(march): Reorganize, use parse() to split arguments.
These changes are based on improvements made in navi().
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6a07beb3cb
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fa90c1921f
1 changed files with 60 additions and 52 deletions
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@ -54,8 +54,8 @@ march(void)
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struct emp_qelem land_list;
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double minmob, maxmob;
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int together;
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char *cp = 0;
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struct lndstr *lnd = 0; /* leader */
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char *cp = NULL;
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struct lndstr *lnd = NULL; /* leader */
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struct nstr_sect ns;
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char origin;
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int dir;
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@ -63,6 +63,9 @@ march(void)
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int skip = 0;
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char buf[1024];
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char prompt[128];
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char scanspace[1024];
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char bmap_flag;
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int ac;
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if (!snxtitem(&ni_land, EF_LAND, player->argp[1]))
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return RET_SYN;
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@ -80,9 +83,9 @@ march(void)
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}
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while (!QEMPTY(&land_list)) {
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char *bp, dp[80];
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char dp[80];
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if (cp == 0 || *cp == '\0' || stopping) {
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if (cp == NULL || *cp == '\0' || stopping) {
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stopping = 0;
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lnd_mar(&land_list, &minmob, &maxmob, &together, player->cnum);
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if (QEMPTY(&land_list)) {
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@ -115,63 +118,68 @@ march(void)
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if (cp && !(cp = lnd_path(together, lnd, buf)))
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cp = buf;
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}
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if (cp == 0 || *cp == '\0')
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if (cp == NULL || *cp == '\0')
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cp = &dirch[DIR_STOP];
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if (*cp == 'M' ||
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*cp == 'B' || *cp == 'f' || *cp == 'i' || *cp == 'm') {
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++cp;
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if (cp[-1] == 'M') {
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unit_map(EF_LAND, lnd->lnd_uid, &ns, &origin);
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draw_map(0, origin, 0, &ns);
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skip = 1;
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} else if (cp[-1] == 'B') {
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unit_map(EF_LAND, lnd->lnd_uid, &ns, &origin);
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draw_map('b', origin, 0, &ns);
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skip = 1;
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} else if (cp[-1] == 'f') {
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dir = chkdir(*cp, DIR_STOP, DIR_LAST);
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if (dir >= 0) {
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stopping |=
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lnd_mar_one_sector(&land_list, dir, player->cnum, together);
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cp++;
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continue;
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}
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ac = parse(cp, player->argp, NULL, scanspace, NULL);
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if (ac <= 1) {
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sprintf(dp, "%d", lnd->lnd_uid);
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player->argp[1] = dp;
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cp++;
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} else
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cp = NULL;
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bmap_flag = 0;
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switch (*player->argp[0]) {
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case 'B':
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bmap_flag = 'b';
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/*
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* fall through
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*/
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case 'M':
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unit_map(EF_LAND, lnd->lnd_uid, &ns, &origin);
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draw_map(bmap_flag, origin, 0, &ns);
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skip = 1;
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break;
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case 'f':
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{
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struct emp_qelem *qp;
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qp = land_list.q_back;
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emp_remque(land_list.q_back);
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emp_insque(qp, &land_list);
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set_leader(&land_list, &lnd);
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} else if (cp[-1] == 'i') {
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lnd_list(&land_list);
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} else {
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lnd_sweep(&land_list, 1, 1, player->cnum);
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stopping |= lnd_check_mines(&land_list);
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}
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continue;
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} else if (*cp == 'r' || *cp == 'l') {
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for (bp = cp + 1; *bp && !isspace(*bp); bp++) ;
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for (; *bp && isspace(*bp); bp++) ;
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if (*bp)
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player->argp[1] = bp;
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else {
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sprintf(dp, "%d", lnd->lnd_uid);
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player->argp[1] = dp;
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}
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if (*cp++ == 'r') {
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player->argp[0] = "lradar";
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rada();
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skip = 1;
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} else
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llook();
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*cp = 0;
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break;
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case 'i':
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lnd_list(&land_list);
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break;
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case 'm':
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lnd_sweep(&land_list, 1, 1, player->cnum);
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stopping |= lnd_check_mines(&land_list);
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break;
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case 'r':
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player->argp[0] = "lradar";
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rada();
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skip = 1;
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player->btused++;
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continue;
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} else {
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dir = chkdir(*cp++, DIR_STOP, DIR_LAST);
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if (dir < 0) {
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direrr("`%c' to stop", 0, 0);
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pr(", `i' to list units, `f' to change leader,\n");
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pr("`r' to radar, `l' to look, `M' to map, `B' to bmap,\n");
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pr("and `m' to minesweep\n");
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stopping = 1;
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continue;
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}
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break;
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case 'l':
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llook();
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player->btused++;
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break;
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default:
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direrr("`%c' to stop", 0, 0);
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pr(", `i' to list units, `f' to change leader,\n");
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pr("`r' to radar, `l' to look, `M' to map, `B' to bmap,\n");
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pr("and `m' to minesweep\n");
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stopping = 1;
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}
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stopping |=
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lnd_mar_one_sector(&land_list, dir, player->cnum, together);
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}
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return RET_OK;
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}
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