Do not cast to float where default argument promotion obviously

converts the cast's result to double.  Such casts are ugly and may
lose precision.
This commit is contained in:
Markus Armbruster 2006-05-06 08:34:33 +00:00
parent 7a99405942
commit f819e7ac85
4 changed files with 12 additions and 12 deletions

View file

@ -64,9 +64,8 @@ lsta(void)
pr("%4d %-16.16s ", land.lnd_uid, lchr[(int)land.lnd_type].l_name);
prxy("%4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
pr(" %3d%% %3d %1.1f %1.1f %3d ",
land.lnd_effic,
land.lnd_tech,
(float)land.lnd_att, (float)land.lnd_def, land.lnd_vul);
land.lnd_effic, land.lnd_tech, land.lnd_att, land.lnd_def,
land.lnd_vul);
pr("%2d %2d %2d %2d ",
land.lnd_spd, land.lnd_vis, land.lnd_spy, land.lnd_rad);
pr("%2d %2d %2d %2d %2d ",