Clean up and document nuclear damage's chance to destroy nuke
Change chance in percent from damage-1 to damage. It's always been damage-1, but I can't bring myself to document the silly -1.
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2 changed files with 9 additions and 2 deletions
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@ -28,7 +28,7 @@
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*
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* Known contributors to this file:
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* Steve McClure, 1998-2000
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* Markus Armbruster, 2004-2010
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* Markus Armbruster, 2004-2012
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*/
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#include <config.h>
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@ -279,7 +279,7 @@ detonate(struct nukstr *np, coord x, coord y, int airburst)
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continue;
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if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
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continue;
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if (roll(100) >= damage)
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if (roll(100) > damage)
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continue;
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nuke.nuk_effic = 0;
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if (own == player->cnum) {
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