budget: Track bank interest in nat_budget[]
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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c12d1e137f
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3 changed files with 24 additions and 22 deletions
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@ -62,8 +62,8 @@ struct budget {
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struct budg_item prod[SCT_TYPE_MAX + 1];
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/* building and maintenance */
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struct budg_item bm[BUDG_BLD_MAX + 1];
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/* population, taxes, military payroll */
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struct budg_item civ, mil, uw;
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/* population, taxes, military payroll, bank interest */
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struct budg_item civ, mil, uw, bars;
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};
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/* main.c */
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@ -130,7 +130,7 @@ extern int total_work(int, int, int, int, int, int);
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extern void prepare_sects(int);
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extern void tax(struct sctstr *, int, int *);
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extern void upd_slmilcosts(int, natid);
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extern int bank_income(struct sctstr *, int);
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extern void bank_income(struct sctstr *, int);
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extern void pay_reserve(struct natstr *, int);
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/* produce.c */
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extern int produce(struct natstr *, struct sctstr *, int *);
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@ -42,7 +42,7 @@
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#include "product.h"
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#include "update.h"
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static struct budget *calc_all(int *bars, int *Nbars);
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static struct budget *calc_all(void);
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static char *dotsprintf(char *buf, char *format, int data);
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int
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@ -62,21 +62,19 @@ budg(void)
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{ "Sector maintenance", "sector" }
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};
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int i;
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int bars, Nbars;
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struct budget *budget;
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int income, expenses, taxes;
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struct natstr *np;
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char buf[1024];
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char in[80];
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np = getnatp(player->cnum);
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player->simulation = 1;
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budget = calc_all(&bars, &Nbars);
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budget = calc_all();
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player->simulation = 0;
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income = bars;
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expenses = 0;
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income = expenses = 0;
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pr("Sector Type\t\t\tProduction\t\t\t Cost\n");
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for (i = 0; i <= SCT_TYPE_MAX; i++) {
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if (!budget->prod[i].money)
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@ -121,9 +119,12 @@ budg(void)
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pr("Income from taxes\t\t%-32s%+8d\n", buf, taxes);
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income += taxes;
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}
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if (bars) {
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sprintf(in, "%d bar%s", Nbars, splur(Nbars));
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pr("Income from bars\t\t%-32s%+8d\n", in, bars);
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if (budget->bars.money) {
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snprintf(buf, sizeof(buf), "%d bar%s",
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budget->bars.count, splur(budget->bars.count));
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pr("Income from bars\t\t%-32s%+8d\n",
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buf, budget->bars.money);
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income += budget->bars.money;
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}
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pr("Total income%s\n", dotsprintf(buf, "%+60d", income));
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pr("Balance forward\t\t\t\t\t\t %10d\n", np->nat_money);
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@ -139,7 +140,7 @@ budg(void)
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}
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static struct budget *
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calc_all(int *bars, int *Nbars)
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calc_all(void)
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{
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struct budget *budget = &nat_budget[player->cnum];
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struct natstr *np;
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@ -150,7 +151,6 @@ calc_all(int *bars, int *Nbars)
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int etu = etu_per_update;
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memset(nat_budget, 0, sizeof(nat_budget));
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*bars = *Nbars = 0;
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np = getnatp(player->cnum);
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bp = bp_alloc();
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@ -159,10 +159,8 @@ calc_all(int *bars, int *Nbars)
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if (sp->sct_own == player->cnum) {
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sp->sct_updated = 0;
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tax(sp, etu, &pop);
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if (sp->sct_type == SCT_BANK) {
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*bars += bank_income(sp, etu);
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*Nbars += sp->sct_item[I_BAR];
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}
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if (sp->sct_type == SCT_BANK)
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bank_income(sp, etu);
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}
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}
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tpops[player->cnum] = pop;
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@ -94,10 +94,9 @@ prepare_sects(int etu)
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guerrilla(sp);
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do_plague(sp, etu);
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populace(sp, etu);
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np = getnatp(sp->sct_own);
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tax(sp, etu, &pops[sp->sct_own]);
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if (sp->sct_type == SCT_BANK)
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np->nat_money += bank_income(sp, etu);
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bank_income(sp, etu);
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}
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for (n = 0; NULL != (np = getnatp(n)); n++) {
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upd_slmilcosts(etu, np->nat_cnum);
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@ -105,6 +104,7 @@ prepare_sects(int etu)
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np->nat_money += nat_budget[n].mil.money;
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np->nat_money += nat_budget[n].civ.money;
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np->nat_money += nat_budget[n].uw.money;
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np->nat_money += nat_budget[n].bars.money;
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}
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}
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@ -165,10 +165,14 @@ upd_slmilcosts(int etu, natid n)
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nat_budget[n].mil.money += mil * etu * money_mil;
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}
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int
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void
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bank_income(struct sctstr *sp, int etu)
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{
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return (int)(sp->sct_item[I_BAR] * etu * bankint * sp->sct_effic / 100);
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int inc;
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inc = (int)(sp->sct_item[I_BAR] * etu * bankint * sp->sct_effic / 100);
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nat_budget[sp->sct_own].bars.count += sp->sct_item[I_BAR];
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nat_budget[sp->sct_own].bars.money += inc;
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}
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void
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