struct empfile doc fixes
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1 changed files with 4 additions and 4 deletions
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@ -40,8 +40,8 @@ struct empfile {
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/* Members with immutable values */
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/* Members with immutable values */
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int uid; /* Table ID */
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int uid; /* Table ID */
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char *name; /* Empire name (e.g., "treaty") */
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char *name; /* Empire name (e.g., "treaty") */
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char *file; /* if backed by file, file name relative to
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char *file; /* file name, relative to gamedir for
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data directory */
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game state, to builtindir for config */
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struct castr *cadef; /* table column selectors (column meta-data) */
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struct castr *cadef; /* table column selectors (column meta-data) */
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int size; /* size of a table entry */
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int size; /* size of a table entry */
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int flags; /* only EFF_IMMUTABLE immutable, see below
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int flags; /* only EFF_IMMUTABLE immutable, see below
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@ -50,14 +50,14 @@ struct empfile {
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/* Members whose values are fixed when the cache is mapped */
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/* Members whose values are fixed when the cache is mapped */
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char *cache; /* pointer to cache */
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char *cache; /* pointer to cache */
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int csize; /* cache size, in entries */
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int csize; /* cache size, in entries */
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/* flags bit EFF_MEM also fixed then */
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/* flags bits EFF_MEM, EFF_PRIVATE, EFF_NOTIME also fixed then */
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/* Members whose values may vary throughout operation */
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/* Members whose values may vary throughout operation */
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int baseid; /* id of first entry in cache */
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int baseid; /* id of first entry in cache */
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int cids; /* # entries in cache */
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int cids; /* # entries in cache */
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int fids; /* # entries in table */
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int fids; /* # entries in table */
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int fd; /* file descriptor, -1 if not open */
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int fd; /* file descriptor, -1 if not open */
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/* flags bits EFF_PRIVATE, EFF_CUSTOM also vary */
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/* flags bit EFF_CUSTOM also varies */
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/* User callbacks, may all be null */
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/* User callbacks, may all be null */
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/*
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/*
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