edit: Implement editing of missile fortification

The edit command doesn't support editing plane fortification.  Has
always been that way.  Implement it as key 'F'.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2017-08-27 14:47:31 +02:00
parent 4746d22c3e
commit fd303fc6b3
4 changed files with 84 additions and 8 deletions

View file

@ -1133,6 +1133,13 @@ edit_plane(struct plnstr *plane, char *key, char *p)
"from %d to %d", plane->pln_tech, arg);
pln_set_tech(plane, arg);
break;
case 'F':
arg = LIMIT_TO(arg, 0, pcp->pl_flags & P_M ? 127 : 0);
divine_unit_change((struct empobj *)plane, "Fortification",
arg != plane->pln_harden, arg - plane->pln_harden,
"from %d to %d", plane->pln_harden, arg);
plane->pln_harden = arg;
break;
case 'r':
arg = LIMIT_TO(arg, 0, pl_range(pcp, plane->pln_tech));
divine_unit_change((struct empobj *)plane, "Range",

View file

@ -189,6 +189,10 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range
6 1 0 0 9 10 0 0 90 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
7 1 0 0 9 10 0 0 90 0 0 none 0 "" 17 0 -1 -1 () 0 0.00000
8 1 0 0 0 10 0 0 90 0 0 none 0 "" 9 0 -1 -1 () 0 0.00000
12 1 0 0 28 10 0 0 145 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
13 1 0 0 28 10 0 0 145 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
14 1 0 0 28 10 0 0 145 0 0 none 0 "" 0 127 -1 -1 () 0 0.00000
15 1 0 0 28 10 0 0 145 0 0 none 0 "" 0 127 -1 -1 () 0 0.00000
49 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
/config
config land
@ -216,20 +220,22 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius stockpile p
config news
actor action victim times duration time
0 44 1 47 0 0
0 43 2 7 0 0
0 44 3 28 0 0
0 43 1 105 0 0
0 43 2 6 0 0
0 44 3 27 0 0
0 43 1 109 0 0
0 42 1 20 0 0
1 45 0 3 0 0
0 43 3 53 0 0
0 43 3 47 0 0
0 44 2 14 0 0
0 42 2 20 0 0
2 45 0 2 0 0
0 42 3 6 0 0
0 44 1 5 0 0
0 44 1 6 0 0
0 43 2 5 0 0
0 44 3 1 0 0
0 43 1 7 0 0
0 43 4 2 0 0
0 43 2 4 0 0
0 43 1 3 0 0
0 43 3 6 0 0
0 33 0 2 0 0
/config
config trade

View file

@ -261,13 +261,18 @@ edit_int('ship', 2, (
edit('plane', 6, 'T', 'mb', 'O', 1, 'T', 'mb', 'T', 'hb', 'T', 'mb');
edit('plane', 7, 'O', 1, 'r', 255, 'T', 'hb', 'T', 'mb');
edit('plane', 8, 'O', 1, 'T', 'hb', 'r', 255, 'T', 'f1');
edit('plane', 12, 'T', 'ssm', 'O', 1, 'U', 13, 'U', 14, 'U', 15);
# plane: effic mobil range tech
# plane: effic mobil range tech harden
edit_int('plane', 2, (
['e', 0, 100],
['m', -127, 127],
['r', 0, 9],
['t', 50, 32767],
['F', 0, 0],
));
edit_int('plane', 12, (
['F', 0, 127],
));
# land: type

View file

@ -1418,6 +1418,15 @@
Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15
Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel
Play#0 output Play#0 6 0 640
Play#0 input edit p 12 T ssm O 1 U 13 U 14 U 15
Play#0 command edit
Play#0 output Play#0 1 Type of f1 Sopwith Camel #12 changed to ssm V2
Play#0 output Play#0 1 Owner of ssm V2 #12 changed from POGO (#0) to 1 (#1)
Play#0 output Play#0 1 Efficiency of ssm V2 #12 changed from 0 to 10
Play#0 output Play#0 1 ssm V2 #12 duplicated to (#13)
Play#0 output Play#0 1 ssm V2 #13 duplicated to (#14)
Play#0 output Play#0 1 ssm V2 #14 duplicated to (#15)
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 e 1
Play#0 command edit
Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #2 unchanged
@ -1514,6 +1523,46 @@
Play#0 command edit
Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767
Play#0 output Play#0 6 0 640
Play#0 input edit p 2 F 0
Play#0 command edit
Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #2 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 3 F -1
Play#0 command edit
Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #3 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 4 F 0
Play#0 command edit
Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #4 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 5 F 1
Play#0 command edit
Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #5 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 12 F 1
Play#0 command edit
Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 0 to 1
Play#0 output Play#0 6 0 640
Play#0 input edit p 12 F 0
Play#0 command edit
Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 1 to 0
Play#0 output Play#0 6 0 640
Play#0 input edit p 13 F -1
Play#0 command edit
Play#0 output Play#0 1 Fortification of ssm V2 #13 unchanged
Play#0 output Play#0 6 0 640
Play#0 input edit p 14 F 126
Play#0 command edit
Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 0 to 126
Play#0 output Play#0 6 0 640
Play#0 input edit p 14 F 127
Play#0 command edit
Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 126 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit p 15 F 128
Play#0 command edit
Play#0 output Play#0 1 Fortification of ssm V2 #15 changed from 0 to 127
Play#0 output Play#0 6 0 640
Play#0 input edit u 6 T art O 1 T art T hat g 12 T art
Play#0 command edit
Play#0 output Play#0 1 Type of cav cavalry #6 changed to art artillery
@ -2439,6 +2488,15 @@
Play#0 output Play#0 1 Type of f1 Sopwith Camel #8 changed to hb B-26B Marauder by an act of POGO
Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15 by an act of POGO
Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel by an act of POGO
Play#0 output Play#0 1 ssm V2 #12 given to you by an act of POGO!
Play#0 output Play#0 1 ssm V2 #13 given to you by an act of POGO!
Play#0 output Play#0 1 ssm V2 #14 given to you by an act of POGO!
Play#0 output Play#0 1 ssm V2 #15 given to you by an act of POGO!
Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 0 to 1 by an act of POGO
Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 1 to 0 by an act of POGO
Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 0 to 126 by an act of POGO
Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 126 to 127 by an act of POGO
Play#0 output Play#0 1 Fortification of ssm V2 #15 changed from 0 to 127 by an act of POGO
Play#0 output Play#0 1 art artillery #6 given to you by an act of POGO!
Play#0 output Play#0 1 Type of art artillery #6 changed to hat hvy artillery by an act of POGO
Play#0 output Play#0 1 POGO gave you 12 guns in hat hvy artillery #6