Fix and enable collateral damage for missing missiles

Collateral damage was disabled, because after msl_hit() reported a
miss, the missile may or may not have reached the target.

Fix by splitting msl_launch() off msl_hit().

Drop the disabled collateral damage code for sector targets, because
sectors can't be missed.  Enable it for ships and land units.

Since msl_launch() returns whether the missile is sub-launched, drop
launch_missile() parameter sublaunch, and simplify its caller.
This commit is contained in:
Markus Armbruster 2009-10-11 12:04:16 -04:00
parent e7fec28009
commit fd894d9864
6 changed files with 66 additions and 81 deletions

View file

@ -720,7 +720,7 @@ lnd_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
{
int mindam = lnd_count(list) * 20;
int hardtarget = lnd_easiest_target(list);
int dam, newdam;
int dam, newdam, sublaunch;
struct plist *plp;
struct emp_qelem msl_list, *qp, *newqp;
@ -732,22 +732,18 @@ lnd_missile_interdiction(struct emp_qelem *list, coord newx, coord newy,
plp = (struct plist *)qp;
if (dam < mindam && mission_pln_equip(plp, NULL, 'p') >= 0) {
if (msl_launch(&plp->plane, EF_LAND, "troops",
newx, newy, victim, &sublaunch) < 0)
goto use_up_msl;
if (msl_hit(&plp->plane, hardtarget, EF_LAND,
N_LND_MISS, N_LND_SMISS,
"troops", newx, newy, victim)) {
N_LND_MISS, N_LND_SMISS, sublaunch, victim)) {
newdam = pln_damage(&plp->plane, 'p', 1);
dam += newdam;
#if 0
/*
* FIXME want collateral damage on miss, but we get here
* too when launch fails or missile is intercepted
*/
} else {
/* Missiles that miss have to hit somewhere! */
newdam = pln_damage(&plp->plane, 'p', 0);
collateral_damage(newx, newy, newdam);
#endif
}
use_up_msl:
plp->plane.pln_effic = 0;
putplane(plp->plane.pln_uid, &plp->plane);
}