fairland: Replace distance_to_land(), distance_to_sea()
distance_to_land() searches for closest land sector, and distance_to_sea() for the closest sea sector. We already have a more efficient alternative: the breadth-first search recently added for spheres of influence can precompute these distances. Put it to use, and retire distance_to_land() and distance_to_sea(). distance_to_what() could now be simplified. Don't bother, because it'll soon be deleted entirely. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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1 changed files with 27 additions and 8 deletions
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@ -240,7 +240,8 @@ static unsigned cur_seen;
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/*
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/*
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* Closest continent and "distance"
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* Closest continent and "distance"
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* closest[XYOFFSET(x, y)] is the closest continent's number.
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* closest[XYOFFSET(x, y)] is the closest continent's number.
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* distance[] is complicated; see init_spheres_of_influence().
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* distance[] is complicated; see init_spheres_of_influence() and
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* init_distance_to_coast().
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*/
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*/
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static natid *closest;
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static natid *closest;
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static unsigned short *distance;
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static unsigned short *distance;
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@ -962,6 +963,24 @@ init_spheres_of_influence(void)
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bfs_run_queue();
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bfs_run_queue();
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}
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}
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/*
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* Precompute distance to coast
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* Set distance[XYOFFSET(x, y)] to the distance to the closest coastal
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* land sector.
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* Set closest[XYOFFSET(x, y)] to the closest continent's number,
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* -1 if no single continent is closest.
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*/
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static void
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init_distance_to_coast(void)
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{
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int c;
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bfs_init();
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for (c = 0; c < nc + ni; c++)
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bfs_enqueue_island(c);
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bfs_run_queue();
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}
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/*
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/*
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* Is @x,@y in the same sphere of influence as island @c?
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* Is @x,@y in the same sphere of influence as island @c?
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* Always true when @c is a continent.
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* Always true when @c is a continent.
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@ -1266,6 +1285,7 @@ create_elevations(void)
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for (j = 0; j < WORLD_Y; j++)
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for (j = 0; j < WORLD_Y; j++)
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elev[i][j] = -INFINITE_ELEVATION;
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elev[i][j] = -INFINITE_ELEVATION;
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}
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}
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init_distance_to_coast();
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elevate_land();
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elevate_land();
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elevate_sea();
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elevate_sea();
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}
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}
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@ -1301,7 +1321,6 @@ distance_to_what(int x, int y, int flag)
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return d;
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return d;
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}
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}
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#define distance_to_sea() (sectc[c][i]?1:distance_to_what(sectx[c][i], secty[c][i], 0))
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#define distance_to_mountain() distance_to_what(sectx[c][i], secty[c][i], 2)
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#define distance_to_mountain() distance_to_what(sectx[c][i], secty[c][i], 2)
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/* Decide where the mountains go
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/* Decide where the mountains go
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@ -1309,7 +1328,7 @@ distance_to_what(int x, int y, int flag)
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static void
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static void
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elevate_land(void)
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elevate_land(void)
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{
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{
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int i, mountain_search, k, c, total, ns, nm, r, x, y;
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int i, off, mountain_search, k, c, total, ns, nm, r, x, y;
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int highest, where, h, newk, dk;
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int highest, where, h, newk, dk;
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for (c = 0; c < nc + ni; ++c) {
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for (c = 0; c < nc + ni; ++c) {
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@ -1320,7 +1339,8 @@ elevate_land(void)
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/* Place the mountains */
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/* Place the mountains */
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for (i = 0; i < ns; ++i) {
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for (i = 0; i < ns; ++i) {
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dsea[i] = distance_to_sea();
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off = XYOFFSET(sectx[c][i], secty[c][i]);
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dsea[i] = MIN(5, distance[off] + 1);
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weight[i] = (total += (dsea[i] * dsea[i]));
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weight[i] = (total += (dsea[i] * dsea[i]));
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}
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}
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@ -1400,17 +1420,16 @@ elevate_land(void)
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}
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}
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}
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}
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#define distance_to_land() distance_to_what(x, y, 1)
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static void
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static void
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elevate_sea(void)
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elevate_sea(void)
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{
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{
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int x, y;
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int x, y, off;
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for (y = 0; y < WORLD_Y; ++y) {
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for (y = 0; y < WORLD_Y; ++y) {
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for (x = y % 2; x < WORLD_X; x += 2) {
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for (x = y % 2; x < WORLD_X; x += 2) {
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off = XYOFFSET(x, y);
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if (elev[x][y] == -INFINITE_ELEVATION)
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if (elev[x][y] == -INFINITE_ELEVATION)
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elev[x][y] = -roll(distance_to_land() * 20 + 27);
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elev[x][y] = -roll(MIN(5, distance[off]) * 20 + 27);
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}
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}
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}
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}
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}
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}
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