torpedo: Fix mobility cost of retreat after hit
torp() applies torpedo damage after retreat. Wrong, because mobility cost increases with damage. Broken since retreat was added in Chainsaw. Fix by applying damage before retreat. Bonus: bulletins make more sense. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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3 changed files with 15 additions and 15 deletions
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@ -31,7 +31,7 @@
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* Thomas Ruschak, 1992
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* Ken Stevens, 1995
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* Steve McClure, 2000
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* Markus Armbruster, 2004-2010
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* Markus Armbruster, 2004-2015
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*/
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#include <config.h>
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@ -178,11 +178,9 @@ torp(void)
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wu(0, vshipown, "%s in %s torpedoed %s for %d damage.\n",
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prsub(&sub), xyas(sub.shp_x, sub.shp_y, vshipown),
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prship(&vship), dam);
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if (vship.shp_rflags & RET_TORPED) {
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shipdamage(&vship, dam);
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if (vship.shp_rflags & RET_TORPED)
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retreat_ship(&vship, 't');
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shipdamage(&vship, dam);
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} else
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shipdamage(&vship, dam);
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pr("Torpedo hit %s for %d damage.\n", prship(&vship), dam);
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if (vship.shp_effic < SHIP_MINEFF)
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@ -125,10 +125,10 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil
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97 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
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98 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
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99 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
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100 2 2 4 2 38 37 0 20 0 0 none 0 "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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100 2 2 4 2 38 -29 0 20 0 0 none 0 "" 0 4 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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101 2 0 2 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
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102 2 2 4 2 64 62 0 20 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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103 2 2 4 2 21 20 0 20 0 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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102 2 2 4 2 64 35 0 20 0 0 none 0 "" 0 6 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 () ""
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103 2 1 3 2 21 -42 0 20 0 0 none 0 "" 0 2 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "n"
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104 2 0 2 2 100 127 0 20 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -3 1 1 (injured torped helpless) "nn"
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105 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
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106 0 0 0 0 0 127 0 0 0 0 none 0 "" 0 10 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" 0 0 0 () ""
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@ -1385,15 +1385,16 @@
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Play#0 output Play#0 1
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Play#0 output Play#0 1 0,2 takes 6% collateral damage
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Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#100) for 75 damage.
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Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,4
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Play#0 output Play#0 1 cs cargo ship (#100) takes 62
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Play#0 output Play#0 1 cs cargo ship (#100) was hit by a torpedo, and retreated to 2,4
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Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#101)
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Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#102) for 44 damage.
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Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,4
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Play#0 output Play#0 1 cs cargo ship (#102) takes 36
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Play#0 output Play#0 1 cs cargo ship (#102) was hit by a torpedo, and retreated to 2,4
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Play#0 output Play#0 1 sub in -1,3 torpedoed cs cargo ship (#103) for 95 damage.
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Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo, and retreated to 2,4
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Play#0 output Play#0 1 cs cargo ship (#103) takes 79
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Play#0 output Play#0 1 cs cargo ship (#103) was hit by a torpedo,
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Play#0 output Play#0 1 but ran out of mobility, and couldn't retreat fully!
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Play#0 output Play#0 1 Torpedo sighted @ -1,3 by cs cargo ship (#104)
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Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
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Play#0 output Play#0 1 sb submarine (#120) detected a sonar ping, and retreated to -9,1
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@ -1524,10 +1525,10 @@
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Play#0 output Play#0 1 2 82 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
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Play#0 output Play#0 1 2 83 dd destroyer 2,4 29% 0 3 0 0 0 0 0 0 -28 70
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Play#0 output Play#0 1 2 84 dd destroyer 0,2 100% 0 10 0 0 0 0 0 0 127 70
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Play#0 output Play#0 1 2 100 cs cargo ship 2,4 38% 0 4 0 0 0 0 0 0 37 20
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Play#0 output Play#0 1 2 100 cs cargo ship 2,4 38% 0 4 0 0 0 0 0 0 -29 20
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Play#0 output Play#0 1 2 101 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
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Play#0 output Play#0 1 2 102 cs cargo ship 2,4 64% 0 6 0 0 0 0 0 0 62 20
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Play#0 output Play#0 1 2 103 cs cargo ship 2,4 21% 0 2 0 0 0 0 0 0 20 20
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Play#0 output Play#0 1 2 102 cs cargo ship 2,4 64% 0 6 0 0 0 0 0 0 35 20
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Play#0 output Play#0 1 2 103 cs cargo ship 1,3 21% 0 2 0 0 0 0 0 0 -42 20
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Play#0 output Play#0 1 2 104 cs cargo ship 0,2 100% 0 10 0 0 0 0 0 0 127 20
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Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
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Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 95 60
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@ -1559,8 +1560,9 @@
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Play#0 output Play#0 1 2 82 dd destroyer 0,2 nn ihb
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Play#0 output Play#0 1 2 84 dd destroyer 0,2 nn ihb
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Play#0 output Play#0 1 2 101 cs cargo ship 0,2 nn ith
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Play#0 output Play#0 1 2 103 cs cargo ship 1,3 n ith
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Play#0 output Play#0 1 2 104 cs cargo ship 0,2 nn ith
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Play#0 output Play#0 1 24 ships
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Play#0 output Play#0 1 25 ships
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Play#0 output Play#0 6 0 639
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Play#0 input miss s * ?mission#0 q
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Play#0 command mission
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