(build_land): unused variable natp, remove.
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1 changed files with 0 additions and 3 deletions
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@ -463,7 +463,6 @@ build_land(register struct sctstr *sp, register struct lchrstr *lp,
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struct lndstr land;
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struct nstr_item nstr;
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int avail, cost;
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struct natstr *natp;
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float eff = LAND_MINEFF / 100.0;
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int mil, lcm, hcm, gun, shell;
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int freeland = 0;
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@ -478,8 +477,6 @@ build_land(register struct sctstr *sp, register struct lchrstr *lp,
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hcm = roundavg(((double)lp->l_hcm * eff));
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lcm = roundavg(((double)lp->l_lcm * eff));
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natp = getnatp(player->cnum);
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if (sp->sct_type != SCT_HEADQ) {
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pr("Land Units must be built in headquarters.\n");
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return 0;
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