nsc: Expose generalized build materials in xdump and conditionals

Ship, plane, land unit and nuke types require lcms and hcms to build.
Planes also require military, and nukes also require oil and rads.
These build materials are exposed as ship-chr, plane-chr, land-chr,
nuke-chr selectors l_build, h_build, crew, o_build, r_build.

We want to optionally support more build materials in the future.  To
help clients prepare for that, provide selectors for all other item
types.  Use CA_DUMP_ONLY to keep them out of configuration tables
until they actually work.

Rename selector crew to m_build for consistency.  This is an xdump
compatibility break.  We could easily add m_build and deprecate crew
to provide the customary grace period for such breaks.  However, more
xdump changes are coming down the pipe, and for some of them providing
a grace period wouldn't be as easy.  Ron Koenderink assures us WinACE
doesn't need a grace period.  So don't bother with maintaining xdump
compatibility in this release.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2016-05-30 23:43:10 +02:00
parent c93405f10d
commit fce3ecf49a
3 changed files with 223 additions and 176 deletions

View file

@ -94,6 +94,26 @@ NSC_IELT("hcm", "h", sfx, base, I_HCM), \
NSC_IELT("uw", "u", sfx, base, I_UW), \ NSC_IELT("uw", "u", sfx, base, I_UW), \
NSC_IELT("rad", "r", sfx, base, I_RAD) NSC_IELT("rad", "r", sfx, base, I_RAD)
#define NSC_MELT(name, base, itype, flags, dump) \
{(name), ((base) + (itype)*sizeof(short)), \
NSC_SHORT, 0, NULL, EF_BAD, (flags), (dump) }
#define NSC_MVEC(base, mil_dump, oil_dump, rad_dump) \
NSC_MELT("c_build", base, I_CIVIL, 0, CA_DUMP_ONLY), \
NSC_MELT("m_build", base, I_MILIT, 0, mil_dump), \
NSC_MELT("s_build", base, I_SHELL, 0, CA_DUMP_ONLY), \
NSC_MELT("g_build", base, I_GUN, 0, CA_DUMP_ONLY), \
NSC_MELT("p_build", base, I_PETROL, 0, CA_DUMP_ONLY), \
NSC_MELT("i_build", base, I_IRON, 0, CA_DUMP_ONLY), \
NSC_MELT("d_build", base, I_DUST, 0, CA_DUMP_ONLY), \
NSC_MELT("b_build", base, I_BAR, 0, CA_DUMP_ONLY), \
NSC_MELT("f_build", base, I_FOOD, 0, CA_DUMP_ONLY), \
NSC_MELT("o_build", base, I_OIL, 0, oil_dump), \
NSC_MELT("l_build", base, I_LCM, 0, CA_DUMP), \
NSC_MELT("h_build", base, I_HCM, 0, CA_DUMP), \
NSC_MELT("u_build", base, I_UW, 0, CA_DUMP_ONLY), \
NSC_MELT("r_build", base, I_RAD, 0, rad_dump)
struct castr ichr_ca[] = { struct castr ichr_ca[] = {
#define CURSTR struct ichrstr #define CURSTR struct ichrstr
{"uid", fldoff(i_uid), NSC_SITYPE(i_type), 0, NULL, EF_ITEM, 0, {"uid", fldoff(i_uid), NSC_SITYPE(i_type), 0, NULL, EF_ITEM, 0,
@ -288,10 +308,7 @@ struct castr mchr_ca[] = {
{"type", fldoff(m_type), NSC_CHAR, 0, NULL, EF_SHIP_CHR, 0, CA_DUMP}, {"type", fldoff(m_type), NSC_CHAR, 0, NULL, EF_SHIP_CHR, 0, CA_DUMP},
{"name", fldoff(m_name), NSC_STRING, 0, NULL, EF_BAD, 0, CA_DUMP}, {"name", fldoff(m_name), NSC_STRING, 0, NULL, EF_BAD, 0, CA_DUMP},
NSC_IVEC(fldoff(m_item), ""), NSC_IVEC(fldoff(m_item), ""),
{"l_build", fldoff(m_mat[I_LCM]), NSC_SHORT, 0, NULL, EF_BAD, 0, NSC_MVEC(fldoff(m_mat), CA_DUMP_ONLY, CA_DUMP_ONLY, CA_DUMP_ONLY),
CA_DUMP},
{"h_build", fldoff(m_mat[I_HCM]), NSC_SHORT, 0, NULL, EF_BAD, 0,
CA_DUMP},
{"armor", fldoff(m_armor), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"armor", fldoff(m_armor), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"speed", fldoff(m_speed), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"speed", fldoff(m_speed), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"visib", fldoff(m_visib), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"visib", fldoff(m_visib), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
@ -336,10 +353,7 @@ struct castr plchr_ca[] = {
#define CURSTR struct plchrstr #define CURSTR struct plchrstr
{"type", fldoff(pl_type), NSC_CHAR, 0, NULL, EF_PLANE_CHR, 0, CA_DUMP}, {"type", fldoff(pl_type), NSC_CHAR, 0, NULL, EF_PLANE_CHR, 0, CA_DUMP},
{"name", fldoff(pl_name), NSC_STRING, 0, NULL, EF_BAD, 0, CA_DUMP}, {"name", fldoff(pl_name), NSC_STRING, 0, NULL, EF_BAD, 0, CA_DUMP},
{"l_build", fldoff(pl_mat[I_LCM]), NSC_SHORT, 0, NULL, EF_BAD, 0, NSC_MVEC(fldoff(pl_mat), CA_DUMP, CA_DUMP_ONLY, CA_DUMP_ONLY),
CA_DUMP},
{"h_build", fldoff(pl_mat[I_HCM]), NSC_SHORT, 0, NULL, EF_BAD, 0,
CA_DUMP},
{"bwork", fldoff(pl_bwork), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"bwork", fldoff(pl_bwork), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"tech", fldoff(pl_tech), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"tech", fldoff(pl_tech), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"cost", fldoff(pl_cost), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"cost", fldoff(pl_cost), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
@ -348,8 +362,6 @@ struct castr plchr_ca[] = {
{"att", fldoff(pl_att), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"att", fldoff(pl_att), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"def", fldoff(pl_def), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"def", fldoff(pl_def), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"range", fldoff(pl_range), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"range", fldoff(pl_range), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"crew", fldoff(pl_mat[I_MILIT]), NSC_SHORT, 0, NULL, EF_BAD, 0,
CA_DUMP},
{"fuel", fldoff(pl_fuel), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"fuel", fldoff(pl_fuel), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"stealth", fldoff(pl_stealth), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"stealth", fldoff(pl_stealth), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"flags", fldoff(pl_flags), NSC_INT, 0, NULL, {"flags", fldoff(pl_flags), NSC_INT, 0, NULL,
@ -406,10 +418,7 @@ struct castr lchr_ca[] = {
{"type", fldoff(l_type), NSC_CHAR, 0, NULL, EF_LAND_CHR, 0, CA_DUMP}, {"type", fldoff(l_type), NSC_CHAR, 0, NULL, EF_LAND_CHR, 0, CA_DUMP},
{"name", fldoff(l_name), NSC_STRING, 0, NULL, EF_BAD, 0, CA_DUMP}, {"name", fldoff(l_name), NSC_STRING, 0, NULL, EF_BAD, 0, CA_DUMP},
NSC_IVEC(fldoff(l_item), ""), NSC_IVEC(fldoff(l_item), ""),
{"l_build", fldoff(l_mat[I_LCM]), NSC_SHORT, 0, NULL, EF_BAD, 0, NSC_MVEC(fldoff(l_mat), CA_DUMP_ONLY, CA_DUMP_ONLY, CA_DUMP_ONLY),
CA_DUMP},
{"h_build", fldoff(l_mat[I_HCM]), NSC_SHORT, 0, NULL, EF_BAD, 0,
CA_DUMP},
{"bwork", fldoff(l_bwork), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"bwork", fldoff(l_bwork), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"tech", fldoff(l_tech), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"tech", fldoff(l_tech), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"cost", fldoff(l_cost), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"cost", fldoff(l_cost), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
@ -447,14 +456,7 @@ struct castr nchr_ca[] = {
#define CURSTR struct nchrstr #define CURSTR struct nchrstr
{"type", fldoff(n_type), NSC_CHAR, 0, NULL, EF_NUKE_CHR, 0, CA_DUMP}, {"type", fldoff(n_type), NSC_CHAR, 0, NULL, EF_NUKE_CHR, 0, CA_DUMP},
{"name", fldoff(n_name), NSC_STRING, 0, NULL, EF_BAD, 0, CA_DUMP}, {"name", fldoff(n_name), NSC_STRING, 0, NULL, EF_BAD, 0, CA_DUMP},
{"l_build", fldoff(n_mat[I_LCM]), NSC_SHORT, 0, NULL, EF_BAD, 0, NSC_MVEC(fldoff(n_mat), CA_DUMP_ONLY, CA_DUMP, CA_DUMP),
CA_DUMP},
{"h_build", fldoff(n_mat[I_HCM]), NSC_SHORT, 0, NULL, EF_BAD, 0,
CA_DUMP},
{"o_build", fldoff(n_mat[I_OIL]), NSC_SHORT, 0, NULL, EF_BAD, 0,
CA_DUMP},
{"r_build", fldoff(n_mat[I_RAD]), NSC_SHORT, 0, NULL, EF_BAD, 0,
CA_DUMP},
{"blast", fldoff(n_blast), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"blast", fldoff(n_blast), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"dam", fldoff(n_dam), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"dam", fldoff(n_dam), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},
{"bwork", fldoff(n_bwork), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP}, {"bwork", fldoff(n_bwork), NSC_INT, 0, NULL, EF_BAD, 0, CA_DUMP},

View file

@ -45,7 +45,7 @@
# econfig key custom_tables. # econfig key custom_tables.
config plane-chr config plane-chr
type name l_b h_b cre bwork tech cost ... type name l_b h_b m_b bwork tech cost ...
0 "f1 Sopwith Camel" 8 2 1 32 50 400 0 "f1 Sopwith Camel" 8 2 1 32 50 400
1 "f2 P-51 Mustang" 8 2 1 32 80 400 1 "f2 P-51 Mustang" 8 2 1 32 80 400
2 "jf1 F-4 Phantom" 12 4 2 40 125 1000 2 "jf1 F-4 Phantom" 12 4 2 40 125 1000

View file

@ -1021,8 +1021,20 @@
Play#0 output Play#0 1 "hcm" 6 0 0 -1 Play#0 output Play#0 1 "hcm" 6 0 0 -1
Play#0 output Play#0 1 "uw" 6 0 0 -1 Play#0 output Play#0 1 "uw" 6 0 0 -1
Play#0 output Play#0 1 "rad" 6 0 0 -1 Play#0 output Play#0 1 "rad" 6 0 0 -1
Play#0 output Play#0 1 "c_build" 6 0 0 -1
Play#0 output Play#0 1 "m_build" 6 0 0 -1
Play#0 output Play#0 1 "s_build" 6 0 0 -1
Play#0 output Play#0 1 "g_build" 6 0 0 -1
Play#0 output Play#0 1 "p_build" 6 0 0 -1
Play#0 output Play#0 1 "i_build" 6 0 0 -1
Play#0 output Play#0 1 "d_build" 6 0 0 -1
Play#0 output Play#0 1 "b_build" 6 0 0 -1
Play#0 output Play#0 1 "f_build" 6 0 0 -1
Play#0 output Play#0 1 "o_build" 6 0 0 -1
Play#0 output Play#0 1 "l_build" 6 0 0 -1 Play#0 output Play#0 1 "l_build" 6 0 0 -1
Play#0 output Play#0 1 "h_build" 6 0 0 -1 Play#0 output Play#0 1 "h_build" 6 0 0 -1
Play#0 output Play#0 1 "u_build" 6 0 0 -1
Play#0 output Play#0 1 "r_build" 6 0 0 -1
Play#0 output Play#0 1 "armor" 8 0 0 -1 Play#0 output Play#0 1 "armor" 8 0 0 -1
Play#0 output Play#0 1 "speed" 8 0 0 -1 Play#0 output Play#0 1 "speed" 8 0 0 -1
Play#0 output Play#0 1 "visib" 8 0 0 -1 Play#0 output Play#0 1 "visib" 8 0 0 -1
@ -1037,15 +1049,27 @@
Play#0 output Play#0 1 "flags" 8 8 0 48 Play#0 output Play#0 1 "flags" 8 8 0 48
Play#0 output Play#0 1 "nplanes" 5 0 0 -1 Play#0 output Play#0 1 "nplanes" 5 0 0 -1
Play#0 output Play#0 1 "nland" 5 0 0 -1 Play#0 output Play#0 1 "nland" 5 0 0 -1
Play#0 output Play#0 1 /32 Play#0 output Play#0 1 /44
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump meta 20 Play#0 input xdump meta 20
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta plane-chr 0 Play#0 output Play#0 1 XDUMP meta plane-chr 0
Play#0 output Play#0 1 "type" 4 0 0 20 Play#0 output Play#0 1 "type" 4 0 0 20
Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "c_build" 6 0 0 -1
Play#0 output Play#0 1 "m_build" 6 0 0 -1
Play#0 output Play#0 1 "s_build" 6 0 0 -1
Play#0 output Play#0 1 "g_build" 6 0 0 -1
Play#0 output Play#0 1 "p_build" 6 0 0 -1
Play#0 output Play#0 1 "i_build" 6 0 0 -1
Play#0 output Play#0 1 "d_build" 6 0 0 -1
Play#0 output Play#0 1 "b_build" 6 0 0 -1
Play#0 output Play#0 1 "f_build" 6 0 0 -1
Play#0 output Play#0 1 "o_build" 6 0 0 -1
Play#0 output Play#0 1 "l_build" 6 0 0 -1 Play#0 output Play#0 1 "l_build" 6 0 0 -1
Play#0 output Play#0 1 "h_build" 6 0 0 -1 Play#0 output Play#0 1 "h_build" 6 0 0 -1
Play#0 output Play#0 1 "u_build" 6 0 0 -1
Play#0 output Play#0 1 "r_build" 6 0 0 -1
Play#0 output Play#0 1 "bwork" 8 0 0 -1 Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1 Play#0 output Play#0 1 "tech" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1 Play#0 output Play#0 1 "cost" 8 0 0 -1
@ -1054,11 +1078,10 @@
Play#0 output Play#0 1 "att" 8 0 0 -1 Play#0 output Play#0 1 "att" 8 0 0 -1
Play#0 output Play#0 1 "def" 8 0 0 -1 Play#0 output Play#0 1 "def" 8 0 0 -1
Play#0 output Play#0 1 "range" 8 0 0 -1 Play#0 output Play#0 1 "range" 8 0 0 -1
Play#0 output Play#0 1 "crew" 6 0 0 -1
Play#0 output Play#0 1 "fuel" 8 0 0 -1 Play#0 output Play#0 1 "fuel" 8 0 0 -1
Play#0 output Play#0 1 "stealth" 8 0 0 -1 Play#0 output Play#0 1 "stealth" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 43 Play#0 output Play#0 1 "flags" 8 8 0 43
Play#0 output Play#0 1 /16 Play#0 output Play#0 1 /27
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump meta 21 Play#0 input xdump meta 21
Play#0 command xdump Play#0 command xdump
@ -1079,8 +1102,20 @@
Play#0 output Play#0 1 "hcm" 6 0 0 -1 Play#0 output Play#0 1 "hcm" 6 0 0 -1
Play#0 output Play#0 1 "uw" 6 0 0 -1 Play#0 output Play#0 1 "uw" 6 0 0 -1
Play#0 output Play#0 1 "rad" 6 0 0 -1 Play#0 output Play#0 1 "rad" 6 0 0 -1
Play#0 output Play#0 1 "c_build" 6 0 0 -1
Play#0 output Play#0 1 "m_build" 6 0 0 -1
Play#0 output Play#0 1 "s_build" 6 0 0 -1
Play#0 output Play#0 1 "g_build" 6 0 0 -1
Play#0 output Play#0 1 "p_build" 6 0 0 -1
Play#0 output Play#0 1 "i_build" 6 0 0 -1
Play#0 output Play#0 1 "d_build" 6 0 0 -1
Play#0 output Play#0 1 "b_build" 6 0 0 -1
Play#0 output Play#0 1 "f_build" 6 0 0 -1
Play#0 output Play#0 1 "o_build" 6 0 0 -1
Play#0 output Play#0 1 "l_build" 6 0 0 -1 Play#0 output Play#0 1 "l_build" 6 0 0 -1
Play#0 output Play#0 1 "h_build" 6 0 0 -1 Play#0 output Play#0 1 "h_build" 6 0 0 -1
Play#0 output Play#0 1 "u_build" 6 0 0 -1
Play#0 output Play#0 1 "r_build" 6 0 0 -1
Play#0 output Play#0 1 "bwork" 8 0 0 -1 Play#0 output Play#0 1 "bwork" 8 0 0 -1
Play#0 output Play#0 1 "tech" 8 0 0 -1 Play#0 output Play#0 1 "tech" 8 0 0 -1
Play#0 output Play#0 1 "cost" 8 0 0 -1 Play#0 output Play#0 1 "cost" 8 0 0 -1
@ -1099,16 +1134,26 @@
Play#0 output Play#0 1 "flags" 8 8 0 30 Play#0 output Play#0 1 "flags" 8 8 0 30
Play#0 output Play#0 1 "nxlight" 5 0 0 -1 Play#0 output Play#0 1 "nxlight" 5 0 0 -1
Play#0 output Play#0 1 "nland" 5 0 0 -1 Play#0 output Play#0 1 "nland" 5 0 0 -1
Play#0 output Play#0 1 /36 Play#0 output Play#0 1 /48
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump meta 22 Play#0 input xdump meta 22
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 XDUMP meta nuke-chr 0 Play#0 output Play#0 1 XDUMP meta nuke-chr 0
Play#0 output Play#0 1 "type" 4 0 0 22 Play#0 output Play#0 1 "type" 4 0 0 22
Play#0 output Play#0 1 "name" 3 0 0 -1 Play#0 output Play#0 1 "name" 3 0 0 -1
Play#0 output Play#0 1 "c_build" 6 0 0 -1
Play#0 output Play#0 1 "m_build" 6 0 0 -1
Play#0 output Play#0 1 "s_build" 6 0 0 -1
Play#0 output Play#0 1 "g_build" 6 0 0 -1
Play#0 output Play#0 1 "p_build" 6 0 0 -1
Play#0 output Play#0 1 "i_build" 6 0 0 -1
Play#0 output Play#0 1 "d_build" 6 0 0 -1
Play#0 output Play#0 1 "b_build" 6 0 0 -1
Play#0 output Play#0 1 "f_build" 6 0 0 -1
Play#0 output Play#0 1 "o_build" 6 0 0 -1
Play#0 output Play#0 1 "l_build" 6 0 0 -1 Play#0 output Play#0 1 "l_build" 6 0 0 -1
Play#0 output Play#0 1 "h_build" 6 0 0 -1 Play#0 output Play#0 1 "h_build" 6 0 0 -1
Play#0 output Play#0 1 "o_build" 6 0 0 -1 Play#0 output Play#0 1 "u_build" 6 0 0 -1
Play#0 output Play#0 1 "r_build" 6 0 0 -1 Play#0 output Play#0 1 "r_build" 6 0 0 -1
Play#0 output Play#0 1 "blast" 8 0 0 -1 Play#0 output Play#0 1 "blast" 8 0 0 -1
Play#0 output Play#0 1 "dam" 8 0 0 -1 Play#0 output Play#0 1 "dam" 8 0 0 -1
@ -1117,7 +1162,7 @@
Play#0 output Play#0 1 "cost" 8 0 0 -1 Play#0 output Play#0 1 "cost" 8 0 0 -1
Play#0 output Play#0 1 "weight" 8 0 0 -1 Play#0 output Play#0 1 "weight" 8 0 0 -1
Play#0 output Play#0 1 "flags" 8 8 0 39 Play#0 output Play#0 1 "flags" 8 8 0 39
Play#0 output Play#0 1 /13 Play#0 output Play#0 1 /23
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump meta 23 Play#0 input xdump meta 23
Play#0 command xdump Play#0 command xdump
@ -1530,127 +1575,127 @@
Play#0 input xdump ship-chr * Play#0 input xdump ship-chr *
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 XDUMP ship-chr 0 Play#0 output Play#0 1 XDUMP ship-chr 0
Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 75 0 180 524289 0 0 Play#0 output Play#0 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 75 35 300 524289 0 0 Play#0 output Play#0 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 160 20 500 262144 0 2 Play#0 output Play#0 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 160 20 500 0 0 0 Play#0 output Play#0 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 0 0 0
Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 160 0 300 0 0 0 Play#0 output Play#0 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 10 35 3 0 0 1 0 160 0 300 0 0 0
Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 110 0 600 16384 0 2 Play#0 output Play#0 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 800 524320 0 0 Play#0 output Play#0 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 200 50 1500 32 0 0 Play#0 output Play#0 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 0 0 0 0 0 0 0 0 0 0 60 60 0 0 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 60 40 300 524290 0 0 Play#0 output Play#0 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 130 45 800 128 0 2 Play#0 output Play#0 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 50 30 30 5 6 3 1 0 130 45 800 128 0 2
Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 160 50 1200 0 0 4 Play#0 output Play#0 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 50 0 0 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 170 10 800 16384 0 2 Play#0 output Play#0 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 210 45 1800 0 0 2 Play#0 output Play#0 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 70 0 0 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 190 75 1500 0 0 2 Play#0 output Play#0 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 160 35 600 262144 0 0 Play#0 output Play#0 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 400 524672 0 0 Play#0 output Play#0 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 110 70 600 196 0 1 Play#0 output Play#0 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 45 35 20 4 6 3 1 0 110 70 600 196 0 1
Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 110 60 650 706 0 0 Play#0 output Play#0 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 25 20 5 4 3 3 0 0 110 60 650 706 0 0
Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 40 40 50 30 2 3 0 0 0 0 140 150 1200 262720 0 0 Play#0 output Play#0 1 19 "sbc\\040\\040cargo\\040submarine" 5 10 104 20 100 0 0 0 900 0 500 300 0 0 0 0 0 0 0 0 0 0 0 0 40 40 0 0 50 30 2 3 0 0 0 0 140 150 1200 262720 0 0
Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 190 80 2700 8 20 0 Play#0 output Play#0 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 60 70 80 35 40 7 2 2 10 40 220 160 4500 8 40 0 Play#0 output Play#0 1 21 "car\\040\\040aircraft\\040carrier" 0 350 500 4 500 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 70 0 0 80 35 40 7 2 2 10 40 220 160 4500 8 40 0
Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 70 80 100 45 40 9 2 2 20 4 250 305 8000 262152 60 0 Play#0 output Play#0 1 22 "can\\040\\040nuc\\040carrier" 0 350 999 4 999 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 70 80 0 0 100 45 40 9 2 2 20 4 250 305 8000 262152 60 0
Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 60 40 40 30 30 2 0 0 2 0 160 145 1000 2048 0 6 Play#0 output Play#0 1 23 "ls\\040\\040\\040landing\\040ship" 0 400 10 1 0 0 0 0 300 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 40 30 30 2 0 0 2 0 160 145 1000 2048 0 6
Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 4 0 120 220 800 4166 0 0 Play#0 output Play#0 1 24 "af\\040\\040\\040asw\\040frigate" 0 60 60 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 30 0 0 50 35 30 5 2 2 4 0 120 220 800 4166 0 0
Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 30 40 45 40 3 6 5 3 0 0 130 260 1200 4802 0 0 Play#0 output Play#0 1 25 "na\\040\\040\\040nuc\\040attack\\040sub" 0 25 60 6 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 45 40 3 6 5 3 0 0 130 260 1200 4802 0 0
Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 40 40 60 40 35 6 8 3 10 2 140 240 1500 4166 0 0 Play#0 output Play#0 1 26 "ad\\040\\040\\040asw\\040destroyer" 0 100 80 6 40 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 40 0 0 60 40 35 6 8 3 10 2 140 240 1500 4166 0 0
Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 30 40 55 35 2 6 0 0 0 0 130 270 1500 592 20 0 Play#0 output Play#0 1 27 "nm\\040\\040\\040nuc\\040miss\\040sub" 0 25 200 1 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 55 35 2 6 0 0 0 0 130 270 1500 592 20 0
Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 30 30 35 30 3 3 0 0 0 0 110 230 1200 592 10 0 Play#0 output Play#0 1 28 "msb\\040\\040missile\\040sub" 0 25 100 1 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 35 30 3 3 0 0 0 0 110 230 1200 592 10 0
Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 20 20 15 40 15 3 2 2 0 0 80 180 500 16 10 0 Play#0 output Play#0 1 29 "mb\\040\\040\\040missile\\040boat" 0 5 100 3 0 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 20 0 0 15 40 15 3 2 2 0 0 80 180 500 16 10 0
Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 40 30 50 35 30 5 2 2 2 0 120 280 1000 16 20 0 Play#0 output Play#0 1 30 "mf\\040\\040\\040missile\\040frigate" 0 60 220 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 30 0 0 50 35 30 5 2 2 2 0 120 280 1000 16 20 0
Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 50 50 70 35 35 8 8 6 8 8 170 290 1500 1048592 40 0 Play#0 output Play#0 1 31 "mc\\040\\040\\040missile\\040cruiser" 0 120 500 6 160 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 70 35 35 8 8 6 8 8 170 290 1500 1048592 40 0
Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 50 60 80 35 30 6 1 8 1 0 190 130 1500 1048576 0 4 Play#0 output Play#0 1 32 "aac\\040\\040aa\\040cruiser" 0 100 100 15 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 80 35 30 6 1 8 1 0 190 130 1500 1048576 0 4
Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 50 60 80 35 30 6 1 16 30 2 190 265 4000 1048592 32 0 Play#0 output Play#0 1 33 "agc\\040\\040aegis\\040cruiser" 0 200 400 25 40 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 80 35 30 6 1 16 30 2 190 265 4000 1048592 32 0
Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 50 50 100 45 35 6 14 7 10 2 170 325 1800 1048592 20 0 Play#0 output Play#0 1 34 "ncr\\040\\040nuc\\040cruiser" 0 200 400 8 40 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 100 45 35 6 14 7 10 2 170 325 1800 1048592 20 0
Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 50 50 80 45 35 9 10 4 25 8 170 330 1800 4166 0 0 Play#0 output Play#0 1 35 "nas\\040\\040nuc\\040asw\\040cruiser" 0 200 120 6 160 0 0 0 500 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 80 45 35 9 10 4 25 8 170 330 1800 4166 0 0
Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 60 40 40 45 35 6 0 0 10 2 160 360 1500 262144 0 2 Play#0 output Play#0 1 36 "nsp\\040\\040nuc\\040supply\\040ship" 50 50 600 50 999 0 0 0 999 0 1500 900 0 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 40 45 35 6 0 0 10 2 160 360 1500 262144 0 2
Play#0 output Play#0 1 /36 Play#0 output Play#0 1 /36
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump plane-chr * Play#0 input xdump plane-chr *
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 XDUMP plane-chr 0 Play#0 output Play#0 1 XDUMP plane-chr 0
Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 32 50 400 90 1 1 1 4 1 1 0 22 Play#0 output Play#0 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 50 400 90 1 1 1 4 1 0 22
Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 32 80 400 80 1 4 4 8 1 1 0 70 Play#0 output Play#0 1 1 "f2\\040\\040\\040P-51\\040Mustang" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 80 400 80 1 4 4 8 1 0 70
Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 40 125 1000 45 1 14 14 11 2 3 0 70 Play#0 output Play#0 1 2 "jf1\\040\\040F-4\\040Phantom" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 125 1000 45 1 14 14 11 3 0 70
Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 12 4 40 195 1400 30 1 17 17 14 2 3 0 86 Play#0 output Play#0 1 3 "jf2\\040\\040AV-8B\\040Harrier" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 195 1400 30 1 17 17 14 3 0 86
Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 15 5 45 325 3000 45 3 19 19 20 2 4 80 70 Play#0 output Play#0 1 4 "sf\\040\\040\\040F-117A\\040Nighthawk" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 325 3000 45 3 19 19 20 4 80 70
Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 35 90 700 60 1 5 5 15 1 2 0 131074 Play#0 output Play#0 1 5 "es\\040\\040\\040P-38\\040Lightning" 0 1 0 0 0 0 0 0 0 0 9 3 0 0 35 90 700 60 1 5 5 15 2 0 131074
Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 14 8 50 160 1400 60 1 10 10 25 2 3 0 131074 Play#0 output Play#0 1 6 "jes\\040\\040F-14E\\040jet\\040escort" 0 2 0 0 0 0 0 0 0 0 14 8 0 0 50 160 1400 60 1 10 10 25 3 0 131074
Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 36 60 550 50 2 0 3 7 1 1 0 83 Play#0 output Play#0 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 0 1 0 0 0 0 0 0 0 0 10 3 0 0 36 60 550 50 2 0 3 7 1 0 83
Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 14 4 42 130 1000 25 3 0 9 11 2 3 0 67 Play#0 output Play#0 1 8 "jl\\040\\040\\040A-6\\040Intruder" 0 2 0 0 0 0 0 0 0 0 14 4 0 0 42 130 1000 25 3 0 9 11 3 0 67
Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 44 80 1000 45 4 0 5 14 3 3 0 3 Play#0 output Play#0 1 9 "mb\\040\\040\\040medium\\040bomber" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 80 1000 45 4 0 5 14 3 0 3
Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 20 10 60 140 1800 30 7 8 8 20 5 5 0 3 Play#0 output Play#0 1 10 "jfb\\040\\040FB-111\\040Aardvark\\040f/b" 0 5 0 0 0 0 0 0 0 0 20 10 0 0 60 140 1800 30 7 8 8 20 5 0 3
Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 52 90 1100 90 5 0 4 15 2 2 0 1 Play#0 output Play#0 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 0 2 0 0 0 0 0 0 0 0 20 6 0 0 52 90 1100 90 5 0 4 15 2 0 1
Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 26 13 72 150 3200 80 12 0 11 35 5 6 0 1 Play#0 output Play#0 1 12 "jhb\\040\\040B-52\\040Strato-Fortress" 0 5 0 0 0 0 0 0 0 0 26 13 0 0 72 150 3200 80 12 0 11 35 6 0 1
Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 15 5 45 325 4000 25 8 0 15 28 2 5 80 3 Play#0 output Play#0 1 13 "sb\\040\\040\\040B-2\\040stealth\\040bomber" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 325 4000 25 8 0 15 28 5 80 3
Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 36 100 550 85 2 0 3 15 2 2 0 819202 Play#0 output Play#0 1 14 "as\\040\\040\\040anti-sub\\040plane" 0 2 0 0 0 0 0 0 0 0 10 3 0 0 36 100 550 85 2 0 3 15 2 0 819202
Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 20 10 60 135 1800 70 3 0 4 28 4 2 0 819274 Play#0 output Play#0 1 15 "np\\040\\040\\040naval\\040plane" 0 4 0 0 0 0 0 0 0 0 20 10 0 0 60 135 1800 70 3 0 4 28 2 0 819274
Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 8 2 32 160 800 55 2 0 3 11 2 2 0 573458 Play#0 output Play#0 1 16 "nc\\040\\040\\040AH-1\\040Cobra" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 160 800 55 2 0 3 11 2 0 573458
Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 8 2 32 200 800 15 1 0 9 11 2 2 40 16402 Play#0 output Play#0 1 17 "ac\\040\\040\\040AH-64\\040Apache" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 200 800 15 1 0 9 11 2 40 16402
Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 8 2 32 135 800 0 5 0 3 7 2 2 40 81944 Play#0 output Play#0 1 18 "tc\\040\\040\\040transport\\040chopper" 0 2 0 0 0 0 0 0 0 0 8 2 0 0 32 135 800 0 5 0 3 7 2 40 81944
Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 44 85 1000 0 7 0 2 15 3 3 0 65544 Play#0 output Play#0 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 85 1000 0 7 0 2 15 3 0 65544
Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 18 5 48 160 1500 0 16 0 9 35 3 4 0 65544 Play#0 output Play#0 1 20 "jt\\040\\040\\040C-141\\040Starlifter" 0 3 0 0 0 0 0 0 0 0 18 5 0 0 48 160 1500 0 16 0 9 35 4 0 65544
Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 6 2 30 70 1000 60 2 0 -3 15 3 2 0 154 Play#0 output Play#0 1 21 "zep\\040\\040Zeppelin" 0 3 0 0 0 0 0 0 0 0 6 2 0 0 30 70 1000 60 2 0 -3 15 2 0 154
Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 12 4 40 130 800 0 0 0 4 15 2 2 20 128 Play#0 output Play#0 1 22 "re\\040\\040\\040recon" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 130 800 0 0 0 4 15 2 20 128
Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 15 5 45 190 2000 0 0 0 11 32 2 5 50 128 Play#0 output Play#0 1 23 "sp\\040\\040\\040E2-C\\040Hawkeye" 0 2 0 0 0 0 0 0 0 0 15 5 0 0 45 190 2000 0 0 0 11 32 5 50 128
Play#0 output Play#0 1 24 "lst\\040\\040landsat" 20 20 80 245 2000 0 0 0 3 41 0 9 0 512 Play#0 output Play#0 1 24 "lst\\040\\040landsat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 245 2000 0 0 0 3 41 9 0 512
Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 20 20 80 305 4000 0 0 0 3 61 0 9 0 896 Play#0 output Play#0 1 25 "ss\\040\\040\\040KH-7\\040spysat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 4000 0 0 0 3 61 9 0 896
Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 8 2 32 160 300 50 6 0 5 6 0 0 0 1048690 Play#0 output Play#0 1 26 "mi\\040\\040\\040Harpoon" 0 0 0 0 0 0 0 0 0 0 8 2 0 0 32 160 300 50 6 0 5 6 0 0 1048690
Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 3 1 25 180 200 0 0 0 18 2 0 0 0 8308 Play#0 output Play#0 1 27 "sam\\040\\040Sea\\040Sparrow" 0 0 0 0 0 0 0 0 0 0 3 1 0 0 25 180 200 0 0 0 18 2 0 0 8308
Play#0 output Play#0 1 28 "ssm\\040\\040V2" 15 15 65 145 800 60 3 0 3 4 0 0 0 50 Play#0 output Play#0 1 28 "ssm\\040\\040V2" 0 0 0 0 0 0 0 0 0 0 15 15 0 0 65 145 800 60 3 0 3 4 0 0 50
Play#0 output Play#0 1 29 "srbm\\040Atlas" 20 20 80 200 1000 60 6 0 5 9 0 0 0 50 Play#0 output Play#0 1 29 "srbm\\040Atlas" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 200 1000 60 6 0 5 9 0 0 50
Play#0 output Play#0 1 30 "irbm\\040Titan" 20 20 80 260 1500 60 8 0 10 15 0 0 0 50 Play#0 output Play#0 1 30 "irbm\\040Titan" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 260 1500 60 8 0 10 15 0 0 50
Play#0 output Play#0 1 31 "icbm\\040Minuteman" 20 20 80 310 3000 60 10 0 15 41 0 0 0 50 Play#0 output Play#0 1 31 "icbm\\040Minuteman" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 310 3000 60 10 0 15 41 0 0 50
Play#0 output Play#0 1 32 "slbm\\040Trident" 20 20 80 280 2000 60 8 0 6 23 0 0 0 114 Play#0 output Play#0 1 32 "slbm\\040Trident" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 280 2000 60 8 0 6 23 0 0 114
Play#0 output Play#0 1 33 "asat\\040anti-sat" 20 20 80 305 2000 50 6 0 7 13 0 4 0 560 Play#0 output Play#0 1 33 "asat\\040anti-sat" 0 0 0 0 0 0 0 0 0 0 20 20 0 0 80 305 2000 50 6 0 7 13 4 0 560
Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 16 8 52 270 1500 50 0 0 31 12 0 0 0 2096 Play#0 output Play#0 1 34 "abm\\040\\040Patriot" 0 0 0 0 0 0 0 0 0 0 16 8 0 0 52 270 1500 50 0 0 31 12 0 0 2096
Play#0 output Play#0 1 /35 Play#0 output Play#0 1 /35
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump land-chr * Play#0 input xdump land-chr *
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 XDUMP land-chr 0 Play#0 output Play#0 1 XDUMP land-chr 0
Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0 Play#0 output Play#0 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0 Play#0 output Play#0 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 4 0 0 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0 Play#0 output Play#0 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 55 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0 Play#0 output Play#0 1 3 "mtif\\040motor\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 10 0 0 55 190 400 1.20000 2.20000 60 33 17 1 3 0 0 0 2 3 16 0 0
Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 15 10 55 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0 Play#0 output Play#0 1 4 "mif\\040\\040mech\\040inf" 0 100 8 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 15 10 0 0 55 190 800 1.50000 2.50000 50 33 17 1 3 0 0 0 2 3 16 0 0
Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 10 5 40 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0 Play#0 output Play#0 1 5 "mar\\040\\040marines" 0 100 4 0 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 140 1000 1.40000 2.40000 60 25 14 2 1 0 0 0 1 2 304 0 0
Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0 Play#0 output Play#0 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12 Play#0 output Play#0 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 0 0 0 0 0 0 0 0 0 0 100 50 0 0 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 Play#0 output Play#0 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 Play#0 output Play#0 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0 Play#0 output Play#0 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0 Play#0 output Play#0 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0 Play#0 output Play#0 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0 Play#0 output Play#0 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 20 0 0 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 20 10 60 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0 Play#0 output Play#0 1 14 "mat\\040\\040mech\\040artillery" 0 25 40 10 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 200 1000 0.200000 0.600000 50 35 17 1 1 8 35 6 3 3 16 0 0
Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 10 5 40 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0 Play#0 output Play#0 1 15 "eng\\040\\040engineer" 0 20 3 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 130 3000 1.20000 2.40000 50 25 14 2 1 0 0 0 1 1 274 0 0
Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 10 5 40 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0 Play#0 output Play#0 1 16 "meng\\040mech\\040engineer" 0 20 4 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 260 4500 1.80000 3.50000 45 33 15 3 3 0 0 0 1 5 274 0 0
Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 40 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0 Play#0 output Play#0 1 17 "lar\\040\\040lt\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 150 600 2.00000 1.00000 50 42 15 4 4 0 0 0 1 2 80 0 0
Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0 Play#0 output Play#0 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 20 10 60 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0 Play#0 output Play#0 1 19 "arm\\040\\040armor" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 170 1000 3.00000 1.50000 40 33 16 2 2 0 0 0 1 2 16 0 0
Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 10 5 40 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0 Play#0 output Play#0 1 20 "sec\\040\\040security" 0 50 4 0 0 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 170 600 1.00000 2.00000 60 25 15 2 1 0 0 0 1 1 24 0 0
Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 10 5 40 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0 Play#0 output Play#0 1 21 "rad\\040\\040radar\\040unit" 0 10 0 0 0 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 270 1000 0.00000 0.00000 50 33 15 3 0 0 0 0 0 2 144 1 0
Play#0 output Play#0 1 /22 Play#0 output Play#0 1 /22
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump nuke-chr * Play#0 input xdump nuke-chr *
Play#0 command xdump Play#0 command xdump
Play#0 output Play#0 1 XDUMP nuke-chr 0 Play#0 output Play#0 1 XDUMP nuke-chr 0
Play#0 output Play#0 1 0 "10kt\\040\\040fission" 50 50 25 70 3 70 49 280 10000 4 0 Play#0 output Play#0 1 0 "10kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 25 50 50 0 70 3 70 49 280 10000 4 0
Play#0 output Play#0 1 1 "15kt\\040\\040fission" 50 50 25 80 3 90 51 290 15000 5 0 Play#0 output Play#0 1 1 "15kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 25 50 50 0 80 3 90 51 290 15000 5 0
Play#0 output Play#0 1 2 "50kt\\040\\040fission" 60 60 30 90 3 100 60 300 25000 6 0 Play#0 output Play#0 1 2 "50kt\\040\\040fission" 0 0 0 0 0 0 0 0 0 30 60 60 0 90 3 100 60 300 25000 6 0
Play#0 output Play#0 1 3 "100kt\\040fission" 75 75 40 120 4 125 77 310 30000 8 0 Play#0 output Play#0 1 3 "100kt\\040fission" 0 0 0 0 0 0 0 0 0 40 75 75 0 120 4 125 77 310 30000 8 0
Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 15 15 15 30 2 80 18 315 12500 1 0 Play#0 output Play#0 1 4 "5kt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 15 15 15 0 30 2 80 18 315 12500 1 0
Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 40 40 35 50 3 90 41 320 20000 3 0 Play#0 output Play#0 1 5 "75kt\\040\\040fusion" 0 0 0 0 0 0 0 0 0 35 40 40 0 50 3 90 41 320 20000 3 0
Play#0 output Play#0 1 6 "250kt\\040fusion" 50 50 45 60 4 110 51 330 25000 4 0 Play#0 output Play#0 1 6 "250kt\\040fusion" 0 0 0 0 0 0 0 0 0 45 50 50 0 60 4 110 51 330 25000 4 0
Play#0 output Play#0 1 7 "500kt\\040fusion" 60 60 50 80 5 120 62 340 35000 5 0 Play#0 output Play#0 1 7 "500kt\\040fusion" 0 0 0 0 0 0 0 0 0 50 60 60 0 80 5 120 62 340 35000 5 0
Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 75 75 50 110 6 150 77 350 40000 5 0 Play#0 output Play#0 1 8 "1mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 50 75 75 0 110 6 150 77 350 40000 5 0
Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 60 60 30 100 3 30 62 355 30000 2 1 Play#0 output Play#0 1 9 "60kt\\040\\040neutron" 0 0 0 0 0 0 0 0 0 30 60 60 0 100 3 30 62 355 30000 2 1
Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 100 100 75 130 7 170 101 360 45000 6 0 Play#0 output Play#0 1 10 "3mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 75 100 100 0 130 7 170 101 360 45000 6 0
Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 120 120 100 150 8 190 122 370 50000 8 0 Play#0 output Play#0 1 11 "5mt\\040\\040\\040fusion" 0 0 0 0 0 0 0 0 0 100 120 120 0 150 8 190 122 370 50000 8 0
Play#0 output Play#0 1 12 "120kt\\040neutron" 75 75 40 120 5 50 77 375 36000 3 1 Play#0 output Play#0 1 12 "120kt\\040neutron" 0 0 0 0 0 0 0 0 0 40 75 75 0 120 5 50 77 375 36000 3 1
Play#0 output Play#0 1 /13 Play#0 output Play#0 1 /13
Play#0 output Play#0 6 0 640 Play#0 output Play#0 6 0 640
Play#0 input xdump news-chr * Play#0 input xdump news-chr *
@ -2249,57 +2294,57 @@
Play#1 input xdump ship-chr * Play#1 input xdump ship-chr *
Play#1 command xdump Play#1 command xdump
Play#1 output Play#1 1 XDUMP ship-chr 0 Play#1 output Play#1 1 XDUMP ship-chr 0
Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 10 15 2 0 0 0 0 75 0 180 524289 0 0 Play#1 output Play#1 1 0 "fb\\040\\040\\040fishing\\040boat" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 10 15 2 0 0 0 0 75 0 180 524289 0 0
Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 25 15 10 25 15 2 0 0 0 0 75 35 300 524289 0 0 Play#1 output Play#1 1 1 "ft\\040\\040\\040fishing\\040trawler" 300 10 0 0 0 0 0 0 900 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 35 300 524289 0 0
Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 60 40 20 25 35 3 0 0 1 0 160 20 500 262144 0 2 Play#1 output Play#1 1 2 "cs\\040\\040\\040cargo\\040ship" 600 50 300 50 0 0 0 0 900 0 1400 900 250 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 262144 0 2
Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 60 40 20 25 35 3 0 0 1 0 160 20 500 0 0 0 Play#1 output Play#1 1 3 "os\\040\\040\\040ore\\040ship" 30 5 0 0 0 990 990 0 200 0 0 0 45 990 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 25 35 3 0 0 1 0 160 20 500 0 0 0
Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 60 40 20 10 35 3 0 0 1 0 160 0 300 0 0 0 Play#1 output Play#1 1 4 "ss\\040\\040\\040slave\\040ship" 20 80 0 0 0 0 0 0 200 0 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 20 10 35 3 0 0 1 0 160 0 300 0 0 0
Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 30 30 50 25 25 3 1 1 1 0 110 0 600 16384 0 2 Play#1 output Play#1 1 6 "frg\\040\\040frigate" 0 60 10 2 0 0 0 0 60 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 50 25 25 3 1 1 1 0 110 0 600 16384 0 2
Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 800 524320 0 0 Play#1 output Play#1 1 7 "oe\\040\\040\\040oil\\040exploration\\040boat" 10 5 0 0 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 800 524320 0 0
Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 60 60 30 15 65 3 0 0 2 0 200 50 1500 32 0 0 Play#1 output Play#1 1 8 "od\\040\\040\\040oil\\040derrick" 990 80 0 0 0 0 0 0 990 990 0 0 990 0 0 0 0 0 0 0 0 0 0 0 60 60 0 0 30 15 65 3 0 0 2 0 200 50 1500 32 0 0
Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 20 10 10 38 10 2 1 1 0 0 60 40 300 524290 0 0 Play#1 output Play#1 1 9 "pt\\040\\040\\040patrol\\040boat" 0 2 12 2 0 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 10 38 10 2 1 1 0 0 60 40 300 524290 0 0
Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 30 40 50 30 30 5 6 3 1 0 130 45 800 128 0 2 Play#1 output Play#1 1 10 "lc\\040\\040\\040light\\040cruiser" 0 100 40 5 0 0 0 0 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 40 0 0 50 30 30 5 6 3 1 0 130 45 800 128 0 2
Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 40 50 70 30 30 5 8 4 1 0 160 50 1200 0 0 4 Play#1 output Play#1 1 11 "hc\\040\\040\\040heavy\\040cruiser" 0 120 100 8 0 0 0 0 200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 50 0 0 70 30 30 5 8 4 1 0 160 50 1200 0 0 4
Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 50 50 60 20 35 3 1 2 1 0 170 10 800 16384 0 2 Play#1 output Play#1 1 12 "tt\\040\\040\\040troop\\040transport" 0 120 20 4 0 0 0 0 120 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 50 0 0 60 20 35 3 1 2 1 0 170 10 800 16384 0 2
Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 50 70 95 25 35 6 10 7 1 0 210 45 1800 0 0 2 Play#1 output Play#1 1 13 "bb\\040\\040\\040battleship" 0 200 200 10 0 0 0 0 900 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 70 0 0 95 25 35 6 10 7 1 0 210 45 1800 0 0 2
Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 50 60 55 30 35 6 10 6 1 0 190 75 1500 0 0 2 Play#1 output Play#1 1 14 "bbc\\040\\040battlecruiser" 0 180 100 10 0 0 0 0 400 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 55 30 35 6 10 6 1 0 190 75 1500 0 0 2
Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 60 40 75 25 45 3 0 0 1 0 160 35 600 262144 0 0 Play#1 output Play#1 1 15 "tk\\040\\040\\040tanker" 30 5 0 0 990 0 0 0 200 990 0 0 25 0 0 0 0 0 0 0 0 0 0 0 60 40 0 0 75 25 45 3 0 0 1 0 160 35 600 262144 0 0
Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 25 15 10 25 15 2 0 0 0 0 75 40 400 524672 0 0 Play#1 output Play#1 1 16 "ms\\040\\040\\040minesweeper" 0 10 100 1 0 0 0 0 90 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 25 15 0 0 10 25 15 2 0 0 0 0 75 40 400 524672 0 0
Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 30 30 45 35 20 4 6 3 1 0 110 70 600 196 0 1 Play#1 output Play#1 1 17 "dd\\040\\040\\040destroyer" 0 60 40 4 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 45 35 20 4 6 3 1 0 110 70 600 196 0 1
Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 30 30 25 20 5 4 3 3 0 0 110 60 650 706 0 0 Play#1 output Play#1 1 18 "sb\\040\\040\\040submarine" 0 25 36 5 0 0 0 0 80 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 30 30 0 0 25 20 5 4 3 3 0 0 110 60 650 706 0 0
Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 50 60 60 30 40 5 2 2 4 20 190 80 2700 8 20 0 Play#1 output Play#1 1 20 "cal\\040\\040light\\040carrier" 0 175 250 4 300 0 0 0 180 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 60 0 0 60 30 40 5 2 2 4 20 190 80 2700 8 20 0
Play#1 output Play#1 1 /19 Play#1 output Play#1 1 /19
Play#1 output Play#1 6 0 0 Play#1 output Play#1 6 0 0
Play#1 input xdump plane-chr * Play#1 input xdump plane-chr *
Play#1 command xdump Play#1 command xdump
Play#1 output Play#1 1 XDUMP plane-chr 0 Play#1 output Play#1 1 XDUMP plane-chr 0
Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 8 2 32 50 400 90 1 1 1 4 1 1 0 22 Play#1 output Play#1 1 0 "f1\\040\\040\\040Sopwith\\040Camel" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 50 400 90 1 1 1 4 1 0 22
Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 8 2 32 80 400 80 1 4 4 8 1 1 0 70 Play#1 output Play#1 1 1 "f2\\040\\040\\040P-51\\040Mustang" 0 1 0 0 0 0 0 0 0 0 8 2 0 0 32 80 400 80 1 4 4 8 1 0 70
Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 12 4 40 125 1000 45 1 14 14 11 2 3 0 70 Play#1 output Play#1 1 2 "jf1\\040\\040F-4\\040Phantom" 0 2 0 0 0 0 0 0 0 0 12 4 0 0 40 125 1000 45 1 14 14 11 3 0 70
Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 9 3 35 90 700 60 1 5 5 15 1 2 0 131074 Play#1 output Play#1 1 5 "es\\040\\040\\040P-38\\040Lightning" 0 1 0 0 0 0 0 0 0 0 9 3 0 0 35 90 700 60 1 5 5 15 2 0 131074
Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 10 3 36 60 550 50 2 0 3 7 1 1 0 83 Play#1 output Play#1 1 7 "lb\\040\\040\\040TBD-1\\040Devastator" 0 1 0 0 0 0 0 0 0 0 10 3 0 0 36 60 550 50 2 0 3 7 1 0 83
Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 14 5 44 80 1000 45 4 0 5 14 3 3 0 3 Play#1 output Play#1 1 9 "mb\\040\\040\\040medium\\040bomber" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 80 1000 45 4 0 5 14 3 0 3
Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 20 6 52 90 1100 90 5 0 4 15 2 2 0 1 Play#1 output Play#1 1 11 "hb\\040\\040\\040B-26B\\040Marauder" 0 2 0 0 0 0 0 0 0 0 20 6 0 0 52 90 1100 90 5 0 4 15 2 0 1
Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 10 3 36 100 550 85 2 0 3 15 2 2 0 819202 Play#1 output Play#1 1 14 "as\\040\\040\\040anti-sub\\040plane" 0 2 0 0 0 0 0 0 0 0 10 3 0 0 36 100 550 85 2 0 3 15 2 0 819202
Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 14 5 44 85 1000 0 7 0 2 15 3 3 0 65544 Play#1 output Play#1 1 19 "tr\\040\\040\\040C-56\\040Lodestar" 0 3 0 0 0 0 0 0 0 0 14 5 0 0 44 85 1000 0 7 0 2 15 3 0 65544
Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 6 2 30 70 1000 60 2 0 -3 15 3 2 0 154 Play#1 output Play#1 1 21 "zep\\040\\040Zeppelin" 0 3 0 0 0 0 0 0 0 0 6 2 0 0 30 70 1000 60 2 0 -3 15 2 0 154
Play#1 output Play#1 1 /10 Play#1 output Play#1 1 /10
Play#1 output Play#1 6 0 0 Play#1 output Play#1 6 0 0
Play#1 input xdump land-chr * Play#1 input xdump land-chr *
Play#1 command xdump Play#1 command xdump
Play#1 output Play#1 1 XDUMP land-chr 0 Play#1 output Play#1 1 XDUMP land-chr 0
Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 10 5 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0 Play#1 output Play#1 1 0 "cav\\040\\040cavalry" 0 20 0 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 30 500 1.20000 0.500000 80 32 18 4 3 0 0 0 0 0 80 0 0
Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 8 4 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0 Play#1 output Play#1 1 1 "linf\\040light\\040infantry" 0 25 1 0 0 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 4 0 0 36 40 300 1.00000 1.50000 60 28 15 2 1 0 0 0 1 1 272 0 0
Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 10 5 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0 Play#1 output Play#1 1 2 "inf\\040\\040infantry" 0 100 0 0 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 1.00000 1.50000 60 25 15 2 1 0 0 0 0 0 272 0 0
Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 10 5 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0 Play#1 output Play#1 1 6 "sup\\040\\040supply" 0 25 200 10 300 100 100 10 300 0 200 100 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 50 500 0.100000 0.200000 80 25 20 1 0 0 0 0 0 0 20 0 0
Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 100 50 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12 Play#1 output Play#1 1 7 "tra\\040\\040train" 0 990 990 200 990 500 500 100 990 990 990 990 0 150 0 0 0 0 0 0 0 0 0 0 100 50 0 0 220 40 3500 0.00000 0.00000 120 10 25 3 0 0 0 0 0 0 6148 5 12
Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 Play#1 output Play#1 1 8 "spy\\040\\040infiltrator" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 40 750 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 10 5 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0 Play#1 output Play#1 1 9 "com\\040\\040commando" 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 10 5 0 0 40 55 1500 0.00000 0.00000 80 32 18 4 3 0 0 0 0 0 1360 0 0
Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0 Play#1 output Play#1 1 10 "aau\\040\\040aa\\040unit" 0 20 5 0 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.500000 1.00000 60 18 20 1 1 0 0 0 1 2 528 0 0
Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 20 10 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0 Play#1 output Play#1 1 11 "art\\040\\040artillery" 0 25 40 10 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 35 800 0.100000 0.400000 70 18 20 1 0 8 50 5 2 1 16 0 0
Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 20 10 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0 Play#1 output Play#1 1 12 "lat\\040\\040lt\\040artillery" 0 25 20 6 0 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 70 500 0.200000 0.600000 60 30 18 1 1 5 10 3 1 1 16 0 0
Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 40 20 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0 Play#1 output Play#1 1 13 "hat\\040\\040hvy\\040artillery" 0 25 80 12 0 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 40 20 0 0 100 100 800 0.00000 0.200000 60 12 20 1 0 11 99 8 4 1 0 0 0
Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 20 10 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0 Play#1 output Play#1 1 18 "har\\040\\040hvy\\040armor" 0 100 3 0 0 0 0 0 48 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 10 0 0 60 120 500 2.00000 0.800000 50 18 17 1 1 0 0 0 2 1 0 0 0
Play#1 output Play#1 1 /12 Play#1 output Play#1 1 /12
Play#1 output Play#1 6 0 0 Play#1 output Play#1 6 0 0
Play#1 input xdump nuke-chr * Play#1 input xdump nuke-chr *