(lnd_fortify): New, factored out of fort().

(fort): Use it; no functional changes.
(is_engineer): Move to logical place, external linkage.
This commit is contained in:
Markus Armbruster 2004-01-28 09:31:22 +00:00
parent ab01edbe46
commit f7faeb6470
5 changed files with 67 additions and 52 deletions

View file

@ -226,7 +226,7 @@ extern int lnd_hardtarget(struct lndstr *);
extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int); extern int lnd_mar_one_sector(struct emp_qelem *, int, natid, int);
extern int lnd_support(natid, natid, coord, coord); extern int lnd_support(natid, natid, coord, coord);
extern int lnd_can_attack(struct lndstr *); extern int lnd_can_attack(struct lndstr *);
extern int lnd_fortify (struct lndstr *lp, int hard_amt);
void landdamage(); void landdamage();
void lnd_nav(); void lnd_nav();

View file

@ -330,6 +330,7 @@ extern int gamehours(time_t, int *);
extern int has_units(coord, coord, natid, struct lndstr *); extern int has_units(coord, coord, natid, struct lndstr *);
extern int has_units_with_mob(coord, coord, natid); extern int has_units_with_mob(coord, coord, natid);
extern int adj_units(coord, coord, natid); extern int adj_units(coord, coord, natid);
extern int is_engineer(int x, int y);
/* log.c */ /* log.c */
extern void loginit(void); extern void loginit(void);
extern void logerror(s_char *, ...); extern void logerror(s_char *, ...);

View file

@ -44,16 +44,13 @@
#include "file.h" #include "file.h"
#include "commands.h" #include "commands.h"
static int is_engineer(int, int);
int int
fort(void) fort(void)
{ {
int nunits; int nunits;
struct nstr_item ni; struct nstr_item ni;
struct lndstr land; struct lndstr land;
int fort_amt, hard_amt, mob_used; int fort_amt, hard_amt;
int eng;
s_char *p; s_char *p;
extern int land_mob_max; extern int land_mob_max;
s_char buf[1024]; s_char buf[1024];
@ -95,38 +92,7 @@ fort(void)
nunits++; nunits++;
hard_amt = min(land.lnd_mobil, hard_amt); lnd_fortify (&land, hard_amt);
if ((land.lnd_harden + hard_amt) > land_mob_max)
hard_amt = land_mob_max - land.lnd_harden;
eng = is_engineer(land.lnd_x, land.lnd_y);
if (eng)
hard_amt = ((float)hard_amt * 1.5);
if ((land.lnd_harden + hard_amt) > land_mob_max)
hard_amt = land_mob_max - land.lnd_harden;
/* Ok, set the mobility used */
mob_used = hard_amt;
/* Now, if an engineer helped, it's really only 2/3rds of
that */
if (eng)
mob_used = (int)((float)mob_used / 1.5);
/* If we increased it, but not much, we gotta take at least 1
mob point. */
if (mob_used <= 0 && hard_amt > 0)
mob_used = 1;
land.lnd_mobil -= mob_used;
if (land.lnd_mobil < 0)
land.lnd_mobil = 0;
land.lnd_harden += hard_amt;
land.lnd_harden = min(land.lnd_harden, land_mob_max);
pr("%s hardened to %d\n", prland(&land), land.lnd_harden); pr("%s hardened to %d\n", prland(&land), land.lnd_harden);
@ -142,18 +108,3 @@ fort(void)
pr("%d unit%s\n", nunits, splur(nunits)); pr("%d unit%s\n", nunits, splur(nunits));
return RET_OK; return RET_OK;
} }
static int
is_engineer(int x, int y)
{
struct nstr_item ni;
struct lndstr land;
snxtitem_xy(&ni, EF_LAND, x, y);
while (nxtitem(&ni, (s_char *)&land)) {
if (lchr[(int)land.lnd_type].l_flags & L_ENGINEER)
return 1;
}
return 0;
}

View file

@ -96,3 +96,18 @@ has_units_with_mob(coord x, coord y, natid cn)
return 0; return 0;
} }
int
is_engineer(int x, int y)
{
struct nstr_item ni;
struct lndstr land;
snxtitem_xy(&ni, EF_LAND, x, y);
while (nxtitem(&ni, (s_char *)&land)) {
if (lchr[(int)land.lnd_type].l_flags & L_ENGINEER)
return 1;
}
return 0;
}

View file

@ -1349,3 +1349,51 @@ lnd_can_attack(struct lndstr *lp)
return 1; return 1;
} }
/*
* Increase fortification value of LP.
* Fortification costs mobility. Use up to HARD_AMT mobility.
* Return actual fortification increase.
*/
int
lnd_fortify (struct lndstr *lp, int hard_amt)
{
extern int land_mob_max;
int mob_used;
int eng;
hard_amt = min(lp->lnd_mobil, hard_amt);
if ((lp->lnd_harden + hard_amt) > land_mob_max)
hard_amt = land_mob_max - lp->lnd_harden;
eng = is_engineer(lp->lnd_x, lp->lnd_y);
if (eng)
hard_amt = ((float)hard_amt * 1.5);
if ((lp->lnd_harden + hard_amt) > land_mob_max)
hard_amt = land_mob_max - lp->lnd_harden;
/* Ok, set the mobility used */
mob_used = hard_amt;
/* Now, if an engineer helped, it's really only 2/3rds of
that */
if (eng)
mob_used = (int)((float)mob_used / 1.5);
/* If we increased it, but not much, we gotta take at least 1
mob point. */
if (mob_used <= 0 && hard_amt > 0)
mob_used = 1;
lp->lnd_mobil -= mob_used;
if (lp->lnd_mobil < 0)
lp->lnd_mobil = 0;
lp->lnd_harden += hard_amt;
lp->lnd_harden = min(lp->lnd_harden, land_mob_max);
return hard_amt;
}