edit: Generalize edit to multiple objects

Accept general <SECTS|SHIPS|PLANES|LANDS|NATS> argument instead of
just <SECT|SHIP|PLANE|LAND|NAT>.

edit with <KEY> <VALUE>... arguments applies the arguments to all
selected objects.  Without such arguments, edit lets you edit the
selected objects interactively one after the other.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2013-03-29 19:34:12 +01:00
parent 4d99e1df37
commit f3cb215e1f
7 changed files with 157 additions and 145 deletions

View file

@ -1,9 +1,13 @@
.TH Command EDIT .TH Command EDIT
.NA edit "Edit country, sector, ship, plane or land unit" .NA edit "Edit sectors, ships, planes, land units or countries"
.LV Expert .LV Expert
.SY "edit <country|land|unit|ship|plane> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]..." .SY "edit land <SECTS> [<KEY> <VALUE>]..."
The \*Qedit\*U command allows deities to edit properties of a country, .SY "edit ship <SHIPS> [<KEY> <VALUE>]..."
sector (confusingly called <land> here), ship, plane or land unit. .SY "edit plane <PLANES> [<KEY> <VALUE>]..."
.SY "edit unit <LANDS> [<KEY> <VALUE>]..."
.SY "edit country <NATS> [<KEY> <VALUE>]..."
The \*Qedit\*U command allows deities to edit properties of a sector
(confusingly called <land> here), ship, plane, land unit, or country.
.s1 .s1
If you don't specify any <KEY> <VALUE> pair, \*Qedit\*U enters If you don't specify any <KEY> <VALUE> pair, \*Qedit\*U enters
interactive mode. Editable properties are shown together with their interactive mode. Editable properties are shown together with their

View file

@ -65,134 +65,123 @@ edit(void)
{ {
union empobj_storage item; union empobj_storage item;
char *what; char *what;
struct nstr_item ni;
char *key, *ptr; char *key, *ptr;
int num;
int ret;
int arg_index = 3;
coord x, y;
struct natstr *np; struct natstr *np;
int type, arg_index, ret;
char buf[1024]; char buf[1024];
char ewhat;
what = getstarg(player->argp[1], what = getstarg(player->argp[1],
"Edit what (country, land, ship, plane, nuke, unit)? ", "Edit what (country, land, ship, plane, nuke, unit)? ",
buf); buf);
if (!what) if (!what)
return RET_SYN; return RET_SYN;
ewhat = what[0]; switch (what[0]) {
switch (ewhat) {
case 'l': case 'l':
if (!(ptr = getstarg(player->argp[2], "Sector : ", buf))) type = EF_SECTOR;
return RET_FAIL;
if (!sarg_xy(ptr, &x, &y))
return RET_FAIL;
if (!getsect(x, y, &item.sect))
return RET_FAIL;
break;
case 'c':
np = natargp(player->argp[2], "Country? ");
if (!np)
return RET_SYN;
item.nat = *np;
break; break;
case 'p': case 'p':
if ((num = onearg(player->argp[2], "Plane number? ")) < 0) type = EF_PLANE;
return RET_SYN;
if (!getplane(num, &item.plane))
return RET_SYN;
break; break;
case 's': case 's':
if ((num = onearg(player->argp[2], "Ship number? ")) < 0) type = EF_SHIP;
return RET_SYN;
if (!getship(num, &item.ship))
return RET_SYN;
break; break;
case 'u': case 'u':
if ((num = onearg(player->argp[2], "Unit number? ")) < 0) type = EF_LAND;
return RET_SYN;
if (!getland(num, &item.land))
return RET_SYN;
break; break;
case 'n': case 'n':
pr("Not implemented yet.\n"); pr("Not implemented yet.\n");
return RET_FAIL; return RET_FAIL;
case 'c':
type = EF_NATION;
break;
default: default:
pr("huh?\n"); pr("huh?\n");
return RET_SYN; return RET_SYN;
} }
if (!player->argp[3]) {
switch (ewhat) {
case 'l':
print_sect(&item.sect);
break;
case 'c':
print_nat(np);
break;
case 'p':
print_plane(&item.plane);
break;
case 's':
print_ship(&item.ship);
break;
case 'u':
print_land(&item.land);
break;
default:
CANT_REACH();
}
}
for (;;) {
if (player->argp[arg_index]) {
if (player->argp[arg_index+1]) {
key = player->argp[arg_index++];
ptr = player->argp[arg_index++];
} else
return RET_SYN;
} else if (arg_index == 3) {
key = getin(buf, &ptr);
if (!key)
return RET_SYN;
if (!*key)
return RET_OK;
} else
return RET_OK;
if (!check_obj_ok(&item.gen)) if (!snxtitem(&ni, type, player->argp[2], NULL))
return RET_FAIL; return RET_SYN;
switch (ewhat) { while (nxtitem(&ni, &item)) {
case 'c': if (!player->argp[3]) {
/* switch (type) {
* edit_nat() may update the edited country by sending it case EF_SECTOR:
* bulletins. Writing back item.nat would trigger a seqno print_sect(&item.sect);
* mismatch oops. Workaround: edit in-place. break;
*/ case EF_SHIP:
ret = edit_nat(np, key, ptr); print_ship(&item.ship);
break;
case EF_PLANE:
print_plane(&item.plane);
break;
case EF_LAND:
print_land(&item.land);
break;
case EF_NATION:
print_nat(&item.nat);
break;
default:
CANT_REACH();
}
}
arg_index = 3;
for (;;) {
if (player->argp[arg_index]) {
if (player->argp[arg_index+1]) {
key = player->argp[arg_index++];
ptr = player->argp[arg_index++];
} else
return RET_SYN;
} else if (arg_index == 3) {
key = getin(buf, &ptr);
if (!key)
return RET_SYN;
if (!*key)
break;
} else
break;
if (!check_obj_ok(&item.gen))
return RET_FAIL;
switch (type) {
case EF_NATION:
/*
* edit_nat() may update the edited country by sending
* it bulletins. Writing back item.nat would trigger
* a seqno mismatch oops. Workaround: edit in-place.
*/
np = getnatp(item.nat.nat_cnum);
ret = edit_nat(np, key, ptr);
if (ret != RET_OK)
return ret;
if (!putnat(np))
return RET_FAIL;
item.nat = *np;
continue;
case EF_SECTOR:
ret = edit_sect(&item.sect, key, ptr);
break;
case EF_SHIP:
ret = edit_ship(&item.ship, key, ptr);
break;
case EF_LAND:
ret = edit_land(&item.land, key, ptr);
break;
case EF_PLANE:
ret = edit_plane(&item.plane, key, ptr);
break;
default:
CANT_REACH();
}
if (ret != RET_OK) if (ret != RET_OK)
return ret; return ret;
if (!putnat(np)) if (!put_empobj(type, item.gen.uid, &item.gen))
return RET_FAIL; return RET_FAIL;
item.nat = *np;
continue;
case 'l':
ret = edit_sect(&item.sect, key, ptr);
break;
case 's':
ret = edit_ship(&item.ship, key, ptr);
break;
case 'u':
ret = edit_land(&item.land, key, ptr);
break;
case 'p':
ret = edit_plane(&item.plane, key, ptr);
break;
default:
CANT_REACH();
} }
if (ret != RET_OK)
return ret;
if (!put_empobj(item.gen.ef_type, item.gen.uid, &item.gen))
return RET_FAIL;
} }
return RET_OK;
} }
static void static void

View file

@ -99,7 +99,7 @@ struct cmndstr player_coms[] = {
1, drop, C_MOD, NORM + MONEY + CAP}, 1, drop, C_MOD, NORM + MONEY + CAP},
{"dump <SECTS> [<fields>]", 0, dump, 0, NORM}, {"dump <SECTS> [<fields>]", 0, dump, 0, NORM},
{"echo [<string>]", 0, echo, 0, 0}, {"echo [<string>]", 0, echo, 0, 0},
{"edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]...", {"edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...",
0, edit, C_MOD, GOD}, 0, edit, C_MOD, GOD},
{"enable", 0, enab, C_MOD, GOD}, {"enable", 0, enab, C_MOD, GOD},
{"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP}, {"enlist <SECTS> <NUM>", 2, enli, C_MOD, NORM + MONEY + CAP},

View file

@ -63,8 +63,8 @@ owner xloc yloc des effic mobil off loyal terr0 terr1 terr2 terr3 dterr xdist yd
1 1 5 4 0 1 0 0 0 0 0 0 0 1 5 1 0 100 1 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 1 5 4 0 1 0 0 0 0 0 0 0 1 5 1 0 100 1 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 3 5 4 0 2 0 0 0 0 0 0 0 3 5 1 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 3 5 4 0 2 0 0 0 0 0 0 0 3 5 1 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 5 5 4 0 0 0 0 0 0 0 0 0 5 5 0 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 5 5 4 0 0 0 0 0 0 0 0 0 5 5 0 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 7 5 4 0 0 0 0 0 0 0 0 0 7 5 0 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 7 5 4 1 0 0 0 0 0 0 0 0 7 5 0 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 9 5 4 0 0 0 0 0 0 0 0 0 9 5 0 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 9 5 4 2 0 0 0 0 0 0 0 0 9 5 0 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
1 11 5 4 0 0 0 0 0 0 0 0 0 11 5 0 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 1 11 5 4 0 0 0 0 0 0 0 0 0 11 5 0 0 100 0 4 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 -11 5 4 0 0 0 0 0 0 0 0 0 -11 5 0 0 100 0 4 0 0 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 2 -11 5 4 0 0 0 0 0 0 0 0 0 -11 5 0 0 100 0 4 0 0 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
2 -9 5 4 0 0 0 0 0 0 0 0 0 -9 5 0 0 100 0 4 0 0 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0 2 -9 5 4 0 0 0 0 0 0 0 0 0 -9 5 0 0 100 0 4 0 0 0 0 0 2 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 0 0 0 0 0 0
@ -367,7 +367,7 @@ actor action victim times duration time
0 44 1 32 0 0 0 44 1 32 0 0
0 43 2 5 0 0 0 43 2 5 0 0
0 44 3 19 0 0 0 44 3 19 0 0
0 43 1 71 0 0 0 43 1 73 0 0
0 42 1 4 0 0 0 42 1 4 0 0
1 45 0 1 0 0 1 45 0 1 0 0
0 43 3 30 0 0 0 43 3 30 0 0

View file

@ -205,9 +205,8 @@ edit('sect', '4,4', 'D', '4,4');
# des newdes # des newdes
for my $key ('s', 'S') { for my $key ('s', 'S') {
edit('sect', '6:8,4', $key, '+');
edit('sect', '6,4', $key, '+'); edit('sect', '6,4', $key, '+');
edit('sect', '6,4', $key, '+');
edit('sect', '8,4', $key, '+');
edit('sect', '8,4', $key, ','); edit('sect', '8,4', $key, ',');
} }
@ -217,6 +216,7 @@ edit('sect', '1,5', 'm', 1, 'a', 1);
# interactive edit # interactive edit
iedit('sect', '3,5', 'm 2', 'a 1'); iedit('sect', '3,5', 'm 2', 'a 1');
iedit('sect', '5,5', ' '); iedit('sect', '5,5', ' ');
iedit('sect', '7:9,5', 'e 1', '', 'e 2');
# give # give
give('2,6', 'l', $INT_MIN); give('2,6', 'l', $INT_MIN);

View file

@ -29,8 +29,4 @@ buil p 1,-1 f1 5 100
des 1,-1 ! des 1,-1 !
buil l 1,-1 sup 5 100 buil l 1,-1 sup 5 100
edit l 3,-1 L 1,-1 edit l 3,-1 L 1,-1
edit c 1 t 0 s 4 edit c 1/2/3/4/5 t 0 s 4
edit c 2 t 0 s 4
edit c 3 t 0 s 4
edit c 4 t 0 s 4
edit c 5 t 0 s 4

View file

@ -20,7 +20,7 @@
Play#0 input edit l 0,0 @ 0 Play#0 input edit l 0,0 @ 0
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 huh? (@) Play#0 output Play#0 1 huh? (@)
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input setres @ 0,0 0 Play#0 input setres @ 0,0 0
Play#0 command setresource Play#0 command setresource
@ -43,7 +43,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 o -1 Play#0 input edit l 1,7 o -1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 o 98 Play#0 input edit l 3,7 o 98
Play#0 command edit Play#0 command edit
@ -51,7 +51,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 o 99 Play#0 input edit l 3,7 o 99
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 O 0 Play#0 input edit l 1,7 O 0
Play#0 command edit Play#0 command edit
@ -59,7 +59,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 O -1 Play#0 input edit l 1,7 O -1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 O 98 Play#0 input edit l 3,7 O 98
Play#0 command edit Play#0 command edit
@ -67,7 +67,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 O 99 Play#0 input edit l 3,7 O 99
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 X 0 Play#0 input edit l 1,7 X 0
Play#0 command edit Play#0 command edit
@ -75,7 +75,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 1,7 X -1 Play#0 input edit l 1,7 X -1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 X 98 Play#0 input edit l 3,7 X 98
Play#0 command edit Play#0 command edit
@ -83,7 +83,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 3,7 X 99 Play#0 input edit l 3,7 X 99
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 5,7 o 2 Play#0 input edit l 5,7 o 2
Play#0 command edit Play#0 command edit
@ -132,7 +132,7 @@
Play#0 input edit l 3,-7 L 3,-7 L 1,0 Play#0 input edit l 3,-7 L 3,-7 L 1,0
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Sector 3,-7 unchanged Play#0 output Play#0 1 Sector 3,-7 unchanged
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 1,1 e 0 Play#0 input edit l 1,1 e 0
Play#0 command edit Play#0 command edit
@ -715,37 +715,31 @@
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Distribution sector of 4,4 unchanged Play#0 output Play#0 1 Distribution sector of 4,4 unchanged
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 6,4 s + Play#0 input edit l 6:8,4 s +
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Designation of 6,4 changed from - to + Play#0 output Play#0 1 Designation of 6,4 changed from - to +
Play#0 output Play#0 1 Designation of 8,4 changed from - to +
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 6,4 s + Play#0 input edit l 6,4 s +
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Designation of 6,4 unchanged Play#0 output Play#0 1 Designation of 6,4 unchanged
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 8,4 s +
Play#0 command edit
Play#0 output Play#0 1 Designation of 8,4 changed from - to +
Play#0 output Play#0 6 0 640
Play#0 input edit l 8,4 s , Play#0 input edit l 8,4 s ,
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 6,4 S + Play#0 input edit l 6:8,4 S +
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 New designation of 6,4 changed from - to + Play#0 output Play#0 1 New designation of 6,4 changed from - to +
Play#0 output Play#0 1 New designation of 8,4 changed from - to +
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 6,4 S + Play#0 input edit l 6,4 S +
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 New designation of 6,4 unchanged Play#0 output Play#0 1 New designation of 6,4 unchanged
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 8,4 S +
Play#0 command edit
Play#0 output Play#0 1 New designation of 8,4 changed from - to +
Play#0 output Play#0 6 0 640
Play#0 input edit l 8,4 S , Play#0 input edit l 8,4 S ,
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 1,5 m 1 a 1 Play#0 input edit l 1,5 m 1 a 1
Play#0 command edit Play#0 command edit
@ -784,6 +778,33 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input Play#0 input
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit l 7:9,5
Play#0 command edit
Play#0 output Play#0 1 Location <L>: 7,5 Distribution sector <D>: 7,5
Play#0 output Play#0 1 Designation <s>: - New designation <S>: -
Play#0 output Play#0 1 own oo eff mob min gld frt oil urn wrk lty che ctg plg ptime fall avail
Play#0 output Play#0 1 o O e m i g f c u w l x X p t F a
Play#0 output Play#0 1 1 1 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0
Play#0 output Play#0 1 Mines <M>: 0
Play#0 output Play#0 1 Road % <R>: 0 Rail % <r>: 0 Defense % <d>: 0
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input e 1
Play#0 output Play#0 1 Efficiency of 7,5 changed from 0 to 1
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input
Play#0 output Play#0 1 Location <L>: 9,5 Distribution sector <D>: 9,5
Play#0 output Play#0 1 Designation <s>: - New designation <S>: -
Play#0 output Play#0 1 own oo eff mob min gld frt oil urn wrk lty che ctg plg ptime fall avail
Play#0 output Play#0 1 o O e m i g f c u w l x X p t F a
Play#0 output Play#0 1 1 1 0 0 0 0 0 0 0 100 0 0 0 0 0 0 0
Play#0 output Play#0 1 Mines <M>: 0
Play#0 output Play#0 1 Road % <R>: 0 Rail % <r>: 0 Defense % <d>: 0
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input e 2
Play#0 output Play#0 1 Efficiency of 9,5 changed from 0 to 2
Play#0 output Play#0 4 %c xxxxx -- thing value :
Play#0 input
Play#0 output Play#0 6 0 640
Play#0 input give l 2,6 -2147483648 Play#0 input give l 2,6 -2147483648
Play#0 command give Play#0 command give
Play#0 output Play#0 1 Only 0 given in 2,6 Play#0 output Play#0 1 Only 0 given in 2,6
@ -825,7 +846,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit s 0 O -1 Play#0 input edit s 0 O -1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit s 1 O 98 Play#0 input edit s 1 O 98
Play#0 command edit Play#0 command edit
@ -833,7 +854,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit s 1 O 99 Play#0 input edit s 1 O 99
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit s 2 O 2 Play#0 input edit s 2 O 2
Play#0 command edit Play#0 command edit
@ -848,7 +869,7 @@
Play#0 input edit s 0 U 0 U -1 Play#0 input edit s 0 U 0 U -1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 cs cargo ship (#0) unchanged Play#0 output Play#0 1 cs cargo ship (#0) unchanged
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit s 2 L 3,-1 Play#0 input edit s 2 L 3,-1
Play#0 command edit Play#0 command edit
@ -869,7 +890,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit p 0 O -1 Play#0 input edit p 0 O -1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit p 1 O 98 Play#0 input edit p 1 O 98
Play#0 command edit Play#0 command edit
@ -877,7 +898,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit p 1 O 99 Play#0 input edit p 1 O 99
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit p 2 O 2 Play#0 input edit p 2 O 2
Play#0 command edit Play#0 command edit
@ -892,7 +913,7 @@
Play#0 input edit p 0 U 0 U -1 Play#0 input edit p 0 U 0 U -1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 f1 Sopwith Camel #0 unchanged Play#0 output Play#0 1 f1 Sopwith Camel #0 unchanged
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit p 2 l 3,-1 Play#0 input edit p 2 l 3,-1
Play#0 command edit Play#0 command edit
@ -913,7 +934,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit u 0 O -1 Play#0 input edit u 0 O -1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit u 1 O 98 Play#0 input edit u 1 O 98
Play#0 command edit Play#0 command edit
@ -921,7 +942,7 @@
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit u 1 O 99 Play#0 input edit u 1 O 99
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit u 2 O 2 Play#0 input edit u 2 O 2
Play#0 command edit Play#0 command edit
@ -936,7 +957,7 @@
Play#0 input edit u 0 U 0 U -1 Play#0 input edit u 0 U 0 U -1
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 sup supply #0 unchanged Play#0 output Play#0 1 sup supply #0 unchanged
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit u 2 L 3,-1 Play#0 input edit u 2 L 3,-1
Play#0 command edit Play#0 command edit
@ -1271,7 +1292,7 @@
Play#0 input edit p 2 s -1 s 9999 Play#0 input edit p 2 s -1 s 9999
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Ship of f1 Sopwith Camel #2 unchanged Play#0 output Play#0 1 Ship of f1 Sopwith Camel #2 unchanged
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit p 3 s 3 Play#0 input edit p 3 s 3
Play#0 command edit Play#0 command edit
@ -1286,7 +1307,7 @@
Play#0 input edit u 2 S -1 S 9999 Play#0 input edit u 2 S -1 S 9999
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Ship of sup supply #2 unchanged Play#0 output Play#0 1 Ship of sup supply #2 unchanged
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit u 3 S 3 Play#0 input edit u 3 S 3
Play#0 command edit Play#0 command edit
@ -1509,7 +1530,7 @@
Play#0 input edit c 1 n POGO Play#0 input edit c 1 n POGO
Play#0 command edit Play#0 command edit
Play#0 output Play#0 1 Country #0 is already called `POGO' Play#0 output Play#0 1 Country #0 is already called `POGO'
Play#0 output Play#0 1 Usage: edit <country|land|ship|plane|unit> <NAT|SECT|SHIP|PLANE|LAND> [<KEY> <VALUE>]... Play#0 output Play#0 1 Usage: edit <l|s|p|u|c> <SECTS|SHIPS|PLANES|LANDS|NATS> [<KEY> <VALUE>]...
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input edit c 2 n 2 Play#0 input edit c 2 n 2
Play#0 command edit Play#0 command edit
@ -1691,6 +1712,8 @@
Play#0 output Play#0 1 Available workforce of 1,5 changed from 0 to 1 by an act of POGO Play#0 output Play#0 1 Available workforce of 1,5 changed from 0 to 1 by an act of POGO
Play#0 output Play#0 1 Mobility of 3,5 changed from 0 to 2 by an act of POGO Play#0 output Play#0 1 Mobility of 3,5 changed from 0 to 2 by an act of POGO
Play#0 output Play#0 1 Available workforce of 3,5 changed from 0 to 1 by an act of POGO Play#0 output Play#0 1 Available workforce of 3,5 changed from 0 to 1 by an act of POGO
Play#0 output Play#0 1 Efficiency of 7,5 changed from 0 to 1 by an act of POGO
Play#0 output Play#0 1 Efficiency of 9,5 changed from 0 to 2 by an act of POGO
Play#0 output Play#0 1 POGO gave you 1 civilians in 4,6 Play#0 output Play#0 1 POGO gave you 1 civilians in 4,6
Play#0 output Play#0 1 POGO gave you 1 civilians in 6,6 Play#0 output Play#0 1 POGO gave you 1 civilians in 6,6
Play#0 output Play#0 1 POGO gave you 1 civilians in 8,6 Play#0 output Play#0 1 POGO gave you 1 civilians in 8,6