Move update_timeused() from may_play_now() back to callers
This backs out a small part of commit d1ff2a60
, for clarity.
While there, oops when may_play_now() is called with incorrect natp
argument.
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parent
6a1078f8a0
commit
f1d89514a5
2 changed files with 7 additions and 2 deletions
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@ -273,7 +273,8 @@ int
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may_play_now(struct natstr *natp, time_t now,
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int suppress_deity_message)
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{
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update_timeused(now);
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if (CANT_HAPPEN(natp->nat_cnum != player->cnum))
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return 0;
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if (!gamehours(now)) {
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if (natp->nat_stat != STAT_GOD || !suppress_deity_message)
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@ -120,11 +120,14 @@ command(void)
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{
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char *redir; /* UTF-8 */
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char scanspace[1024];
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time_t now;
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if (getcommand(player->combuf) < 0)
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return 0;
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if (!may_play_now(getnatp(player->cnum), time(NULL), 1))
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now = time(NULL);
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update_timeused(now);
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if (!may_play_now(getnatp(player->cnum), now, 1))
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return 0;
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if (parse(player->combuf, scanspace, player->argp, player->comtail,
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@ -171,6 +174,7 @@ status(void)
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pr("You are no longer broke!\n");
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time(&player->curup);
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update_timeused(player->curup);
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if (!may_play_now(natp, player->curup, 0))
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return 0;
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if (player->btused) {
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