edit: Implement editing of missile fortification
The edit command doesn't support editing plane fortification. Has always been that way. Implement it as key 'F'. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
4746d22c3e
commit
fd303fc6b3
4 changed files with 84 additions and 8 deletions
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@ -1133,6 +1133,13 @@ edit_plane(struct plnstr *plane, char *key, char *p)
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"from %d to %d", plane->pln_tech, arg);
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"from %d to %d", plane->pln_tech, arg);
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pln_set_tech(plane, arg);
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pln_set_tech(plane, arg);
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break;
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break;
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case 'F':
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arg = LIMIT_TO(arg, 0, pcp->pl_flags & P_M ? 127 : 0);
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divine_unit_change((struct empobj *)plane, "Fortification",
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arg != plane->pln_harden, arg - plane->pln_harden,
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"from %d to %d", plane->pln_harden, arg);
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plane->pln_harden = arg;
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break;
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case 'r':
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case 'r':
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arg = LIMIT_TO(arg, 0, pl_range(pcp, plane->pln_tech));
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arg = LIMIT_TO(arg, 0, pl_range(pcp, plane->pln_tech));
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divine_unit_change((struct empobj *)plane, "Range",
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divine_unit_change((struct empobj *)plane, "Range",
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@ -189,6 +189,10 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius wing range
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6 1 0 0 9 10 0 0 90 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
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6 1 0 0 9 10 0 0 90 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
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7 1 0 0 9 10 0 0 90 0 0 none 0 "" 17 0 -1 -1 () 0 0.00000
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7 1 0 0 9 10 0 0 90 0 0 none 0 "" 17 0 -1 -1 () 0 0.00000
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8 1 0 0 0 10 0 0 90 0 0 none 0 "" 9 0 -1 -1 () 0 0.00000
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8 1 0 0 0 10 0 0 90 0 0 none 0 "" 9 0 -1 -1 () 0 0.00000
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12 1 0 0 28 10 0 0 145 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
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13 1 0 0 28 10 0 0 145 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
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14 1 0 0 28 10 0 0 145 0 0 none 0 "" 0 127 -1 -1 () 0 0.00000
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15 1 0 0 28 10 0 0 145 0 0 none 0 "" 0 127 -1 -1 () 0 0.00000
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49 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
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49 0 0 0 0 0 0 0 0 0 0 none 0 "" 0 0 -1 -1 () 0 0.00000
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/config
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/config
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config land
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config land
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@ -216,20 +220,22 @@ uid owner xloc yloc type effic mobil off tech opx opy mission radius stockpile p
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config news
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config news
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actor action victim times duration time
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actor action victim times duration time
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0 44 1 47 0 0
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0 44 1 47 0 0
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0 43 2 7 0 0
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0 43 2 6 0 0
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0 44 3 28 0 0
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0 44 3 27 0 0
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0 43 1 105 0 0
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0 43 1 109 0 0
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0 42 1 20 0 0
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0 42 1 20 0 0
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1 45 0 3 0 0
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1 45 0 3 0 0
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0 43 3 53 0 0
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0 43 3 47 0 0
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0 44 2 14 0 0
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0 44 2 14 0 0
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0 42 2 20 0 0
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0 42 2 20 0 0
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2 45 0 2 0 0
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2 45 0 2 0 0
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0 42 3 6 0 0
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0 42 3 6 0 0
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0 44 1 5 0 0
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0 44 1 6 0 0
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0 43 2 5 0 0
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0 44 3 1 0 0
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0 43 1 7 0 0
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0 43 4 2 0 0
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0 43 4 2 0 0
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0 43 2 4 0 0
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0 43 3 6 0 0
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0 43 1 3 0 0
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0 33 0 2 0 0
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0 33 0 2 0 0
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/config
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/config
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config trade
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config trade
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@ -261,13 +261,18 @@ edit_int('ship', 2, (
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edit('plane', 6, 'T', 'mb', 'O', 1, 'T', 'mb', 'T', 'hb', 'T', 'mb');
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edit('plane', 6, 'T', 'mb', 'O', 1, 'T', 'mb', 'T', 'hb', 'T', 'mb');
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edit('plane', 7, 'O', 1, 'r', 255, 'T', 'hb', 'T', 'mb');
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edit('plane', 7, 'O', 1, 'r', 255, 'T', 'hb', 'T', 'mb');
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edit('plane', 8, 'O', 1, 'T', 'hb', 'r', 255, 'T', 'f1');
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edit('plane', 8, 'O', 1, 'T', 'hb', 'r', 255, 'T', 'f1');
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edit('plane', 12, 'T', 'ssm', 'O', 1, 'U', 13, 'U', 14, 'U', 15);
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# plane: effic mobil range tech
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# plane: effic mobil range tech harden
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edit_int('plane', 2, (
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edit_int('plane', 2, (
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['e', 0, 100],
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['e', 0, 100],
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['m', -127, 127],
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['m', -127, 127],
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['r', 0, 9],
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['r', 0, 9],
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['t', 50, 32767],
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['t', 50, 32767],
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['F', 0, 0],
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));
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edit_int('plane', 12, (
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['F', 0, 127],
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));
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));
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# land: type
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# land: type
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@ -1418,6 +1418,15 @@
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Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15
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Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15
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Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel
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Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel
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Play#0 output Play#0 6 0 640
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 12 T ssm O 1 U 13 U 14 U 15
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Play#0 command edit
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Play#0 output Play#0 1 Type of f1 Sopwith Camel #12 changed to ssm V2
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Play#0 output Play#0 1 Owner of ssm V2 #12 changed from POGO (#0) to 1 (#1)
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Play#0 output Play#0 1 Efficiency of ssm V2 #12 changed from 0 to 10
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Play#0 output Play#0 1 ssm V2 #12 duplicated to (#13)
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Play#0 output Play#0 1 ssm V2 #13 duplicated to (#14)
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Play#0 output Play#0 1 ssm V2 #14 duplicated to (#15)
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 2 e 1
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Play#0 input edit p 2 e 1
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Play#0 command edit
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Play#0 command edit
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Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #2 unchanged
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Play#0 output Play#0 1 Efficiency of f1 Sopwith Camel #2 unchanged
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@ -1514,6 +1523,46 @@
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Play#0 command edit
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Play#0 command edit
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Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767
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Play#0 output Play#0 1 Tech level of f1 Sopwith Camel #5 changed from 100 to 32767
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Play#0 output Play#0 6 0 640
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 2 F 0
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Play#0 command edit
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Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #2 unchanged
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 3 F -1
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Play#0 command edit
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Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #3 unchanged
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 4 F 0
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Play#0 command edit
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Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #4 unchanged
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 5 F 1
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Play#0 command edit
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Play#0 output Play#0 1 Fortification of f1 Sopwith Camel #5 unchanged
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 12 F 1
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Play#0 command edit
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Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 0 to 1
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 12 F 0
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Play#0 command edit
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Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 1 to 0
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 13 F -1
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Play#0 command edit
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Play#0 output Play#0 1 Fortification of ssm V2 #13 unchanged
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 14 F 126
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Play#0 command edit
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Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 0 to 126
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 14 F 127
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Play#0 command edit
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Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 126 to 127
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Play#0 output Play#0 6 0 640
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Play#0 input edit p 15 F 128
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Play#0 command edit
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Play#0 output Play#0 1 Fortification of ssm V2 #15 changed from 0 to 127
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Play#0 output Play#0 6 0 640
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Play#0 input edit u 6 T art O 1 T art T hat g 12 T art
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Play#0 input edit u 6 T art O 1 T art T hat g 12 T art
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Play#0 command edit
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Play#0 command edit
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Play#0 output Play#0 1 Type of cav cavalry #6 changed to art artillery
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Play#0 output Play#0 1 Type of cav cavalry #6 changed to art artillery
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@ -2439,6 +2488,15 @@
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Play#0 output Play#0 1 Type of f1 Sopwith Camel #8 changed to hb B-26B Marauder by an act of POGO
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Play#0 output Play#0 1 Type of f1 Sopwith Camel #8 changed to hb B-26B Marauder by an act of POGO
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Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15 by an act of POGO
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Play#0 output Play#0 1 Range of hb B-26B Marauder #8 changed from 0 to 15 by an act of POGO
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Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel by an act of POGO
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Play#0 output Play#0 1 Type of hb B-26B Marauder #8 changed to f1 Sopwith Camel by an act of POGO
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Play#0 output Play#0 1 ssm V2 #12 given to you by an act of POGO!
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Play#0 output Play#0 1 ssm V2 #13 given to you by an act of POGO!
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Play#0 output Play#0 1 ssm V2 #14 given to you by an act of POGO!
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Play#0 output Play#0 1 ssm V2 #15 given to you by an act of POGO!
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Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 0 to 1 by an act of POGO
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Play#0 output Play#0 1 Fortification of ssm V2 #12 changed from 1 to 0 by an act of POGO
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Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 0 to 126 by an act of POGO
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Play#0 output Play#0 1 Fortification of ssm V2 #14 changed from 126 to 127 by an act of POGO
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Play#0 output Play#0 1 Fortification of ssm V2 #15 changed from 0 to 127 by an act of POGO
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Play#0 output Play#0 1 art artillery #6 given to you by an act of POGO!
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Play#0 output Play#0 1 art artillery #6 given to you by an act of POGO!
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Play#0 output Play#0 1 Type of art artillery #6 changed to hat hvy artillery by an act of POGO
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Play#0 output Play#0 1 Type of art artillery #6 changed to hat hvy artillery by an act of POGO
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Play#0 output Play#0 1 POGO gave you 12 guns in hat hvy artillery #6
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Play#0 output Play#0 1 POGO gave you 12 guns in hat hvy artillery #6
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