(nuke): Players need the uid to work with nukes, show it. Show

members introduced in nuke.h rev. 1.19 and 1.20: nuk_plane, nuk_effic,
nuk_tech, nuk_stockpile.  Make output similar to the other unit
reports while we're at it.
This commit is contained in:
Markus Armbruster 2006-05-13 15:30:30 +00:00
parent 89694cd468
commit fcc0162188
2 changed files with 49 additions and 49 deletions

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.TH Command NUKE
.NA nuke "List all nuclear \*Qdevices\*U in a given area"
.NA nuke "Report status of nukes"
.LV Expert
.SY "nuke <SECTS>"
For each sector in <SECTS>, this command prints the number of each
type of nuclear device in that sector. If the sector is a nuclear
plant whose efficiency is at least 60% (i.e. a sector where you can
build nuclear warheads), then you will be given additional information
about the sector relevant to the building of nukes.
.SY "nuke <NUKES>"
The nuke report command is a census of your nuke and lists all the
info available in readable format.
.s1
.EX nuke #1
.NF
sect eff num nuke-type lcm hcm oil rad avail
21,-3 n 100% 2 5mt fusion 499 499 1498 783 549
21 100kt fission
1 250kt fusion
19,-3 + 100% 12 5mt fusion
3 50kt neutron
.FI
Note that the sector information is printed only once, and all nukes
in that sector are listed below it.
The report format contains the following fields:
.s1
.SA "build, launch, transport, Planes"
.in +1i
.L #
the nuke number
.L type
the type of nuke; \*Q10kt fission\*U, \*Q1mt fusion\*U, etc.,
.L x,y
the nuke's current location,
.L w
the \*Qstockpile\*U designation letter,
.L eff
the nuke's efficiency,
.L tech
the tech level at which it was created,
.L carry
the plane the nuke is on, if any,
.L burst
whether the nuke is programmed to air- or groundburst.
.in
.s1
.SA "arm, build, launch, transport, Planes"