engineers sweep, and then all land units (including the engineers) hit mines. Sweeping in a sector (march sub-command 'm') works the same, which means non-engineers can hit mines then. Broken in Empire 2. Actually broken for ships too then. 4.0.17 fixed ships, but neglected to fix land units. Change the land unit code to work like the ship code. Fixes march sub-command 'm' not to expose non-engineers to mines. Changes march, attack and assault with option INTERDICT_ATT enabled to expose engineers twice. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
5ce7419ef7
commit
f1042f82f1
6 changed files with 58 additions and 57 deletions
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@ -173,7 +173,7 @@ extern int lnd_sabo(struct lndstr *, short *);
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extern double lnd_fire_range(struct lndstr *);
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extern double lnd_fire_range(struct lndstr *);
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/* src/lib/subs/lndsub.c */
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/* src/lib/subs/lndsub.c */
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extern void lnd_sweep(struct emp_qelem *, int, int, natid);
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extern int lnd_sweep(struct emp_qelem *, int, int, natid);
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extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
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extern int lnd_interdict(struct emp_qelem *, coord, coord, natid);
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extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
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extern void lnd_sel(struct nstr_item *, struct emp_qelem *);
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extern struct ulist *lnd_insque(struct lndstr *, struct emp_qelem *);
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extern struct ulist *lnd_insque(struct lndstr *, struct emp_qelem *);
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@ -199,8 +199,7 @@ do_unit_move(struct emp_qelem *ulist, double *minmob, double *maxmob)
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if (type == EF_SHIP)
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if (type == EF_SHIP)
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stopping |= shp_sweep(ulist, 1, 1, player->cnum);
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stopping |= shp_sweep(ulist, 1, 1, player->cnum);
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else {
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else {
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lnd_sweep(ulist, 1, 1, player->cnum);
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stopping |= lnd_sweep(ulist, 1, 1, player->cnum);
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stopping |= lnd_check_mines(ulist);
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}
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}
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continue;
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continue;
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case 'r':
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case 'r':
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@ -52,6 +52,7 @@
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#include "unit.h"
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#include "unit.h"
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#include "xy.h"
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#include "xy.h"
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static int lnd_check_one_mines(struct ulist *, int);
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static void lnd_stays(natid, char *, struct ulist *);
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static void lnd_stays(natid, char *, struct ulist *);
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static int lnd_hit_mine(struct lndstr *);
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static int lnd_hit_mine(struct lndstr *);
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static int has_helpful_engineer(coord, coord, natid);
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static int has_helpful_engineer(coord, coord, natid);
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@ -581,7 +582,7 @@ lnd_put_one(struct ulist *llp)
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* a player. Else it's an automatic "on the move" sweep.
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* a player. Else it's an automatic "on the move" sweep.
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* If TAKEMOB is non-zero, require and charge mobility.
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* If TAKEMOB is non-zero, require and charge mobility.
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*/
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*/
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void
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int
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lnd_sweep(struct emp_qelem *land_list, int explicit, int takemob,
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lnd_sweep(struct emp_qelem *land_list, int explicit, int takemob,
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natid actor)
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natid actor)
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{
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{
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@ -590,6 +591,7 @@ lnd_sweep(struct emp_qelem *land_list, int explicit, int takemob,
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struct ulist *llp;
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struct ulist *llp;
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struct sctstr sect;
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struct sctstr sect;
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int mines, m, max, sshells, lshells;
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int mines, m, max, sshells, lshells;
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int stopping = 0;
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for (qp = land_list->q_back; qp != land_list; qp = next) {
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for (qp = land_list->q_back; qp != land_list; qp = next) {
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next = qp->q_back;
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next = qp->q_back;
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@ -641,8 +643,14 @@ lnd_sweep(struct emp_qelem *land_list, int explicit, int takemob,
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sect.sct_item[I_SHELL] = sshells;
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sect.sct_item[I_SHELL] = sshells;
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putland(llp->unit.land.lnd_uid, &llp->unit.land);
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putland(llp->unit.land.lnd_uid, &llp->unit.land);
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putsect(§);
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putsect(§);
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if (lnd_check_one_mines(llp, 1)) {
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stopping = 1;
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emp_remque(qp);
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free(qp);
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}
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}
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}
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}
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return stopping;
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}
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static int
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static int
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contains_engineer(struct emp_qelem *list)
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contains_engineer(struct emp_qelem *list)
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@ -1096,7 +1104,9 @@ lnd_mar_one_sector(struct emp_qelem *list, int dir, natid actor)
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}
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}
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if (QEMPTY(list))
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if (QEMPTY(list))
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return stopping;
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return stopping;
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lnd_sweep(list, 0, 1, actor);
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stopping |= lnd_sweep(list, 0, 1, actor);
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if (QEMPTY(list))
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return stopping;
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stopping |= lnd_check_mines(list);
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stopping |= lnd_check_mines(list);
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if (QEMPTY(list))
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if (QEMPTY(list))
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return stopping;
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return stopping;
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@ -127,6 +127,5 @@ march 135/130/131/136/137/138/139
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j
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j
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| implicit sweep, not all capable
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| implicit sweep, not all capable
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mmmh
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mmmh
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| BUG: non-sweeper hits mine
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| BUG: mobility use low
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| BUG: mobility use low
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|| TODO interdiction
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|| TODO interdiction
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@ -89,7 +89,7 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
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1 2 6 10 100 0 0 0 0 0 0 0 0 2 6 0 0 0 0 10 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 2 6 10 100 0 0 0 0 0 0 0 0 2 6 0 0 0 0 10 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 4 6 10 100 0 0 0 0 0 0 0 0 4 6 0 0 0 0 10 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 4 6 10 100 0 0 0 0 0 0 0 0 4 6 0 0 0 0 10 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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1 6 6 10 100 0 0 0 0 0 0 0 0 6 6 0 0 0 0 10 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 healthy 0 0 0 0 0 0 0 0
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1 6 6 10 100 0 0 0 0 0 0 0 0 6 6 0 0 0 0 10 0 0 0 0 0 1 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 healthy 0 0 0 0 0 0 0 0
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1 8 6 10 100 0 0 0 0 0 0 0 0 8 6 0 0 0 0 10 0 0 0 0 0 0 100 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 58 healthy 0 0 0 0 0 0 0 0
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1 8 6 10 100 0 0 0 0 0 0 0 0 8 6 0 0 0 0 10 0 0 0 0 0 0 100 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 61 healthy 0 0 0 0 0 0 0 0
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0 10 6 10 100 0 0 0 0 0 0 0 0 10 6 0 0 0 0 10 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 10 6 10 100 0 0 0 0 0 0 0 0 10 6 0 0 0 0 10 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 12 6 10 100 0 0 0 0 0 0 0 0 12 6 0 0 0 0 10 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 12 6 10 100 0 0 0 0 0 0 0 0 12 6 0 0 0 0 10 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 14 6 10 100 0 0 0 0 0 0 0 0 14 6 0 0 0 0 10 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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0 14 6 10 100 0 0 0 0 0 0 0 0 14 6 0 0 0 0 10 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
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@ -265,13 +265,13 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship h
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120 1 2 0 15 100 127 0 130 2 0 none 1 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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120 1 2 0 15 100 127 0 130 2 0 none 1 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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121 1 7 7 15 100 52 0 130 7 7 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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121 1 7 7 15 100 52 0 130 7 7 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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128 1 9 7 15 100 -23 0 130 7 7 none 1 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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128 1 9 7 15 100 -23 0 130 7 7 none 1 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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130 1 8 6 15 94 52 0 130 6 6 none 1 "" -1 0 42 () "" 0 4 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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130 1 8 6 15 94 52 0 130 6 6 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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131 1 8 6 15 100 52 0 130 6 6 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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131 1 8 6 15 96 48 0 130 6 6 none 1 "" -1 0 42 () "" 0 5 3 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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135 1 8 6 0 85 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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135 1 8 6 0 100 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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136 1 8 6 0 83 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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136 1 8 6 0 100 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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137 1 8 6 0 55 90 0 30 6 6 none 3 "" -1 0 42 () "" 0 3 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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137 1 8 6 0 100 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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138 1 8 6 0 76 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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138 1 8 6 0 100 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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139 1 8 6 0 100 104 0 30 6 6 none 3 "" -1 0 42 () "" 0 5 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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139 1 8 6 0 84 88 0 30 6 6 none 3 "" -1 0 42 () "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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149 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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149 0 0 0 0 0 0 0 0 0 0 none 0 "" -1 0 0 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
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/config
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/config
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config nuke
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config nuke
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@ -280,7 +280,7 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius stockpile p
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config news
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config news
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actor action victim times duration time
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actor action victim times duration time
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1 25 0 21 0 0
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1 25 0 21 0 0
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1 56 0 15 0 0
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1 56 0 11 0 0
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/config
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/config
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config trade
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config trade
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uid owner type unitid price maxbidder markettime xloc yloc
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uid owner type unitid price maxbidder markettime xloc yloc
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@ -1274,11 +1274,13 @@
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 cav cavalry #137 takes 14
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Play#1 output Play#1 1 eng engineer #131 takes 4
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 cav cavalry #139 takes 16
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 1 m m m
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Play#1 output Play#1 1 m m m
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 1 m m
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Play#1 output Play#1 4 <104.7:89.7: 8,6>
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Play#1 output Play#1 4 <104.7:86.0: 8,6>
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Play#1 input mmmh
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Play#1 input mmmh
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Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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@ -1293,42 +1295,33 @@
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Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 cav cavalry #137 takes 18
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Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 cav cavalry #136 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 cav cavalry #137 takes 22
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 cav cavalry #138 takes 24
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Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 cav cavalry #136 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 cav cavalry #135 takes 15
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 eng engineer #130 takes 6
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Play#1 output Play#1 1 eng engineer #130 takes 6
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Play#1 output Play#1 1 Blammo! Landmines detected in 8,6!
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 cav cavalry #136 takes 17
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 cav cavalry #136 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #135 is not an engineer!
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 Sweep...
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Play#1 output Play#1 1 cav cavalry #136 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #137 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #138 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #139 is not an engineer!
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Play#1 output Play#1 1 cav cavalry #135 stopped at 8,6
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Play#1 output Play#1 1 cav cavalry #135 stopped at 8,6
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Play#1 output Play#1 1 eng engineer #130 stopped at 8,6
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Play#1 output Play#1 1 eng engineer #130 stopped at 8,6
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Play#1 output Play#1 1 eng engineer #131 stopped at 8,6
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Play#1 output Play#1 1 eng engineer #131 stopped at 8,6
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@ -1550,13 +1543,13 @@
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Play#0 output Play#0 1 1 120 eng engineer 2,0 100% 5 0 127 0 130 42% 0 0
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Play#0 output Play#0 1 1 120 eng engineer 2,0 100% 5 0 127 0 130 42% 0 0
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Play#0 output Play#0 1 1 121 eng engineer 7,7 100% 5 0 52 0 130 42% 0 0
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Play#0 output Play#0 1 1 121 eng engineer 7,7 100% 5 0 52 0 130 42% 0 0
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Play#0 output Play#0 1 1 128 eng engineer 9,7 100% 5 0 -23 0 130 42% 0 0
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Play#0 output Play#0 1 1 128 eng engineer 9,7 100% 5 0 -23 0 130 42% 0 0
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Play#0 output Play#0 1 1 130 eng engineer 8,6 94% 4 0 52 0 130 42% 0 0
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Play#0 output Play#0 1 1 130 eng engineer 8,6 94% 5 0 52 0 130 42% 0 0
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Play#0 output Play#0 1 1 131 eng engineer 8,6 100% 5 0 52 0 130 42% 0 0
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Play#0 output Play#0 1 1 131 eng engineer 8,6 96% 5 0 48 0 130 42% 0 0
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Play#0 output Play#0 1 1 135 cav cavalry 8,6 85% 5 0 104 0 30 42% 0 0
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Play#0 output Play#0 1 1 135 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
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Play#0 output Play#0 1 1 136 cav cavalry 8,6 83% 4 0 104 0 30 42% 0 0
|
Play#0 output Play#0 1 1 136 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
|
||||||
Play#0 output Play#0 1 1 137 cav cavalry 8,6 55% 3 0 90 0 30 42% 0 0
|
Play#0 output Play#0 1 1 137 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
|
||||||
Play#0 output Play#0 1 1 138 cav cavalry 8,6 76% 4 0 104 0 30 42% 0 0
|
Play#0 output Play#0 1 1 138 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
|
||||||
Play#0 output Play#0 1 1 139 cav cavalry 8,6 100% 5 0 104 0 30 42% 0 0
|
Play#0 output Play#0 1 1 139 cav cavalry 8,6 84% 4 0 88 0 30 42% 0 0
|
||||||
Play#0 output Play#0 1 68 units
|
Play#0 output Play#0 1 68 units
|
||||||
Play#0 output Play#0 6 0 637
|
Play#0 output Play#0 6 0 637
|
||||||
Play#0 input lcar * ?shell#0
|
Play#0 input lcar * ?shell#0
|
||||||
|
@ -1564,8 +1557,8 @@
|
||||||
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
Play#0 output Play#0 1 lnd# unit x,y a eff civ mil uw sh gun pet irn dst bar oil lcm hcm rad
|
||||||
Play#0 output Play#0 1 111 eng 6,6 100% 0 5 0 1 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 111 eng 6,6 100% 0 5 0 1 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 121 eng 7,7 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 121 eng 7,7 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 130 eng 8,6 94% 0 4 0 3 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 130 eng 8,6 94% 0 5 0 3 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 131 eng 8,6 100% 0 5 0 3 0 0 0 0 0 0 0 0 0
|
Play#0 output Play#0 1 131 eng 8,6 96% 0 5 0 3 0 0 0 0 0 0 0 0 0
|
||||||
Play#0 output Play#0 1 4 units
|
Play#0 output Play#0 1 4 units
|
||||||
Play#0 output Play#0 6 0 637
|
Play#0 output Play#0 6 0 637
|
||||||
Play#0 input lret * ?rflags#0
|
Play#0 input lret * ?rflags#0
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue