(nuke): Players need the uid to work with nukes, show it. Show
members introduced in nuke.h rev. 1.19 and 1.20: nuk_plane, nuk_effic, nuk_tech, nuk_stockpile. Make output similar to the other unit reports while we're at it.
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info/nuke.t
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info/nuke.t
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.TH Command NUKE
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.NA nuke "List all nuclear \*Qdevices\*U in a given area"
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.NA nuke "Report status of nukes"
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.LV Expert
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.SY "nuke <SECTS>"
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For each sector in <SECTS>, this command prints the number of each
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type of nuclear device in that sector. If the sector is a nuclear
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plant whose efficiency is at least 60% (i.e. a sector where you can
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build nuclear warheads), then you will be given additional information
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about the sector relevant to the building of nukes.
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.SY "nuke <NUKES>"
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The nuke report command is a census of your nuke and lists all the
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info available in readable format.
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.s1
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.EX nuke #1
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.NF
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sect eff num nuke-type lcm hcm oil rad avail
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21,-3 n 100% 2 5mt fusion 499 499 1498 783 549
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21 100kt fission
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1 250kt fusion
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19,-3 + 100% 12 5mt fusion
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3 50kt neutron
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.FI
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Note that the sector information is printed only once, and all nukes
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in that sector are listed below it.
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The report format contains the following fields:
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.s1
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.SA "build, launch, transport, Planes"
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.in +1i
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.L #
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the nuke number
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.L type
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the type of nuke; \*Q10kt fission\*U, \*Q1mt fusion\*U, etc.,
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.L x,y
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the nuke's current location,
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.L w
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the \*Qstockpile\*U designation letter,
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.L eff
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the nuke's efficiency,
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.L tech
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the tech level at which it was created,
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.L carry
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the plane the nuke is on, if any,
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.L burst
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whether the nuke is programmed to air- or groundburst.
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.in
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.s1
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.SA "arm, build, launch, transport, Planes"
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