assault: Factor only_spies(), sneak_ashore() out of assa()

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-07-23 16:49:44 +02:00
parent 33800fc732
commit f15f0cc687

View file

@ -29,6 +29,7 @@
* Known contributors to this file:
* Ken Stevens, 1995
* Steve McClure, 1997
* Markus Armbruster, 2009-2016
*/
#include <config.h>
@ -39,6 +40,9 @@
#include "empobj.h"
#include "unit.h"
static int only_spies(struct combat[], struct emp_qelem *);
static void sneak_ashore(struct emp_qelem *, struct combat *);
int
assa(void)
{
@ -54,11 +58,6 @@ assa(void)
double dsupport = 1.0; /* defense support */
char *p;
char buf[1024];
int n;
int ourtotal;
struct emp_qelem *qp, *next;
struct ulist *llp;
int rel;
att_combat_init(off, EF_SHIP);
att_combat_init(def, EF_SECTOR);
@ -137,58 +136,10 @@ assa(void)
* make it, the defenders don't see a thing. If they fail, well,
* the spies die, and the defenders see them. */
ourtotal = 0;
for (n = 0; n <= off->last; n++) {
if (off[n].type == EF_BAD)
continue;
ourtotal += off[n].troops * att_combat_eff(off + n);
}
for (qp = olist.q_forw; qp != &olist; qp = next) {
next = qp->q_forw;
llp = (struct ulist *)qp;
if (lchr[(int)llp->unit.land.lnd_type].l_flags & L_SPY)
continue;
ourtotal++;
}
/* If no attacking forces (i.e. we got here with only spies)
* then try to sneak on-land. */
if (!ourtotal) {
pr("Trying to sneak on shore...\n");
for (qp = olist.q_forw; qp != &olist; qp = next) {
next = qp->q_forw;
llp = (struct ulist *)qp;
rel = relations_with(def->own, player->cnum);
if (chance(0.10) || rel == ALLIED || !def->own) {
pr("%s made it on shore safely.\n", prland(&llp->unit.land));
llp->unit.land.lnd_x = def->x;
llp->unit.land.lnd_y = def->y;
llp->unit.land.lnd_ship = -1;
putland(llp->unit.land.lnd_uid, &llp->unit.land);
} else {
pr("%s was spotted", prland(&llp->unit.land));
if (rel <= HOSTILE) {
wu(0, def->own, "%s spy shot and killed in %s.\n",
cname(player->cnum), xyas(def->x, def->y,
def->own));
pr(" and was killed in the attempt.\n");
llp->unit.land.lnd_effic = 0;
putland(llp->unit.land.lnd_uid, &llp->unit.land);
lnd_put_one(llp);
} else {
wu(0, def->own, "%s spy spotted in %s.\n",
cname(player->cnum), xyas(def->x, def->y,
def->own));
pr(" but made it ok.\n");
llp->unit.land.lnd_x = def->x;
llp->unit.land.lnd_y = def->y;
llp->unit.land.lnd_ship = -1;
putland(llp->unit.land.lnd_uid, &llp->unit.land);
}
}
}
if (only_spies(off, &olist)) {
sneak_ashore(&olist, def);
return RET_OK;
}
@ -215,3 +166,71 @@ assa(void)
return RET_OK;
}
static int
only_spies(struct combat off[], struct emp_qelem *olist)
{
int ourtotal;
int n;
struct emp_qelem *qp, *next;
struct ulist *llp;
ourtotal = 0;
for (n = 0; n <= off->last; n++) {
if (off[n].type == EF_BAD)
continue;
ourtotal += off[n].troops * att_combat_eff(off + n);
}
for (qp = olist->q_forw; qp != olist; qp = next) {
next = qp->q_forw;
llp = (struct ulist *)qp;
if (lchr[(int)llp->unit.land.lnd_type].l_flags & L_SPY)
continue;
ourtotal++;
}
return ourtotal == 0;
}
static void
sneak_ashore(struct emp_qelem *olist, struct combat *def)
{
struct emp_qelem *qp, *next;
struct ulist *llp;
int rel;
pr("Trying to sneak on shore...\n");
for (qp = olist->q_forw; qp != olist; qp = next) {
next = qp->q_forw;
llp = (struct ulist *)qp;
rel = relations_with(def->own, player->cnum);
if (chance(0.10) || rel == ALLIED || !def->own) {
pr("%s made it on shore safely.\n", prland(&llp->unit.land));
llp->unit.land.lnd_x = def->x;
llp->unit.land.lnd_y = def->y;
llp->unit.land.lnd_ship = -1;
putland(llp->unit.land.lnd_uid, &llp->unit.land);
} else {
pr("%s was spotted", prland(&llp->unit.land));
if (rel <= HOSTILE) {
wu(0, def->own, "%s spy shot and killed in %s.\n",
cname(player->cnum), xyas(def->x, def->y,
def->own));
pr(" and was killed in the attempt.\n");
llp->unit.land.lnd_effic = 0;
putland(llp->unit.land.lnd_uid, &llp->unit.land);
lnd_put_one(llp);
} else {
wu(0, def->own, "%s spy spotted in %s.\n",
cname(player->cnum), xyas(def->x, def->y,
def->own));
pr(" but made it ok.\n");
llp->unit.land.lnd_x = def->x;
llp->unit.land.lnd_y = def->y;
llp->unit.land.lnd_ship = -1;
putland(llp->unit.land.lnd_uid, &llp->unit.land);
}
}
}
}