Simplify would_abandon()

This commit is contained in:
Markus Armbruster 2008-03-24 10:06:52 +01:00
parent a55f5d016f
commit f89a1a711b

View file

@ -367,30 +367,22 @@ want_to_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
int
would_abandon(struct sctstr *sp, i_type vtype, int amnt, struct lndstr *lp)
{
int mil, civs, loyalcivs;
int mil, loyalcivs;
if ((vtype != I_CIVIL) && (vtype != I_MILIT))
if (vtype != I_CIVIL && vtype != I_MILIT)
return 0;
mil = sp->sct_item[I_MILIT];
civs = sp->sct_item[I_CIVIL];
loyalcivs = sp->sct_item[I_CIVIL];
if (vtype == I_MILIT)
mil -= amnt;
if (vtype == I_CIVIL)
civs -= amnt;
if (sp->sct_own == sp->sct_oldown)
loyalcivs = civs;
else
loyalcivs -= amnt;
if (sp->sct_own != sp->sct_oldown)
loyalcivs = 0;
/* If they have a military unit there, they still own it */
if (sp->sct_own != 0
&& ((loyalcivs == 0) && (mil == 0)
&& (has_units(sp->sct_x, sp->sct_y, sp->sct_own, lp) == 0)))
return 1;
return 0;
return sp->sct_own != 0
&& loyalcivs == 0 && mil == 0
&& !has_units(sp->sct_x, sp->sct_y, sp->sct_own, lp);
}