Remove key 'd' at bomb ship, plane and land unit target prompts
Key 'd' has always been there, but never documented. Key '~' does the same, and the prompt mentions it since 4.2.2. Drop 'd'.
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bc805ba81a
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fcb9c7f546
1 changed files with 0 additions and 12 deletions
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@ -500,8 +500,6 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
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shipsatxy(target->sct_x, target->sct_y, 0, M_SUB, 0);
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continue;
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continue;
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}
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}
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if (*q == 'd')
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goto next;
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if (!isdigit(*q))
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if (!isdigit(*q))
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continue;
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continue;
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n = atoi(q);
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n = atoi(q);
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@ -582,8 +580,6 @@ ship_bomb(struct emp_qelem *list, struct sctstr *target)
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xyas(target->sct_x, target->sct_y, player->cnum));
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xyas(target->sct_x, target->sct_y, player->cnum));
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}
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}
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collateral_damage(target->sct_x, target->sct_y, dam / 2);
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collateral_damage(target->sct_x, target->sct_y, dam / 2);
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next:
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;
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}
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}
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free_shiplist(&head);
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free_shiplist(&head);
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}
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}
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@ -630,8 +626,6 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
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planesatxy(target->sct_x, target->sct_y, 0, 0);
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planesatxy(target->sct_x, target->sct_y, 0, 0);
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continue;
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continue;
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}
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}
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if (*q == 'd')
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goto next;
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n = atoi(q);
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n = atoi(q);
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if (n < 0)
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if (n < 0)
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continue;
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continue;
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@ -690,8 +684,6 @@ plane_bomb(struct emp_qelem *list, struct sctstr *target)
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xyas(target->sct_x, target->sct_y, own));
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xyas(target->sct_x, target->sct_y, own));
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putplane(plane.pln_uid, &plane);
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putplane(plane.pln_uid, &plane);
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collateral_damage(target->sct_x, target->sct_y, dam);
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collateral_damage(target->sct_x, target->sct_y, dam);
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next:
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;
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}
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}
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}
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}
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@ -736,8 +728,6 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
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unitsatxy(target->sct_x, target->sct_y, 0, 0);
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unitsatxy(target->sct_x, target->sct_y, 0, 0);
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continue;
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continue;
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}
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}
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if (*q == 'd')
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goto next;
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n = atoi(q);
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n = atoi(q);
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if (n < 0)
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if (n < 0)
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continue;
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continue;
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@ -796,8 +786,6 @@ land_bomb(struct emp_qelem *list, struct sctstr *target)
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nreport(player->cnum, N_UNIT_BOMB, own, 1);
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nreport(player->cnum, N_UNIT_BOMB, own, 1);
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putland(land.lnd_uid, &land);
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putland(land.lnd_uid, &land);
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collateral_damage(target->sct_x, target->sct_y, dam);
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collateral_damage(target->sct_x, target->sct_y, dam);
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next:
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;
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}
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}
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}
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}
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